Work on the Skyline remains steady. The first screenshot shows the current car0 working model, which already is reasonably detailed, although it has only 120 polygons (will try to insert some extra details later on). Now I will focus mainly on the dashboard for a while. I tried to start one from scratch, and even found a nice strategy using masks and layers to sculpt it (the set of masks is shown on the second screenshot). However, as my image manipulation skills go, making a pretty dashboard from those elements will take long, so for the moment I'll probably start over and try to make a composite dashboard from elements available elsewhere, as Cody is doing for his Ranger.