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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Zapper

#1
Quote from: Erik Barros on December 06, 2024, 02:44:56 PMThe details of the LM002 were much better, the body and hood were very good!! I'll test it as soon as I get it. Thank you

I'm planning the release of the pack in next 2 months, there are 4 cars to work on till then  ;)
#2
- Lamborghini LM-002:

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Presenting the Lamborghini LM-002, with a proper size as the big SUV it is (and the long missing headlights!).
Now the dashboard has a visible hood bulge and windshield wiper, also more corrections were made like on the tachometer (0-8k rpm), speedometer, indicators, air vents, etc.

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#3
Quote from: Erik Barros on November 22, 2024, 03:17:41 AM
Quote from: Zapper on November 22, 2024, 12:00:07 AMPresenting the Ferrari 288 GTO

Great work!! Do you draw the dashboard pixel by pixel?


Yes, since there are only a few of them, why not ;)
One particular difficulty in Stunts color palette is getting enough tone of oranges to represent correct colors, other than that it's just mimic the best way possible the real model within game's engine rendering capabilities.
#4
- Ferrari 288 GTO:

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Presenting the Ferrari 288 GTO, now with its exact name, and other aspects such as its dashboard, which should have been represented equally with the same orange (reddish) color on both the tachometer and speedometer (and also on its colored needles with mod*).
Also because the dashboard was considerably low, the steering wheel was raised and the windshield wiper appeared (likewise applied on Countach).
The harder part on this one was to make the 3d shape showing it's characteristic black body stripe. (Corvette should also have this but It run out of vertices available)

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#5
Competition 2024 / Re: ZCT280 - Marginal
November 17, 2024, 07:55:32 PM
Congratulations to @Argammon on a well-crafted Indycar lap, well done pipsqueak!
I'm glad to hear that this track was at least an enjoyfable event and didn't bring too much frustration while tackling all its elements through its extension. Maybe the next time I create a shorter one  ;)
#6
- Chevrolet Corvette ZR-1:

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Presenting the Corvette with correspondent 1990 ZR-1 model's dashboard.

NOTE: (*) - The orange customized color needle appears only with Stunts 1.1 Mod 1.0
#7
Competition 2024 / Re: ZCT280 - Marginal
October 22, 2024, 07:31:33 PM
Quote from: Shoegazing Leo on October 22, 2024, 04:54:54 AM@Zapper Is that Marginal Tietê or Pinheiros?

Neither of them. It's only a coastal track between hights and sea. You could consider a mildly based on some Portuguese roads  ;)
#8
Competition 2024 / Re: ZCT280 - Marginal
October 21, 2024, 03:44:04 PM
Quote from: alanrotoi on October 21, 2024, 03:15:58 PMThe easiest solution without changing the track probably is the custom rule "forbidden to switch ways".

I support that solution.
#9
Competition 2024 / ZCT280 - Marginal
October 21, 2024, 02:06:29 PM
Hello,

Marginal Track is my debut in the Zakstunts competition as a guest track entry. It was intended to be a dual way path race, a 2 minutes run either using 1 of 2 alternative ways depending on car used.


However it seems to need some attention to avoid dual switch as @Duplode exemplifies on You cannot view this attachment..

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#10
- Porsche 911 Carrera 4:

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This time the 911 (964) has present its characteristic high speed retractable rear wing. Unfortunately it cannot lift automatically above 50MPH, so it's always on at race (only in CAR1) ;)

NOTE: (*) - The bright reddish/orange customized color needle appears only with Stunts 1.1 Mod 1.0
#11
Hi, I can also share my experience when I want to tune cars for real performance figures. I use to do my testing for flat surface acceleration on highway tiles, this way I can check speed/time accuracy checking top speed and impact speed statistics after simply provoking an immediate collision into center lane separator. For achieving top speed is use the longest possible "infinite" banked road.

That proving ground is mode certainly more complete, for checking other behaviours of each car. It even gets a dirt and ice grip testing ;) I'll surely use that for current and future car developments. ;)
#12
Quote from: KyLiE on October 08, 2024, 02:50:18 AMThis is great news!  I love the work you've done so far! :)

Thank you for your words!
So far NSX and Countach were those where I found more 'holes' to fix. I'm now working on the 911 Carrera 4.
#13
Hello, just to give update on progress, this time on:

-Honda NSX: (maintaining brand exchange Acura <-> Honda from car pack's first release)

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Although dsi's 3d shape dimensions were close to real proportions, it had some gaps/holes on it, an asymmetrical form and the missing of rear wing in CAR1 as well.

NOTE: (*) - The red customized color needle appears only with  Stunts 1.1 Mod 1.0
#14
Quote from: Daniel3D on September 22, 2024, 11:00:15 PMWhat about the performance of the cars with the tools and insights we have now (including a way to alter the power gear characteristics)..?

Love the new models and dashboards by the way.

Quote from: alanrotoi on September 22, 2024, 11:19:42 PMI voted option 2 :D @Daniel3D as far as I know these cars hasn't PG.

Yes, the currently available version of the pack has no PG/antiPG featured in any car (as long as I remember).
#15
The option #2 is intend to get a mix of DSI originality and add some color options like, a full black, white or some dual tone paint jobs.
With this poll I think it is also possible to get top 2 choices. Taking Cas preferences as an example, it could be like "Original colors + real paint jobs" ;)