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Messages - Cas

#331
Custom Cars with Stressed / Re: Muscle Cars pack
July 28, 2023, 11:06:38 PM
Very good :D
#332
Competition 2023 / Re: ZCT265 - Sinkhole
July 28, 2023, 11:04:42 PM
Looking forward to the new track!
#333
Chat - Misc / Re: Association game
July 28, 2023, 11:01:57 PM
Birds
#334
Live Races / Re: Losing Grip (2023-08-06)
July 25, 2023, 04:21:22 AM
I'm 90% sure I'll be there!
Hey, we're still missing some votes to select the car
#335
Chat - Misc / Re: Association game
July 25, 2023, 04:18:35 AM
Pet Shop Boys
#336
Chat - Misc / Re: Association game
July 20, 2023, 11:12:07 PM
Coldplay
#337
Hey, CYBERYOGI -CO-Windler, welcome!

This is a fascinating topic and I can see you're taking it very seriously and have a lot of information about it!  Hard Drivin' was the first game of this kind I ever played on an arcade machine, but it was a single time. I remember that I was in a town nearby with the guys from school for some reason. They must have taken us there to do something and then, in the free time, we went to a small shop that had a Hard Drivin' arcade machine. I was amazed just to see how the steering wheel moved on its own following the actions of the car. And then I played it for a while, but crashed very quickly, if I remember well.

I came across HD again (HD II, actually) in DOS later in 1993 when a friend of mine introduced me to the DOS version of the game. That same day, he brought me Stunts. I did play HD from time to time, but Stunts was a lot more appealing to me and had an enormous flexibility in terms of track making, for instance, so I gradually lost interest in HD, yet I have the nostalgia for it.

I have to say I don't know anything about the inner workings of Hard Drivin', either the DOS version or the original arcade, even less. Hopefully some of the guys may know some details!
#338
Some original cars indeed have no speed-o-meter. In my opinion, this follows the intention of making the car dashboards look faithful to the those of the real cars, nothing more. It's true that, within a game like Stunts, it's always good to be able to monitor the speed, but because the original cars are based on real cars, look is favoured over comfort there. The IMSA cars, for instance, have no speed-o-meter.
#339
Chat - Misc / Re: Association game
July 19, 2023, 07:18:01 AM
Command
#340
That's great! :)
#341
Live Races / Re: Losing Grip (2023-08-05)
July 08, 2023, 07:22:48 PM
Count me in! :D   The scheduled time is good for me too. Looking forward to another live race. I hope the guys from the DOS Game Club can join us so they can have this experience too
#342
Chat - Misc / Re: Association game
July 08, 2023, 01:09:50 AM
Home Alone
#343
Really great!  This idea worked so well and having "our game" alive in a museum is amazing to see, taking it to the people. Also, this means that the Siluro will become a historical piece within the custom car set for sure. I think this definitely should have a place in the wiki. In my opinion, it should be in the Siluro wiki article, like other custom cars have, but there could be redirections from other things such as "Museum event", for example.
#344
Chat - Misc / Re: Association game
July 05, 2023, 05:57:33 AM
Payoneer
#345
Chat - Misc / Re: Association game
July 02, 2023, 11:24:23 PM
Hobby... habit...
I'll stick with "hobby"!