Great! Well, I'll tell you what I'm good and bad with, what I have at hand and what I need to know to be able to help.
- I have always been part of the... uh... "resistance", he, he, against Windows, so I have all these years kept on working for DOS. I'm pretty comfortable to it, although I really like and use Linux as well (I have Ubuntu), but I'm still not as good at it as I am with DOS.
- For real-mode high-level, I've worked with Turbo Pascal, Borland C++ and QuickBASIC. I'm specially comfortable with the last two. For low-level, I understand any assembler, but for writing I'm much faster with FASM. For protected-mode high-level, I've been working with FreeBASIC and I've tried it under Ubuntu too. I would like to improve there as well.
- I know very little about network and internet stuff, so I don't even remember how to use an IRC, but I'm willing to participate there if you tell me how.
- I have (some times intentionally) avoided using object-oriented programming, so I am not familiar with languages that develop exclusively in that area. I am used to programming graphic routines low-level and I know how to access old SoundBlaster cards through ports too. I am used to doing that myself, so I don't know about libraries and I'm inexperienced about loading third-party modules in my code.
- I understand the structure of DOS EXE files and know about opcodes
- I am weak about low-level protected-mode programming
So I hope I can be helpful here. It's very good to have somebody else also trying to unwrap all this code. I've been working on analysing Stunts internal variables to block replay handling and I partially succeeded, except that I found some stuff to be system-dependent. Now that car-editing is already possible, the next step (apart from replay-handling control) would be enhancement of track edition, by allowing variable-size maps and more track objects. We need to isolate the (kind of crazy) pseudo-Newtonian force/collision engine, the track/replay file analysis code and the sound and graphics hook-points. About the sound, I've already been working on that. OK... please let me know how we can get in touch. I can pass you my e-mail and Skype IDs and will be glad to participate in the IRC
- I have always been part of the... uh... "resistance", he, he, against Windows, so I have all these years kept on working for DOS. I'm pretty comfortable to it, although I really like and use Linux as well (I have Ubuntu), but I'm still not as good at it as I am with DOS.
- For real-mode high-level, I've worked with Turbo Pascal, Borland C++ and QuickBASIC. I'm specially comfortable with the last two. For low-level, I understand any assembler, but for writing I'm much faster with FASM. For protected-mode high-level, I've been working with FreeBASIC and I've tried it under Ubuntu too. I would like to improve there as well.
- I know very little about network and internet stuff, so I don't even remember how to use an IRC, but I'm willing to participate there if you tell me how.
- I have (some times intentionally) avoided using object-oriented programming, so I am not familiar with languages that develop exclusively in that area. I am used to programming graphic routines low-level and I know how to access old SoundBlaster cards through ports too. I am used to doing that myself, so I don't know about libraries and I'm inexperienced about loading third-party modules in my code.
- I understand the structure of DOS EXE files and know about opcodes
- I am weak about low-level protected-mode programming
So I hope I can be helpful here. It's very good to have somebody else also trying to unwrap all this code. I've been working on analysing Stunts internal variables to block replay handling and I partially succeeded, except that I found some stuff to be system-dependent. Now that car-editing is already possible, the next step (apart from replay-handling control) would be enhancement of track edition, by allowing variable-size maps and more track objects. We need to isolate the (kind of crazy) pseudo-Newtonian force/collision engine, the track/replay file analysis code and the sound and graphics hook-points. About the sound, I've already been working on that. OK... please let me know how we can get in touch. I can pass you my e-mail and Skype IDs and will be glad to participate in the IRC


, but I wanted to let you know I'm working on it now again and I have already found the addresses. I will post a new test version as soon as I get it to stop crashing