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Messages - Cas

#31
Chat - Misc / Re: Association game
January 13, 2025, 06:20:51 PM
Ketchup
#32
Stunts Questions / Re: Mounting C:Drive in Dosbox MacOS
January 13, 2025, 06:19:16 PM
Hi!  You can write an "autoexec.bat" at the end of your dosbox.conf file. In Linux, it's located at /home/user/.dosbox... I guess it'll be the same for Mac. At the end of the file, there's the [autoexec] block and you can add commands to be run upon start.

EDIT: Looks like this had already been answered :P
#33
Competition 2025 / Re: Cars and rules for 2025
January 10, 2025, 05:52:28 PM
Yeah... it's a wild idea, I know. And all the points Duplode made at the beginning are very true. To the question of which two original cars I'd remove... it's hard. I could say the Lambo and the Acura because they are the two that I find the hardest to race with, but they do have a lot of personality.

Now, this is just brainstorming: there are other crazy ideas that could be used instead to add more cars without having the same impact. Like... say a system of 11 original and 11 custom in which each custom car is tied to an original car. Then, when one of the two cars goes up or down, the other one goes with it too. So bonuses would be applied to the "car team" instead of the individual cars.

All that said, I'm completely fine with the current system. I'm just trying to bring ideas and maybe they inspire other completely different ones, I don't know :P
#34
Competition 2024 / Re: Track of the Year 2024
January 10, 2025, 05:36:52 PM
I do agree with "subjectivity" as mentioned by Dreadnaut. What I meant by my not being objective is that I tend to kind of drift and I'm not sure if the vote I'm giving is proportional, but yes, definitely, it has to be a gut feeling, not an analytic thing, although... that depends on the person too, but I see the point, I agree.

Uhm... I kind of see Alan's point as well. I do think that some more flexibility would be good, though. It's a good idea that you can vote after having posted. It makes a lot of sense. Say, for example, that after posting a replay, you're allowed to vote and you continue to have that possibility for the duration of the race. If you didn't vote by then, you've missed it. And if you voted and changed your mind, maybe you are allowed a single change as long as the race is still running. Something like that. But any of the other ideas is good too.
#35
Competition 2024 / Re: Track of the Year 2024
January 07, 2025, 09:49:34 PM
Congrats, @Akoss, on the top track! :D

@Argammon
Uhm... about flooded tracks... they're not my favourite, but it doesn't have to do with the way of racing them. It's rather that they don't look very natural from inside. So it's more a cosmetic thing that makes some of us not like them very much, I think. I like OWOOT and I run an OWOOT tournament, but in reality, it's not that I prefer OWOOT over free-style. I like variety and sometimes I feel more like OWOOT (for racing, myself) and other times, more like free-style.

@Duplode
It's really an interesting topic to study what people like the most and the least about tracks. I suggest devising such a study. I personally have been having a problem with voting for tracks: the time when I'm requested to cast my vote is a time when I've forgotten how it feels to race the track and also, I don't remember my previous votes, so I can't vote objectively. It'd be better to be able to vote for a track during the race and change your vote any time you want until the race is over or something like that.
#36
Competition 2025 / Re: Guest tracks 2025
January 07, 2025, 09:38:24 PM
I picked the one I picked and I'm happy with it, but I am totally open to voting instead if you guys want to
#37
Competition 2025 / Re: Cars and rules for 2025
January 07, 2025, 09:36:53 PM
Could the solution be to have a little bit higher of a total number of cars per season?  Because yes, most DSI cars are slow, but it'd feel like treason to not include all of them :P  We currently have 16 cars per season, of which 11 are the original ones and 5 vary among the custom ones. How about 20 = 11 + 9 total?  Just saying.
#38
Live Races / Re: Midnight Desert Rally (2024-10-13)
January 06, 2025, 07:37:35 PM
Very nice to live this again watching the video! :)
#39
Chat - Misc / Re: Dissociation Game
January 05, 2025, 07:36:56 PM
Lord Rayden
#40
Chat - Misc / Re: Association game
January 05, 2025, 07:33:38 PM
City
#41
General Chat - R4K / Guest tracks in R4K
January 03, 2025, 01:15:27 AM
While we have featured tracks made by non-admins several times, there hasn't been much regularity to this and seeing that in ZakStunts, the table fills up quickly, I was thinking we could open to something more planned. I had a word with @KyLiE and we agreed we could try this season opening half the races to guests to see how it results and then we'll see what we do the following seasons.

Now, with R4K being mostly OWOOT, there are certain guidelines that must be followed when designing tracks, mostly to prevent repeated verification problems and to ensure that, since no shortcuts can be taken, the (almost always unique) path to follow is comfortable and fun to race, as we've made many mistakes in designed in the past and learnt the hard way!  Also, we have fixed cars per race, so that's another thing to take into account.

The following points, for example, are worth considering:
  • Guests would choose the rule set, which would be either OWOOT or Free OWOOT. Could be something else, but I think if that's the idea, it's better to first propose and we'll review it
  • If (strict) OWOOT, care must be taken that tunnels and slaloms not be placed at locations where pipsqueaks will be likely to overfly them by accident, which would result in a rejected replay
  • Guests would also choose a car or set of cars. If it's one car, we're more likely to give it the green if it hasn't been used previously in the same season. Also, in R4K, we don't tend to favour very slow cars, but everything can be discussed. If more than one car, make sure they are comparable in their capabilities, as we don't use a car handicap system
  • A race of some 1:30 to 2:30 is ideal. If your track results in a shorter or longer race, we may still consider it, but we may ask you to edit it a little bit. If you want to organise something special, let us know in advance

So... my idea is that we'll open to guests races run on even months, except that of December, which will be exchanged by November. I have already received one request to post a track this season, from Victor Narl, so I'd be reserving a race for him. I'd like to know if some of you guys are interested in participating :)  Also, any suggestions or ideas to add on top of this or change it are welcome. What do you guys think?
#42
Chat - Misc / Re: Association game
January 02, 2025, 05:16:45 PM
Tail
#43
Team Zone / Re: Teams for 2025
January 02, 2025, 05:15:11 PM
I'll be happy to be on Rolling Stunts again too!
#44
Season's chat - R4K / 2025-01 - Alpine Lake, by Cas
January 02, 2025, 05:06:12 PM
So here it is. A fast-paced track, the way I like it, especially designed for the Williams!  :D  Come and post your comments here
#45
Season's chat - R4K / 2025 Season
January 02, 2025, 05:02:35 PM
It's been some time since we use the forum for R4K and I think it's time to give it a push!

So.... we've started season 2025!  Happy New Year, everybody! :)

We're welcoming the year with the inclusion of a new guy in the garage: the Williams Renault FW12C, by Alan Rotoi!  It's been a pleasure to design a track for it. Hope you guys enjoy it  8)

I've received many suggestions of improvements and ideas for the tournament, several of which have come from Victor Narl. I will try to implement what I can and would like to be giving the site a facelift at some point through the year. Anyway, any other suggestions, feel free to post. If they're on the forum, it's easier to not forget :P