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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Overdrijf

#331
Chat - Misc / Re: Association game
November 17, 2022, 09:40:42 PM
Ryoma
#332
Chat - Misc / Re: Numbers about yourself
November 16, 2022, 12:11:40 AM
A new number about me: 2.

The number of pipsqueaks I met in real life today. Bringing my lifetime total up to 2.

#333
Chat - Misc / Re: Association game
November 15, 2022, 07:10:58 AM
Insects.

(Well, it is teeming with them.)
#334
Chat - Misc / Re: Association game
November 07, 2022, 07:39:29 AM
Alcohol
#335
Stunts Chat / Re: Legendary races
November 06, 2022, 01:36:25 PM
Quote from: Daniel3D on November 04, 2022, 04:16:58 PMI found JTK site and competition in 2003

...

When I came back in 2008/2009

Wait, you've been (sort of) around here for that long? Nice.



Crap, now I'm trapped into replying to a thread from 2006 about ZCT16. Quick, change the topic...

As far as legendary tracks and races from my own time here go, I think back fondly of Cas' ZCT214. I had a little side fun that month arguing about game versions and shortcut rules in the chat, which can really help liven up the race as long as everyone is cool about it. But the real meat of the race was that I worked hard to do well on that track, racing throughout the month, packing advice to newbies in more cryptic wording so they wouldn't quite overtake me. I even think I hid my final replay from Duplode, no I think I thought about it, then shared anyway but still kind of stating that I would really like to win this one, only to be outdone by Finrok's even better powergear line. I won my first Zakstunts race the month after that of all races because I wasn't as interested in a full ice track, I only wanted to nail the outside loopcut into invisibridge I had spotted, and it turned out that was enough for the victory, which it wouldn't have been had I shared it earlier.

Another one I remember fondly is my 2018 comeback track, Cas' (huh, I may have a favorite track designer*) ZCT 206. In don't remember the racing itself as vividly, but the track design is super cool, a rollercoaster track with the central crossing requiring speeeeeeeeed. So yeah, maybe it did turn out to be a powergear track, like many a fast track does, but that track may actually have been an instrumental part of making my 2018 comeback stick (so far), where my 2012 dip back into stunts had lasted only three races.

So yeah, those would be some of my picks for legendary Zakstunts races.



*=Actually, this years' Cas contribution was also pretty amazing...
#336
General Chat - ZSC / Re: ZCT256: ban the grasscut?
October 25, 2022, 11:44:59 PM
Quote from: Cas on October 25, 2022, 11:29:43 PMI tried the cheating path and I got about the same lap time as with the valid shortest path, but still, for the sake of a more interesting racing experience, I support the banning of this path  8)

Yeah, I'm not actually sure if it's faster than the more fun alternative, I mostly just don't want to find out it is in the last week of the race.
#337
Chat - Misc / Re: Visiting Europe
October 25, 2022, 09:30:12 PM
Still don't have a place in Utrecht, so looks like you won't be crashing at my house if and when you visit it. (Tone of this remark: mix between :( and 8).) My current city was much easier to move to.
#338
General Chat - ZSC / ZCT256: ban the grasscut?
October 25, 2022, 04:45:21 PM
Because it's a little quiet in the shoutbox, and this is good to have clear early.

If at the first split you go right you can go straight at the last corner before the first banked section, drive across file tiles of grass passing under the elevated corner connected to the big solid elevated roads functioning as walls and drive on to the other one of the split roads just before they rejoin. This route is fast, because it's a lot shorter than anything else legal I've found so far. It could very easily turn out to be a competitive line, also depending on car and such. I personally think this isn't a fun route, it cuts off about half of the track's difficulty and interesting elements and I should have found and blocked it before sending the track in.

I don't think it would be practical to restart the race with a modified track file, we tend not to do that because that way people can't keep working off their old replays, even if the times already set themselves are carried over. (If you do decide on using a modified track I would recommend the attached version, it preserves metadata.) So I think the reasonable course of action would be to have a rule that "it is forbidden to pass under the elevated corner in the Northwest of the inner section". This would be an extra rule similar to last month's "no Indy" rule.

What do you guys think? Ban it or not, and how?

Also, predicting ZCT wins with Frieshansen second and all that jazz we do in forum topics about tracks.
#339
Chat - Misc / Re: Association game
October 15, 2022, 11:37:22 AM
Fences
#340
Live Races / Re: One Thousand and One Laps (2022-10-01)
October 01, 2022, 02:50:00 PM
KyLiE:

Lap 1   1:11.95   1:11.95
Lap 2   2:19.45   1:07.50
Lap 3   3:26.85   1:07.40
Lap 4   4:36.10   1:09.25
Lap 5   5:44.45   1:08.35
Lap 6   6:52.70   1:08.25
Finished just shy of 7 laps, one carlength past the final corkscrew.
#341
Live Races / Re: One Thousand and One Laps (2022-10-01)
October 01, 2022, 02:35:45 PM
You cannot view this attachment.

As is becoming a habit, I just finished on my own schedule.
#342
Live Races / Re: One Thousand and One Laps (2022-10-01)
October 01, 2022, 12:09:40 AM
So is this happening 14 hours from now or 23 hours from now?

And is there a track?
#343
Chat - Misc / Re: Association game
September 29, 2022, 11:01:59 PM
(Springer: "You are not the) father (!")
#344
Chat - Misc / Re: Association game
September 11, 2022, 08:31:38 PM
Polo

(I'm forced to assume this exact combination has happened before in 116 pages.)
#345
Chat - Misc / Re: Association game
September 11, 2022, 02:08:42 PM
Forte