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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - KyLiE

#1
I'm a big fan of The Need for Speed!  That feature isn't very well known, despite being included in the user manual.
#2
You've done some fine work with this!  Remember that you're dealing with a 35 year old game and even older cars, so there's always bound to be a compromise with the performance parameters. ;)
#3
@HerrNove, it's great to see that you've gone to the trouble of documenting the development of this.  Part 1 was a very interesting read!
#4
Quote from: HerrNove on February 13, 2025, 11:43:54 AMAfter 48 hours without bug reports, I'm going to nominate my last version as the official release!

Thanks for the last update!  I'm continuing to test this for potential inclusion in my Stunts Windows installer.  I will let you know if I come across any significant issues.
#5
You've done some excellent work on this!  I've been testing it again and I noticed a small issue.  When you enable the debug information, the text on the opponent evaluation screen changes to light blue.  It's still readable, but I wanted to know if it's possible to change the colour and position of the debug information so that it doesn't blend in with the sky and interfere with the clock.
#6
I've just tested this and it looks great!  Improving the draw distance of Stunts is something that I've always wanted, but didn't think was possible. :D

During my test, I made the following interesting observations:

  • As mentioned, selecting the Baronetti HEXA or Lamborghini Diablo VT crashes the game with a "reservememory" error.
  • However, giving an opponent either of the above cars works fine.
  • As per @Zapper's suggestion, selecting the Ferrari F40 and also giving it to an opponent works fine.
  • Selecting the Caterham Super Seven JPE works fine, but giving it to an opponent crashes the game with an "unhandled primitive type 5" error.
#7
General Chat - R4K / Re: Guest tracks in R4K
January 04, 2025, 05:48:14 AM
Also, cars must be selected from the list of supported cars.  We usually add a few cars to the roster every year, but unlike ZakStunts, they're never removed. :)
#8
Team Zone / Re: Teams for 2025
January 02, 2025, 04:04:47 PM
I'm keen to race for Rolling Stunts again this year.  I understand that @Daniel3D is happy for me to take his place.
#9
@Zapper, I completely agree!  I simply thought I'd point it out because you specifically mentioned the name, and since the car is so well-known as the 288 GTO, I got the impression that you may have thought DSI had gotten it wrong.  Calling it the "Ferrari 288 GTO" is perfectly fine.  In fact, I use the same name when referring to that car. :)
#10
Great work!  I'm looking forward to the finished product!

Quote from: Zapper on November 22, 2024, 12:00:07 AMPresenting the Ferrari 288 GTO, now with its exact name

I think you'll find that officially, it's simply called the GTO.  I'm not saying your change is incorrect, but if you're going for realism, that's what Ferrari call it. ;)
#11
This is great news!  I love the work you've done so far! :)
#12
Live Races / Re: Texarkana (2024-09-07)
September 10, 2024, 05:46:45 AM
Thanks for organising the races! :)
#13
Live Races / Re: Texarkana (2024-09-07)
September 07, 2024, 11:18:27 PM
Duplode

1. 1:01.85 (1:01.85)
2. 1:56.00 (0:54.15)
3. 2:50.80 (0:54.80)
4. 3:45.25 (0:54.45)
5. 4:39.80 (0:54.55)
6. 5:36.55 (0:56.75)
7. 6:30.05 (0:53.50)
8. 7:24.00 (0:53.95)
8+ 8:00.00 (On the chicane before the long dirt section)
#14
Live Races / Re: Texarkana (2024-09-07)
September 07, 2024, 10:54:31 PM
My replay attached.
#15
Live Races / Re: Texarkana (2024-09-07)
September 07, 2024, 02:30:50 PM
Quote from: Duplode on September 07, 2024, 05:51:06 AMThe car has indeed been confirmed as the F40.

Nice!  I'd like the default red colour.