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Messages - Daniel3D

#1
Quote from: Cas on December 27, 2025, 03:30:18 AMMm.... yes. That is, if somebody else happens to code with a similar discipline by sheer chance, I will like their code too, but I don't intend to force anybody to do it. In other words, yes, maybe just my code or maybe not, but whether it's mine, it's just circumstantial.
The only one that I know that coded with a similar discipline is a guy named Kevin.. he wrote a whole 3D racing game with surprisingly playable simulation, cool car's and a track editor from scratch and it fits on a floppy disk..
#2
Quote from: Matei on September 11, 2025, 05:22:40 PMhttps://wiki.stunts.hu/wiki/File:Fordsierradashboard.png

One observation. If the camera points forward, the horizon is supposed to be in the middle of the screen. Pictures here:

https://matei.one/idxscr.html

or here:

https://worldofspectrum.net/item/0004969/

Is there any car in Stunts with the proper settings?

Stunts is not about realism, it's a fun game with a lot off issues that make it unique..

In this case though it is easy to alter the height of the horizon, it's a setting in the car file. Usually a higher horizon line is chosen to make more of the track visible. Because of the low resolution a lower horizon makes driving more difficult. Feel free to change that in your own software.

Additionally, this game was made before most others. It it's made in a time that most games were two dimensional. So the visual buildup is most likely based on this as well.. as a painters reference the the following is taken into consideration.

QuoteChoosing Horizon Height
low Horizon (Lower third): Emphasizes massive skies, clouds, sunsets, or a sense of vast distance. Makes objects or figures above it look grand.

High Horizon (Upper third): Focuses attention on the foreground, water reflections, or land features. Creates a bird's-eye or downward-looking perspective.

Center Horizon: Avoid unless you intentionally want a symmetrical, formal, or mirrored composition (like a reflection on calm water).

In the game behind the lower part of the dashboard there is no world drawn. In standard setting the horizon is drawn in the middle of "window" that is partly behind the dashboard.

#3
Quote from: Fmarci75 on February 20, 2025, 11:26:50 AMthank you!!!
MT32 is funny but there are no random errors.
I haven't tried 86box.
"PCem" already has the old 386.
Same.
But how do I bring up the "kind of" error that produced random music breakdowns.
We laughed for hours.
Tube sounds, inappropriate highs and lows. Sometimes the opening image music started with frog-like sounds.
Especially when you beat your opponent. Well, that music could slip a lot.
Irq, DMA, EMS, XMS, ...
I have about 12 hours in it.
I've been using Chatgpt for about a week :)
Would you like to speed up the cpu?
I haven't tried that yet. I wonder if.

I just got a fresh XP machine and (because I'm lazy) installed D-fend reloaded.
It's a dosbox with frontend for gamers.
Just open it choose add game and point it to the game directory.
It mostly manages itself from there.
(The ZakStunts package no issues)
In the disk part just set the game directory as floppy so you can hotswap files while running the game.

Maybe it will help you.
#4
Car Archive project / Re: Car archive
August 02, 2026, 10:27:07 PM
It is still a good idea.
While all this was being discussed I was looking for a way to catalog the car's.

An upload page that accepts an zip with car files or an collection off files (off course with the 4 car files as mandatory, but an image or complementary files optional)
Property check boxes can be selected
*Off-road, *street car, *supercar, *fictional.. things like that, or add another.

It will then extract the car description from the Res and if no image available it will automatically generate it/them from the car model.

When the car is uploaded you can filter the cars on property or creator.
Brand, available colour, top speed, acceleration..

All data that can be taken from the files or checked when uploading (or added later)

It will give a dynamic database with image and comparison possibilities.

Added you could make it possible to select cars (shopping basket) and download them as car pack..

But I have to consider this idea a lot of work for little gain..
That's why I didn't post about it back then.. (I think I didn't, but I don't remember most of what I did post..to much happening at the moment)..

Anyway wanted to record the idea, just in case..
#5
I know what why CAS doesn't want to use an SDL, and I'll try to give a simple example.

I like to fly RC planes, and there are several kind of people who fly planes at my club.
Two main groups are,
* those who built a plane piece by piece, cut and glue and paint for months to get is just the way they want..
And
* Those who buy a whole plane, mod it and go flying.

CAS is a programmer of the first kind.
He doesn't use libraries, if he needs one he will probably write it himself.
Takes more time but is more satisfying.

Simple DirectMedia Layer (SDL) is a cross-platform library providing low-level access to hardware via OpenGL and Direct3D, supporting Windows, macOS, Linux, ...
#6
Quote from: Matei on October 08, 2025, 11:07:37 AMCAS's graphics engine is in FreeBASIC, it's slow and it's not finished. You already have a usable graphics engine which includes CAS's part that reads tracks from Stunts, converted from FreeBASIC to C.

You are right. Still I personally prefer CAS his approach to the graphics. It isn't finished, maybe it is to slow and would need to be rewritten in C. But it it uses a painters algoritme like stunts. And that gives the same ambiance as the original.

CAS and I share the same opinion about what is unique about the game an should be preserved. That makes it easy to work with each other. I really like what you created and i think you did an amazing job on your games. It's is not what I'm personally looking for.

So that's why my first thought went to CAS. It was not intended to exclude you from this and I am genuinely interested in what it would do with your graphic engine. But that would mean you have to accept stunts pseudo physics.

QuoteWhy not just keep the track editor out as a separate program? Much easier.
That is true, but stunts has an track editor, so we want to keep it for future players to have one game that includes all. Including a build in car manager.
#7
Quote from: Cas on October 06, 2025, 11:33:59 PMAmazing, @dstien8)
Is it possible to isolate the physical engine for analysis?  I feel that many parts of the code, such as the menus, file loading functions, etc., would be easier to rewrite than to port, and the graphics engine, while more significant, is the one that could use an upgrade, but the physics engine is crucial so that we can actually reproduce the behaviour, remain replay-compatible, etc. If we could work shell by shell around the physics engine, great things could be achieved!

If we can isolate the part that replay dump uses I think we are halfway there. Maybe there is a "live" version of that calculation but I'm not sure.

That is the hart of the game, if we understand that part fully we can hook it to CAS his graphics engine, replace the track editor with a simplified version of bliss, replace the car and opponent selection and extend the track elements library with new and exciting possibilities. (For example, add snow, sand and dirt to the grass and water terrain options).

If we don't get to understand it fully, everything except the track elements library is still possible.. 8)
#8
Quote from: llm on October 07, 2025, 10:08:55 AM
QuoteParticularly the database from the program whose vendor has a history of refusing to sell to people outside the infosec clique.

isn't that like the myth that IDA dropped DOS support (which is only true for IDA freeware versions)

i know serveral private people that bought an IDA license - like me - without any infosec background

Still, the fact remains that IDA is a pain in the but, especially for those that don't use it enough to warrant a paid licence. So whatever way you look at it, the Ghidra conversion makes a huge difference.
#9
Quote from: stanceboyCZ on October 03, 2025, 12:31:30 PMHey guys, i was thinking about christmas special for 2025, and it would include rally cars only and the tracks would be snow (it can be dirt or asphalt or mixed).
A race on mixed roads with stunts rally class cars*

*)   For those not familiar with the
distinction: these are cars that are
tuned to perform better on dirt and
ice than average.

I love the idea. Looking forward to it.
#10
 :o I'm going to need some time to wrap my head around this... Christmas is early this year it seems  ::)
#11
Ok. First off.
I half read the first few posts, way to much text for me at the moment..
Scrolled through the first two pages..
What a chaotic mess this topic is..

But anyway..

I personally don't like the main ZakStunts competition because it is very difficult.
But that is also the reason it still exists.
Changing the competition to much could break it for ever..

I always voted for diversity.
That's why I opted for and launched two alternative competitions.

I don't have the strength or peace of mind to keep them going unfortunately.
But they are there and available.
Easy to reboot..

Both are in-between freestyle and OWOOT.
Both are preferably without PG cars..

About fairness in the game..
It starts with oneself.. be fair and kind to others before you demand it in return..
#12
I've had some very busy weeks, so after your first version I and my post late January I didn't have time to follow the progress. Or play with it..

You made the most substantial modification to STUNTS in 35 years. I'm really impressed with that.

I was planning a 35 year anniversary edition and this certainly called for one. With zappers updated original cars and a new main menu screen.

I really love the work you have done. Thank you.
#13
Wow. That is an impressive modification. Enlarging the tables should be possible. I can recompile the source and CAS and Duplode have quite a bit of skill in either coding assembly or understanding the code.
If you like the four of us work together, we can investigate this opportunity thoroughly.
#14
Stunts Chat / Re: Real names
January 21, 2025, 09:47:35 PM
I hope I set the dividers correctly..

   AbuRaf70   Anelio   |    Baronetti               
   Akoss   Poo   |    Ákos   Pinter            
   Alain li   professore   |    Alain   Peré   Peré         
   Alan   Rotoi   |    Patricio   Iván   Martín   Sbarbi   Osuna   
   Bonzai   Joe   |    Jacob   ?stergaard            
   CAP      |    Álvaro   Pérez   Cantalapiedra         
   Cas   -   |    Lucas   Pedrosa            
   Chulk      |    Ignacio   Santivanez            
   CTG   Peter   |    Pal   Varga            
   Daniel3D   |    Daniel Eduard Jong            
   Dark   Chaser   |    Alexandre   Ramos            
   Death   Man   |    Jason   Cousineau            
   Diesel   Joe   |    Niki   Hosseinian-Sereshki            
   Dinmor      |    Thomas   Mulvad            
   Duplode      |    Daniel   Mlot   Pinheiro         
   Eddie   Brother   |    Nicolás   Rodríguez            
   Friker   Viktor   |    Viktor   Tomkov??            
   Gutix      |    Gustavo   Nielsen            
   Horst   Paul   |    Oliver   Kalpen            
   Inavoeg      |    Geovani   M.   da   Silva      
   JTK      |    Oliver   Kalpen            
   Juank23      |    Juan   Camilo   Céspedes   Roa      
   KHR      |    Markus   Kalpen            
   Krys   Toff   |    Christophe   Van   Houtte         
   Lene   Lene   |    Lydia   Petersen            
   Leo   Ramone   |    Leonardo   Alberto   Bonassoli         
   Lise      |    Lise   Dilling   Nielsen         
   Luke      |    Lukas   Lohrer            
   Manowar      |    Maximiliano   Sbarbi   Osuna         
   Marci      |    M?rton   Ács            
   Mark   Nailwood   |    Markus   Nagelholz            
   Marool   Cool   |    Markus   Kalpen            
   Mft      |    Peter   Ács            
   Mingva      |    Mindaugas   Gvozdas            
   Mushi   -   |    Joao   Silva            
   Nach   -   |    Ignacio   Pedrosa            
   Paradisio      |    Mindaugas   Gvozdas            
   pArAnO      |    Maurice   Robichaud            
   Pavekiller   Flemming   |    Willum   Petersen            
   Pedro   Antonio   |    Pedro   Antonio   Rodriguez   Sastre      
   Q      |    Dierk   Widmann            
   Renato   Biker   |    Renato   Brodzinski            
   Roy   Forever   |    (kArXiX)   Roy   Naufal         
   Roy   Wiegerinck   |    Roy   Wiegerinck            
   Selahi      |    Selahi   Durusoy            
   SergioBaro      |    Sergio   Baronetti            
   StuntingHoschte      |    Felix   Sperling            
   Super   Brian   |    Brian   Willum   Petersen         
   Sylvain   Chabert   |    Sylvain   Chabert            
   Thodran      |    Nick   Maiberg            
   Trx      |    M?ty?s   Tersty?nszky            
   Usrin      |    Andr?s   Uhrin            
   Umberto   ?cs?   |    R?bert   Ács            
   Zak   McKracken   |    Peter   Ács            
   Daffy   duck   |    Xavier   van   Houtte         
   Tweety   Bird   |    Thomas   van   Houtte         
#15
Team Zone / Re: Teams for 2025
January 06, 2025, 10:16:48 AM
Yeah, I'll sit this one out. I rather focus on CCC and NTT, a updated STUNTS package and the cars I'm working on