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Messages - Matei

#1
I found some cars in TORCS with Free Art License:

You cannot view this attachment. You cannot view this attachment.

The screenshots are made with SDL_grf-2.0.0 with a 3D model which is in the archive but I didn't include in the game (yet). To use a car model I need it in text mode, with all the vertices and triangles specified. Models "optimized" to be rendered by Stunts probably means with fewer vertices, which would be useful for my game, if of course they really are free (i.e. you yourself made them 100%).
#3
Stunts Chat / Re: Ugly bug in Stunts
June 08, 2025, 09:50:59 AM
Another problem with Stunts:

Quote from: HerrNove on June 06, 2025, 01:14:23 AMBy the way, removing the loop would not be same, as the annoying thing is happy to capture and destroy any car swaying too much on the right when trying to jump from the crossroad.

When the cars fall from a big height nothing happens to them but when they hit something horizontally at a not even very high speed they are "destroyed". In my game everything is consistent. I actually wrote this in the second video here:

https://matei.one/idxscr.html#videos

1:45:
QuoteAs can be seen, the cars in this game are indestructible.
#4
Stunts Chat / Re: Ugly bug in Stunts
June 06, 2025, 08:09:45 AM
That's not quantum physics but a limitation of the program. Anyway, I drove a fast car, Ferrari 312 T2, and the time was 2:25.19 in Stunts (I don't know what "driven" means). I saw the usual times were a little over 1 minute. Looks like people are comparing their times after finding all the possible bugs.

[edit] Best time obtained: 2:17.70 [/edit]

[edit2] In my game: approximately 3:11 with car 1 [/edit]
#5
Stunts Chat / Re: Ugly bug in Stunts
June 06, 2025, 12:34:07 AM
Quote from: Duplode on June 05, 2025, 11:32:53 PMNeedless to say, it wouldn't be reasonable to demand from SimCar full exploit-for-exploit compatibility with the quirks of Stunts tracks, and so having a normal loop instead of the illusion half-loop is a perfectly fine interpretation.

Removing the loop can be done in Stunts by simply removing the loop. I guess Cas wanted to show a problem with Stunts. In my game it can be either a normal loop or a visible loop that doesn't work, which why would I do? Anyone can do it, btw.
#6
Stunts Chat / Ugly bug in Stunts
June 05, 2025, 08:48:33 PM
I just tried this track:

https://zak.stunts.hu/tracks/ZCT285

The car goes through the loop at the beginning like it wasn't there. I attached a screenshot.

You cannot view this attachment.

I just looked at this and the bug is in Stunts, btw, not in the game where I made the screenshot:

https://zak.stunts.hu/tracks/2025
#7
Competition 2025 / Re: ZCT286 - One of These Days
June 03, 2025, 05:35:33 AM
The part of the track doesn't look like the state São Paulo. Different shape.
#8
I forgot to mention. My games also run really well on a an old Windows XP computer (and maybe on windows 95 but at least with Pentium II or AMD K6-2). Here's the one that looks like Stunts:

https://matei.one/idxscr.html

[edit]
https://web.archive.org/web/20250602173643/matei.one/idxscr.html

simcar-6.1.2.tar.gz and simcarstunts-6.0.3 can be downloaded from archive.org (only) by opening them in a new tab.

https://help.archive.org/help/rights/

QuoteIf the Internet Archive is made aware of content that infringes someone's copyright, we will remove it per our Copyright Policy

That would be the 3D models from Stunts. Let's see.
[/edit]
#9
Is anyone here who didn't have a version of Stunts in the 90s? I didn't, only found out about it after 200? and initially it didn't seem very interesting because I was using a Pentium II CPU and DosBOX wasn't running fast enough. In the 90s I was playing ZX Spectrum games. This way, my intention was initially not to make a game that looks like Stunts.

https://matei.one/idxscr.html#story

I was thinking more about this:

https://en.wikipedia.org/wiki/Lotus_III:_The_Ultimate_Challenge

But doing something 3D was easier (and looks better, obviously). Observation:

https://archive.org/details/msdos_Lotus_-_The_Ultimate_Challenge_1993

https://archive.org/details/msdos_Stunts_1990

These games are at archive.org. I wonder if I can put the tracks of Stunts with my game at so*rceforge.net (if Cl*udf*are disappears, by any chance).
#10
Quote from: Cas on May 31, 2025, 07:41:38 PMAh!  I understand that feeling. This has happened to me

That's why we don't progress. For Mr. TomVDJ: You seem to have an old computer with DOS on it(?) so the currently recommended version for you is somewhere around here:

https://forum.stunts.hu/index.php?topic=4404.0

[edit] On that computer with 5.25 inch floppies you probably can't copy anything. You can't record any diskette with a new computer and all my diskettes were useless last time I tried them anyway. [/edit]
#11
In my game changing the camera position is easy. The fist line must be edited in the car text file:

camera 0.5 0.0 0.45

For Stunts with a C program it still doesn't work and nobody can fix it.
#12
C:\STUNTS\CAREDIT3.EXE
## Assertion failed!
## Declared and actual size of RES file differ.

Ok I give up.
#13
I didn't understand anything. Car Blaster:

         LOADING CAR:



Filename without extension:  CARF355
    Current directory :  C:\STUNTS


*** The file st????.p3s does not exist !  ***
*** The file stda????.pvs does not exist !  ***
*** The file stdb????.pvs does not exist !  ***

#14
I only compile C programs. Here it is but it doesn't work, I don't know why. Addresses 208 (d0), 209 (d1) and 247 (f7) store 0:

#include <stdio.h>
#include <stdlib.h>

int main(int argc,char *argv[]){
  int i,sf,*val;
  FILE *fin,*fout;

if(argc<3){printf("Files not declared\r\n"); exit(1);}
if(argc>3){printf("Too many parameters\r\n"); exit(1);}

if(!(val=(int *)malloc(2000*sizeof(int)))){printf("Insufficient memory\r\n"); exit(1);}

if(!(fin=fopen(argv[1],"r"))){printf("Could not open '%s'\r\n",argv[1]); exit(1);}
i=0; val[i]=fgetc(fin);
while(val[i]!=EOF){i++; val[i]=fgetc(fin);}
fclose(fin); sf=i;

printf("simd: %d, %d\r\n",val[208],val[209]);
printf("absolute: %d, %d\r\n",val[246],val[247]);
printf("Replace %d with: ",val[246]);
scanf("%d",&i);
printf("%d -> ",val[246]); val[246]=i;
printf("%d\r\n",val[246]);


if(!(fout=fopen(argv[2],"w"))){printf("Could not open '%s'\r\n",argv[2]); exit(1);}
for(i=0;i<sf;i++){fputc(val[i],fout);}
printf("File size: %d\r\n",sf);
fclose(fout);

free(val);

return 0;
}
#15
Someone (not me) could add a C program which fixes the cars. The program should:

-receive the name of the input file (what is the extension?)
-display the current height of the car
-ask for the desired height
-rewrite the input file

It should be easy.