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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - HerrNove

#1
Quote from: Foxpup on Yesterday at 03:44:28 AM
Quote from: HerrNove on September 03, 2026, 08:36:48 PM(some minor glitches in the speedometer of Jaguar and Corvette: maybe a bug when processing the .PVS files? Sorry for raising an issue now, but I cannot keep myself :) )
Yeah, I've seen that issue too when converting car files, though I never bothered to investigate the cause.

I think the error is in the treatment of the `ins2` bitmap of the `STDA` file. For Jaguar and Vette, the bitmap is stored in a special format, as shown by the fact that the high nibble of the third byte of the "Channel bitmasks" has some bits set. Probably the bytes are transposed (i.e. the pixels are stored in column-major order).

The screenshot is taken with my fork of stressed, but the regular stressed is also able to process the data just fine. One just need to integrate its handling of special cases: see bitmapresource.cpp#L183 and following lines.


Screenshot_20260904_090649.png
#2
Quote from: x29retaliator on September 03, 2026, 06:26:34 PMIt is quite painful to do this kind of testing, but it does work.

Reminds me of a time where I had to start six instances of an unstable version of VMWare. It took some attempts before I managed to keep all the VMs alive for the few minutes I needed for my experiment.

Quote from: x29retaliator on September 03, 2026, 06:26:34 PMAnyway, thought this screenshot might be a bit cool.

It's very cool to me! Congratulations, I think for many veterans this is a dream coming true!

---

(some minor glitches in the speedometer of Jaguar and Corvette: maybe a bug when processing the .PVS files? Sorry for raising an issue now, but I cannot keep myself :) )

#3
Competition and Website / Re: New features 2026
August 30, 2026, 06:56:10 PM
Quote from: dreadnaut on August 30, 2026, 05:33:06 PM
Quote from: HerrNove on August 29, 2026, 10:45:51 AMThe card view is very nice! I'd also like to have a page showing all ZakStunts tracks ever (not filtered by year/author).

Something like this? https://zak.stunts.hu/tracks/all

Yes, perfect! Is it a new addition or something I had failed to see till now?
#4
Hello and welcome, x29retaliator!

Thanks for your message! As much as I am getting fatigued by the deluge of retro ports in the post-Codex era, the presentation of your project is very tasteful and makes me curious. I do not take part in live races, but offering 8-way multiplayer as main feature shows to me that you have a good feeling for the game, where to improve it and where not to.

I'm quite sure the community could make good use of the multiplayer. Leaving DOS behind is not necessarily a progress (because with emulators I can play with my beloved huge rectangular pixels, Alain with his CRT-like shaders and Spoonboy with his phone) but I know how much easier is to work in a flat addressing space.

I'll take the freedom to advertise your project on the chatbox in the front page; this should get it more visibility.
#5
So, I cannot rate the editor, hence I tried one of the bundled tracks.

I loved the choices! Stelvio Pass at sunset under the snow is something I'd love to see in AAA games. The graphics is in the classic "indie 3D game with stock assets" style, but fog effects and pastel colors give it some personality.

The racing is very arcadey, which is OK if that was the goal. After the first lap I learned to ignore the road and took the steepest line to the top of the mountain and back, since the penalty for driving offroad is so small. The punishment for going too far away from the track, instead (dropping the speed to 10 km/h) should be mitigated. The computer AI is very bad, but I can see this game as fun multiplayer experience for a light afternoon among friends, à la Mario Kart.

You should bundle your fonts: I saw a box with "01F947" where the corresponding Unicode glyph (🥇) should appear.

All in all a good effort! I suggest you publish some screenshots on your website, if you have one, or on social media. And at least a couple of videos on YouTube showing track editor and gameplay.
#6
I tried the track editor, but there seems to be some bug. See video: https://mega.nz/file/5DkmFLYa#m5Od_W8MbDerjgsvlZvaWjGJWbYMqOmypIWCppZWNn0 (notice also the errors in the console)

Running on Debian 6.12.57-1.

Starting message:

Godot Engine v4.7.stable.official.5b4e0cb0f - https://godotengine.org
Vulkan 1.4.305 - Forward+ - Using Device #0: AMD - AMD Radeon Graphics (RADV RENOIR)
#7
Competition and Website / Re: New features 2026
August 29, 2026, 10:45:51 AM
The card view is very nice! I'd also like to have a page showing all ZakStunts tracks ever (not filtered by year/author).

Other topic: the forum still writes "pipsqueak" instead of "rаcer". I'm sure it was a fun joke at the time, but after many years it has become a little stale. Can we do without it? The replacement is also confusing when one wants to use "rаcer" to refer to a rаcing game.
#8
Competition 2026 / Re: ZCT302 Through the Ages
August 24, 2026, 11:51:19 PM
I'm away from my Dosbox-equipped laptop these days, so I'll play with the track by doing some exegesis.

"79 vs 78": track ZCT079 was Default, while 078 was Brain Work. The right half of the track might be seen as Argammon's reinterpretation of Brain Work? but the left part is 067 as stated by Argammon himself.

Is the central tree formation supposed to be a hourglass? This would be consistent with the title. But what about the trees west of it?

For now, more questions than answers. Maybe veteran Zakstunters will be able to make more progress in the decryption.
#9
Great find! Developer Roel Derickx had published some initial research on the music (https://github.com/roelderickx/retro-grandprix), but your work is the first one that really documents the format. Also, At Doom's Gate is a really fit replacement for TD2's start menu.
#10
Competition 2026 / Re: Cars and rules for 2027
August 14, 2026, 04:18:08 PM
I don't have particular suggestions, but this year I suffered the lack of cars bridging the gap between the Siluro/Testarossa and the IMSA/Melange tiers. In 2025 we had Turbo Esprit, Diablo, Camaro and Mercedes DTM in that range, and I hope next year offers at least a couple of cars in that segment.
#11
I don't like powergear so I'll go for an IMSA car. The Porsche has a nicer default color and slightly better performance, easy choice for me.
#12
My series about modding Grand Prix Circuit is finally complete. There should be something for everyone: war stories, hacking techniques, the word "boustrophedonic" and, as bonus, an outdoor game to keep your kids away from the screen for a while.

https://marnetto.net/2026/07/18/dml-making-of-1
#13
WOW!

This is awesome! The music sounds good, but what I find fantastic are the new sound effects! And also, the doc section is of excellent quality. Many, many congratulations!

I hope we can help to popularize your project. Maybe some community member has a physical SC-55 lying around?
#14
I'd like to try the Roland Sound Canvas driver. Is it available already? Your repo `skidsc55` seems private.
#15
Looks good! Worth including in the wiki, I'd say.