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Messages - Overdrijf

#1
Live Races / Re: NIGHT and FOG live races
March 29, 2026, 10:14:14 AM
So march, april and may back to back this year? Busy calendar.

Depending on when you go that might push back ours a little, as we were considering some dates early in may as well. But that would be silly. So late in may or after that it probably is.
#2
Quote from: HerrNove on March 21, 2026, 08:54:49 PM
Quote from: alanrotoi on March 21, 2026, 08:11:08 PMYou can check more info about it in the "dinosaur car" thread. (I couldn't find it to link here, but take a look in the forum, it must be there somewhere)

I think you mean this here. But even @Overdrijf has not has not published his findings, if any. But his dinosaur & dodo behave well, so maybe he managed to discover the secret of polygonal steering...

I didn't discover much. I think I messed with it a little back then, trying to make a boat with a rudder? Maybe? But if I did it didn't work.

A wheel has 6 vertices, so it should be something like "of the first 6 vertices the one furthest forward moves in the direction you steer and the one furthest back moves in the opposite direction, and the same for the second six vertices", but no clue beyond that.

That's one thing I do know, that the vertices, the points where the shapes come together, are usually more important internally than the polygons themselves. That's why the whole neck of the dinosaur morphs and not just two polygons leaving gaps.
#3
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 02:39:15 PM
Quote from: Victor Narl on March 01, 2026, 02:11:00 PMOverdrijf


1:24.45
2:37.10
3:51.90
5:08.80
6:23.20
7:39.40
8:00.00
Finish at the end of the first left banking

Lap splits by popular request:
1:24.45
1:12.65
1:14.80
1:16.90
1:14.40
1:16.20
#4
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 02:06:23 PM
Overdrijf:

Lap 6 - 7:39.30
8:00 About to leave the first banked corner, on the hill.
#5
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 01:50:18 PM
Quote from: Duplode on March 01, 2026, 01:36:23 PMfsfddsfdfdsd

Duplode:

Lap 1 - 1:18.25 - 1:18.25
Lap 2 - 2:30.35 - 1:12.10
Lap 3 - 3:42.90 - 1:12.55
Lap 4 - 4:55.25 - 1:12.35
Lap 5 - 6:09.20 - 1:13.95
Lap 6 - 7:20.50 - 1:11.30 - Best lap!
End: Exiting first corner after the long banked section
#6
Live Races / Re: It's Payback time! (2026-03-01)
March 01, 2026, 01:36:38 PM
..
#7
Live Races / Re: It's Payback time! (2026-03-01)
February 27, 2026, 01:59:03 AM
Ooh, that's soon. Looks like I can make it! I will be driving the green paintjob.
#8
Chat - Misc / Re: Association game
January 20, 2026, 07:48:27 PM
Aaaaahhhhh! I want to post it but I can't, it's the rules!
#9
Chat - Misc / Re: Dissociation Game
January 19, 2026, 09:31:06 PM
Aluminum (/aluminium)
#10
Chat - Misc / Re: World Cup 2026
January 19, 2026, 09:29:24 PM
I don't think any of the Central or South American teams stand a chance. Your star players will get kidnapped by ICE in the middle of the night and thrown in Guantanamo Bay.
#11
Chat - Misc / Re: Association game
January 19, 2026, 09:27:15 PM
Spain
#12
Late to the party, but I have experimented with "ride height" before.

What I did was try and make a boat that floats in the ground, with the water level at 0. What happened when I loaded the model on is that the point of the keel was on the ground. Stunts seems to be clever enough to always take whatever the lowest value in your model is and make that 0. At least, that's what I remember.

I've never noticed any floating, I suspect it might have happened because of the size of your wheels, knowing which vehicle you were working on. The wheel shape may or may not perfectly fill the space between the vertexes.
#13
There were some later projects around changing visual elements

https://forum.stunts.hu/index.php?topic=4056
https://forum.stunts.hu/index.php?topic=2753

Ironically that last thread already has me complaining that I can't find the most impressive example anymore.

But yeah, physical models are a different thing entirely. They're a much more integral part of the program. We can color the road on the inside of a tunnel white (which will affect all tunnels in that copy of the game, we can't create extra elements, even if they're a copy of an original element), but we don't have a way to alter the grip of that road, not as far as I know.

.

Now that I'm here anyway: No, I would not consider that cheating. I think you could already do the thing you're talking about if you wanted to. There's not a lot on the forum about it, but the Restunts project (contact the members involved for more information) is at this stage kind of an HD replay viewer, with loads more camera options than the game itself.

https://forum.stunts.hu/index.php?topic=3714.0

EDIT: actually I think I'm mixing up project names. Restunts is rebuilding the Stunts executable with more and more changes. My bad. The HD replay viewer is not directly and solidly tied to that even if project goals and project members overlap.

You could theoretically import all your replays in there to do these measurements (I think), it just takes a bunch of time. In practice, if it's useful to compare section times down to the 20th of a second you're probably looking at two very similar lines, which means you'll be jumping at a very similar height, which means I expect the advantage gained to be very minimal.
#14
Chat - Misc / Re: Association game
January 17, 2026, 11:25:39 PM
Ruin
#15
Live Races / Re: Live races 2026
December 31, 2025, 08:20:42 PM
Quote from: Erik Barros on December 29, 2025, 05:16:03 PM
Quote from: Overdrijf on December 17, 2025, 07:41:51 PMWith or without someone else.

I would be happy to be a co-organizer

Sounds good! We'll be in touch about it.