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Messages - mrdries

#16
Have you seen how popular NES Tetris has become?

They have monthly competitions and a world championship. First there was an older generation. Now a younger generation has taken over, the level of skill has risen to unseen levels.

Yet it's still that old game. I think there's some charm in it. If they were playing a newer version of Tetris, it may look much more flashy. But perhaps also more generic and sterile. It wouldn't have that same touch. There may be thousand of Tetris versions but there's only one NES Tetris.

There's some comparison between Tetris and Stunts. They're both one player games. Yet in Tetris, they can compete by having two players play simultaneously. I think that's possible in Stunts too by now? I've seen you play multiplayer Stunts.

Of course, Tetris is world famous, Stunts not so much. Though it may not matter that much. I think Trackmania wasn't so famous for several years, yet it has become very famous too.

The question is... how was Trackmania able to break through? Possibly through Twitch and YouTube. And what happens is... young people see this, some may start to play it themselves. Some may start to contribute their vids through Twitch and YouTube. And it may take off after a while. Perhaps it won't become world famous but Stunts may be secured of a long future.

Don't you think so too?

I mean, it's true, the graphics suck. Perhaps it wouldn't hurt if it looked better. But there's only one Stunts. If you'd be able to transfer the physics of Stunts into another program, that may not be bad, but perhaps it would start to look more like an alternative to Trackmania. It may be fun, but it may have lost some of its character. Perhaps I'm wrong... it's just my best guess.
#17
Thanks all.

Stuff like this works too... and driving it is totally confusing!!! :) So bad, yet a bit of fun too.

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#18
Quote from: Cas on April 04, 2024, 11:58:17 PMThat's really good. These last years, we've been having less "illusion" on racing tracks. Some, yes, but not as frequent as it used to.

Well, this is a nice trick. Discovered it by accident.

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#19
I'll update the wiki later, adding more stuff.

These work too, approaching the helix with a corner, gets it rendered almost flawlessly.
If you'd want to try it out, you will have to erase some finish lines.

On a closer look, they're not all fool proof yet.

If people have done all these things already, please tell me.

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#20
So this works. All the ramps are visible.

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#21
Quote from: Cas on March 30, 2024, 05:34:50 AMThat last one is super confusing, ha, ha. Yes, the combinations can be great. Also, Stunts seems to do the rendering and the physics resolution in different ways. Physics is more a tile-by-tile thing. You can see this when you place large objects on water, because the primary tile usually behaves like you would expect, but the other ones don't or vice-versa.

It's not totally hopeless though. I can imagine people don't like invisible tunnels all too much.  :)  But I did some tests and depending on where you put a track element on a chicane, it may be rendered much better. I'm not sure you people already know about these things..

These highways are rendered quite well. Because they occupy that spot on the chicane. It's the only spot on the chicane that works. If you move straight towards the track element on the chicane, they are visible. If you move relatively to the right, they are visible too. Only when you move relatively to the left, they become invisible. And that works quite well when driving.

Notice how the highway always occupies the same spot, it's just a rotation.

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Works just as well.

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When using the mirrored chicane, things are worse. There's only one spot on the chicane that kind of works. It's the same spot but mirrored since the chicane is mirrored.

But the rendering is different. It's the opposite. Only when you move relatively to the left, the track element on the chicane becomes visible.


Not sure this rendering can be improved in any way?
#22
lol..

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#23
Here I kind of tricked Stunts to allow to approach the corkscrew from the other side by using a chicane.
Though you could still go around.

I mean... all the possible combinations... could be close to 100. I have no idea.


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#24
Anyway... the things you can do is truly staggering.
All the possible combinations... it's massive.

Here I stuffed 4 track elements on a 2x2 space and Stunts is all fine with it.

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Here with a combination of loop and highway. This would allow for the jump with the highway tile.

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#25
Yeah, tried it too with the corkscrew-pipe combination. Didn't work either.
It's all fine as long as you enter the track element through the side that's not altered.
(And the upper left corner isn't replaced by another track element)

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#26
Now I think of it... those were the tricks I used in my Stunts Trials.
And now I realize it's possible without making shortcuts.
Through the corkscrew on the green of highway so that one can go through the tunnel.

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#27
Very nice driving! I ended upside down.  :)

I know nothing about filler tiles. But the intersection looks fabulous.
I might look that one up.
#28
Figure 8  :)

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#29
Sorry to post so much, I mean no harm.

This is even weirder. Two larger corners that overlap.

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But if you go straight ahead at the interjunction, you drown, even though the road is visible.
#30
These long corkscrews are kind of cool.

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They can be made longer but the total length must be even, so that the elements match with the track.

This works too

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