News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Daniel3D

#16
In my original post is the html version of the review
See here
#17
Quote from: Duplode on March 16, 2024, 03:58:01 PMIt looks like early competition manager David Leadbetter mentioned above was also the author of the well-known (it's a reference in the Wikipedia Stunts article) Game Bytes review of Stunts (Daniel posted about it some time ago).

Game Bytes, by the way, was a fascinating publication: an indie digital magazine, packaged as a DOS program and distributed through public FTP. The issues can be found and ran interactively, via DOSBox on the browser, at the dosgames.com archive. You can find David's Stunts review in Issue #20 (August 29, 1994) >> Miscellaneous >> Golden Oldies: Stunts!

I read the review again. And I still think it's one of the best, honest and most true reviews ever written.
It deserves a more prominent place in our community. Maybe a Review page on the portal? Where we collect some of these marvels.?
Review Collection??
#18
Quote from: Erik Barros on March 17, 2024, 01:56:21 AM
Quote from: Duplode on March 16, 2024, 03:58:01 PMIt looks like early competition manager David Leadbetter mentioned above was also the author of the well-known (it's a reference in the Wikipedia Stunts article) Game Bytes review of Stunts (Daniel posted about it some time ago).

Game Bytes, by the way, was a fascinating publication: an indie digital magazine, packaged as a DOS program and distributed through public FTP. The issues can be found and ran interactively, via DOSBox on the browser, at the dosgames.com archive. You can find David's Stunts review in Issue #20 (August 29, 1994) >> Miscellaneous >> Golden Oldies: Stunts!

I really liked the distribution format of this magazine, the digital format was very creative.
a short while later, still late nineties i got my info form Crazy Bytes, a similar thing on CD-Rom. with games, demos, articles and popular music in Mp3 albums,
#19
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 07:17:57 AM
Quote from: Shoegazing Leo on March 16, 2024, 12:36:05 AMMy toughts:

The tracks are result of another zeitgeist. In this almost 34 years of Stunts the competition tracks evoluted to a another shape, with different resources as water closed tracks, use of scenery and more dense tracks instead of long straightways and sharp corners. I noticed that the designers didn't used any divided way, slalom, icy or dirty track. Very curious.
Basically, it only has elements that were there early in production.

Could this be a bunch of test tracks from DSI production that were given to the Amiga team with the game when they were starting the port to Amiga?

It feels a bit like Vancouver..
#20
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 12:32:51 AM
Thanks for the reviews  8)
I added a name overview to the post with the track images. So it is easy to link the track to the review.
#21
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 15, 2024, 10:25:05 PM
Looking at the tracks, they are not awful.
Quite what you expect at that time.
Clearly they hadn't found out about the Shift-F1 terrain editor..

| bends | cheap | Dizzy | drive |
|             | Last. | Loopy |             |
| Ploy  | Raven | Sleepy | Sunday |.
#22
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 15, 2024, 06:03:22 PM
Quote from: alanrotoi on March 15, 2024, 05:18:47 PMHow many tracks are they?
10 new tracks for use with 4D SPORTS DRIVING are contained on this disk (in a zip now obviously),
And they are actually old. April 4th 1992.
#23
Stunts Chat / 4D Sports Driving Master Tracks I
March 15, 2024, 04:15:00 PM
Sometimes you stumble onto something nobody knew yet.
This is one, some time shortly after the release of the Amiga version a track pack was released for the Amiga scene.

The exact details are a bit vague, maybe we discover some more about it. But we have the tracks (well duplode found the tracks, I just found a reference to them)

So here they are.
#24
Stunts Chat / Re: Peculiar track
March 11, 2024, 11:11:17 AM
Quote from: mrdries on March 10, 2024, 08:14:41 PMBtw... this is fun..
You cannot view this attachment.
You cannot view this attachment.
That is a cool combo for a CCC track. Because it uses tunnels as checkpoint.
Really cool that you share these findings. They seem trivial, but I hadn't thought of them yet   8)
#25
Try running my anniversary edition (new original) it doesn't need a crack and it is more memory friendly than the original.
#26
Quote from: Cas on March 03, 2024, 07:15:09 PM'92 through '94 is also the time when I built my own early tracks. Miss that time!
To many holes in my memory to be Sure. I know i bought my own computer (because I was unsatisfied with the quality of the one provided by my partners) shortly before going to Colombia on holiday. That was december 1996.
I know that around that time (before or after) my parents deforced and we moved out.
The new house had a gigantic desk for my computer. But I have no idea what the arrangements for that were in the old house..m.. so I think I started using stunts in 1997, probably not before.
#27
Stunts Questions / Re: Slow video mgmt
March 02, 2024, 11:13:35 PM
Doesn't it just switch between the 10 or 20 cycles per second?
That is what the timertestflag does as well iirc.
Like this piece of assembly code suggests.
#28
I think cas means that it doesn't feel right to pay someone else to do the work while you sit and wait. This is a project that we are very attached to and letting someone else finish it may damage the attachment. Things achieved through hardship and perseverance have more personal value.

And about the physics. It may not be possible to fully reverse the code. But we need enough to fully understand the workings and exactly what causes/makes the bug/features to copy that.

As for the look and feel. A bigger resolution would improve playability and hopefully also bring a new generation of players.
A legacy mode would be obviously part of the package.
#29
It looks cool. And I would also like to play it if possible.
In general, not specifically related to your project.
Looking at the video I realised again how unrealistic stunts physics are, and at the same time is that exactly why remakes don't feel the same. (I have to admit by that that TrackMania actually gets quite close)..
Stunts cars have no suspension, they don't learn, wobble or bounce. I am not sure if a "off the shelf" physics engine can do that. But since it is stated as bad choice for racing games, maybe the unreal engine is "bad enough" in this case to provide a stunts feeling..

If you want that,  8)  we (definitely me) are happy to assist.
#30
Can you configure the stunts directory as floppy drive? Dosbox (and i assume boxer) isolate the disk after starting. So new files are not seen by the game. But if loaded as floppy drive it acts as removable medium and you can take and drop files on the fly. (It is very useful for replay checking)