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Messages - dreadnaut

#1606
Competition 2012 / Re: ZCT 135 - A Forest
October 08, 2012, 05:10:29 PM
I was afraid that would be the answer. It's going to be a long, long month.
#1607
Competition 2012 / Re: ZCT 135 - A Forest
October 08, 2012, 04:52:27 PM
So it's Indy, I see :)

Er... where would one reach powergear in the last part of the track? I suppose you're all jumping over the last stretch of water.
#1608
Competition 2012 / Re: ZCT 135 - A Forest
October 04, 2012, 01:04:10 AM
Quote from: CTG on October 03, 2012, 11:34:23 PM
Realistic version: Indy madness. Eger replay is getting more and more recommended to newbies...
And it's not very useful ;D

Thanks for the info above though, great tips! I was aware of 1-2-4-7, although 7 lands me straight in the water. I also [re-]discovered that landing on boulevards is safe, even from a vertical fall!

6: er... never jumped out of one of those, I usually just crash out of them  :P
#1609
Competition 2012 / Re: ZCT 135 - A Forest
October 02, 2012, 05:35:35 PM
Quote from: CTG on October 02, 2012, 09:47:08 AM[...] I guess all the tricks are predictable, but most of them are really "hard" [...]

What about a list? ;) It takes me a minute to get half way through the track, even cutting all the corners and loops I know how to cut.
#1610
Stunts Chat / Re: Editing tracks in a browser
September 26, 2012, 01:44:51 PM
Quote from: Duplode on September 25, 2012, 04:50:12 PMAttached to this post is ZCT106, which is a good example of some of these techniques. View it in TrackBlaster to see how the bridge chicane and other sepcial effects were produced.

Quite fun to drive, but now I'm worried there might be demons in my copy of Stunts.

If it's a matter of replacing filler tiles, it should not be a problem to add an option for that!
#1611
Stunts Chat / Re: Editing tracks in a browser
September 25, 2012, 01:41:32 PM
Quote from: zaqrack on September 25, 2012, 04:07:30 AMUsing TrackBlaster on a laptop is painful and the built-in editor has its limitations we all are familiar with.

Suffering with TrackBlaster was also my main reason for starting this, but I haven't used it extensively. Apart from building anything on any terrain, are there any important features?

I have also never found a good explanation for illusion tracks, btw, so I don't know how an editor would allow those.
#1612
Stunts Chat / Editing tracks in a browser
September 24, 2012, 10:05:33 PM
I am working on it ;)

I wrote a track viewer which should work in most recent browser, here: http://dreadnaut.altervista.org/test/stunts/
The idea is to expand it first into a landscape editor, and then into a full track editor.