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Messages - mrdries

#16
Yeah... all works...

I didn't know.

a19.trk

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#17
Pits and bumps work. Especially when you hit the hill or pit diagonally. If you try it with a corkscrew or a loop, there's weird behavior. You could crash or make it to the other side.

Here, it is shown with a spin. I'm flying through the air because of the bump. I think you could do a huge jump if you do it at high speed.

a17.trk

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Screenshot from 2024-08-24 12-34-57.png
#18
No worries. At least you have a good time racing. I had a good time messing with tracks and track elements. Didn't know it was that hard to get it done.

Here's a last trick. It deflects the car as you drive over it. Since there's kind of a hole in the road...

May work with a corner too...

a16.trk

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#19
Then again, a bridge on a "bridge" wouldn't work. Since Stunts determines the height of the graphics, I think, by the upper left corner of track element on it. That was Krys TOFF's trick. That's why the bridge graphics appeared lower than the physical bridge, creating an invisible bridge.

Though the physics of an icy crossroad, for one of the water terrain elements, you know, those filled with half water and half land, could give you road blocks on ice, corkscrew partially on ice, Tunnel on ice. With the crossroads, vertical and horizontal are covered. So if you'd put a tunnel, vertical or horizontal, on a terrain element with the physics of an icy crossroad, the surface of the tunnel would always be slippery. Although... the road surface of the tunnel might overwrite the terrain element's surface. So I guess that wouldn't work either.

However... road blocks may work. The physics of road blocks as a terrain element. And they may perhaps be placed horizontally and vertically. Then you'd have road blocks in a tunnel, pipe and such..

Although... the physics of a water terrain element, as scenery, would let you put water on a hill. That's true. Though I'm not sure you'd still drown in that water.
#20
Quote from: Cas on August 20, 2024, 03:45:09 PMUhm... there are many ways in which we can imagine this, how real it could be. First, let's get to the most achievable. Say we modify existing track element graphics to incorporate terrain elements instead. The physics would remain those of the original elements we've removed, but otherwise, they'd be visible just like terrain elements. You would be able to combine them with other terrain elements, such as placing a hill on top of a hill or on top of water. Even water on top of a hill. Of course, this would be entirely visual. One step beyond, we can imagine extending the list instead of replacing elements if we can find where this is hard-coded. This would require us to specify which physics model will be assigned. We'd have to copy that of one of the existing track elements.

Doing it the other way would be analogous. If replacing an existing, say, hillside terrain element, on placing a road on whatever track element we had placed there, Stunts would try to combine them and would render the road-on-a-slope sprite instead. There's a translation function somewhere in the code that tells you what you obtain when you place something on a hillside.

If we could actually get to modify the physics model of track/terrain elements, then it's not clear what would happen with combined track+terrain elements. My guess is that track elements on top of hills would act the same as on the ground, just higher, but combined elements on hillside blocks would try to find the corresponding translation. If the combination is not specified, you'd get an empty block that would have the physics of.... I don't know. I think probably the physics of the track element when placed on the ground.

I suppose there's nothing specific about a terrain element. Somewhere in the code, it must have been specified that a hill would let a track element on that hill, be placed higher.

Perhaps, it if it would be possible to give the "hill terrain element" the physics of the bridge track element, then Stunts might let you put a bridge on a "bridge". Or roadblocks on a bridge. Tunnel on a bridge. Just like you can put a bridge or a tunnel on a hill. And sometimes the tunnel would be perpendicular to the tunnel on it. But you'd no longer have a "normal hill"

Or just the same, if the "id" or "object" of the hill, whatever the terminology is, would be switched with the "id" of the bridge, same thing might happen.

Same thing goes for the "valley" instead of the hill. I mean, the basic dark green terrain tile. Switch the physics of that terrain tile, or switch the "id", and you could have the same things. Same for the water tiles. And there are quite a few of them.

I'm sure these things are hard to do. But thanks for the reply.
#21
Is it actually possible, as an experiment, to move the terrain elements to another menu?

I mean, what if Stunts was modified, so that the terrain elements would be in, let's say, the F10 menu, then you could mess with the hills. Cause they'd be no longer a terrain element. Though I suppose you would no longer be able to put a road on a hill, since they'd be no longer a terrain element.

But what if you would do the opposite? What if you'd move track elements to the terrain menu, would they act as if they were a terrain element? Since then, you could put a "terrain element" which was a track element before, like a road, and put something on top of it. As you would do with a terrain element.
#22
This one works too. It's the same hill. But now with a helix instead of a bridge corner.

That's the weird thing about Stunts. It doesn't allow you to mess up the hills. But Stunts messes up the hills itself.  :)

a14.trk

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#23
Here you can see it. I'm not jumping here, I'm driving downhill while taking the bridge.
You can see the hill below. But it shouldn't be that high.

I tried driving off the bridge at the downhill section and I could.

Using the war button, everything is normal.


a11.trk

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#24
Well, I had put a ramp next to it. To see if I would fall through if I wasn't on the invisible bridge.
So I jumped right next to the bridge onto the 2x2 bridge tile. Just fell through.

But the next one, is interesting. a11.trk
You start on top and then gradually drive down to the lower portion of the bridge.
As if you're driving downhill along the bridge.
But it shouldn't be possible cause the hill is lower than the bridge.

So Stunts seems to have raised the hill. But perhaps only along the surface of the road.
Very weird and confusing.
#25
Well, okay. Still some other stuff.

a12.png

The left one, you can't jump into the pipe. Don't think you can jump over it. So you do a detour.

a12.trk

The right one, I didn't really know you could do these things. Wasn't so clear to me. It's just a normal track... except... visually, it's a lot harder.

a13.trk
#26
Yeah, weird things. Driving downhill along the corner. It can work. This really is the last one, I think.

a11.trk

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#27
There's also this one. It is based on Krys Toff's trick with the corner. But I did it with a bridge.
I don't understand these things. I'm driving in the air...

a10.trk

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Screenshot from 2024-08-11 16-53-25.png
#28
Funny stuff. That's about it, I think.

a9.trk

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#29
Using large splits.

a8.trk

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