News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - afullo

#136
Stunts Chat / Re: Stunts WIKI
January 22, 2021, 01:16:08 AM
Great work! :D Hmm, is there a track (Vancouver) inside DEFAULT.RPL ? Mine (BB 1.1) is 2.8 KB, so it cannot contain both DEFAULT.TRK and VANCOUVR.TRK...  :o
#137
Quote from: CTG on January 13, 2021, 11:04:27 PM
Without competition: 2015-2018.

My life changed enough to keep myself away from addicting games. :P
#138
I agree: as a beta, interested pipsqueaks can compile it by themselves.
#139
You're welcome! Indeed, 32-bit Ubuntu allows the so-called physical address extensions (pae), which result in 64 GB of memory accessible. The point is also how in the 2010s home PC market had not been so brilliant as in the 90s and in the 2000s, also since Moore's law has not been true anymore for years: I bought the PC from which I'm writing now at the end of 2009 and, after 11 years, it is still capable of performing the majority of the daily tasks I need, while my first PC back in 1992 would have been practically useless in 2003.

If, speaking of RAM, my PC from 1992 had 4 MB, my PC from 1996 had 32 MB (8x), my PC from 2001 had 256 MB (8x, later expanded to 512 MB), and my PC from 2005 had 2 GB (8x), by extrapolating 2018 PCs would possess 1 TB of RAM, while in fact nowadays with 16 GB you would have a machine which can be considered generally performant. I don't think we will ever see a computer with 2^64 byte of RAM...
#140
There was some debate over continuing supporting 32 bit also in Ubuntu 20.04, but it seemed how at last the ones that were contrary got the upper hand. In my opinion it would have been worthy to keep retro-compatibility, even if a huge majority of the CPUs from mid-2000s is x64. I hope that Mint will keep its promise.
#141
Thanks for your update! A 32-bit version for libtinfo.6 would probably be of limited use, since most Linux distributions do not support anymore x86 in their newer versions, such as Ubuntu 20.04 (although other ones like Mint do continue to support it). I attach the 32-bit version for libtinfo.5.
#142
Here is the GNU 64bit binary requiring libtinfo.5. For the 32bit one, next time I'll use the other PC I will compile it.
#143
General Chat - ZSC / Re: Newbie league
January 03, 2021, 10:46:45 PM
2020 update.
#144
Team Zone / Re: New teams for 2021
December 30, 2020, 04:25:57 PM
Quote from: Daniel3D on December 30, 2020, 04:10:14 PM
Quote from: dreadnaut on December 30, 2020, 03:35:59 PM

I'm not sure how "the future is uncertain" goes along with stricter rules ???  In difficult times, I would go for more lenient rules: ZakStunts should be fun, not more responsibilities.

I think I'd like to see "cause and effect" rules, rather than "requirements". If there is more than one active pipsqueak, then we'll count the team as active. Even if they can only pipsqueak twice during the season.

Agreed. My idea was not based upon Stunts competition, but more in general.

Indeed, I raced in running competitions in which a team was classified only if at least a rac3r (not necessarily always the same) was present in every race, or a very limited number of total absences was allowed.

But, as both of you remark, these are difficult times, so asking people for racing even if they are not willing to, just to fill the scoreboard for satisfying a condition, can not lead to boost interest...
#145
Team Zone / Re: New teams for 2021
December 30, 2020, 02:50:43 PM
Quote from: Daniel3D on December 30, 2020, 02:42:59 PM
- every race has to be presented by at least one member
- at least one member has to finish the season.

Maybe it is a bit limiting. For example, by basing on participation from previous years, CTG and Poo are not assured to race at least 9 tracks during the season, and maybe they will both miss a certain one. Nevertheless, the presence of Looping Warriors can add interest in the team battle...
#146
Team Zone / Re: New teams for 2021
December 29, 2020, 11:38:19 PM
For me it is basically the same. Maybe with a little preference in maintaining the current name, but nothing more...
#147
Team Zone / Re: New teams for 2021
December 28, 2020, 03:03:08 PM
It is also a more than concrete possibility...  :D
#148
Team Zone / Re: New teams for 2021
December 27, 2020, 11:02:36 PM
Lol, I'm happy to have you as a teammate and to ensure the team participation also for 2021, too 8)

Of course, we have still space for two other pipsqueaks, in case some other would be one of us... ;)
#149
Team Zone / Re: New teams for 2021
December 27, 2020, 07:06:33 PM
If someone will join me, Rolling Stunts will be of the game, otherwise as dreadnaut just said, only one pipsqueak is not a team...
#150
Team Zone / Re: New teams for 2021
December 26, 2020, 11:17:57 PM
Quote from: Seeker1982I'm back able to race in assetto corsa competizione due to which I'm not able&willing to put so much effort in stunts. I do quit RH/racing in stunts, but I may continue GAR and OWOOT-racing

So it seems I would be alone in Rolling Stunts for 2021...  I'm open to join any team that would benefit from my performances... ;)