Hello you all,
A few days ago I discovered "Mario Andretti's Racing Challenge" game by the fact that it uses the same sound effects file format as Stunts. This time it uses the ".pcv" extension which is the packed .vce file for "Kris' Music System Voice Format".
This game has the particularity of using different engine sound for each of it's type of racing cars (Formula1, Indycar, Sprint, Stockcar, Modified, and Prototypes).
By knowing this, my curiosity simply got me into checking how this sound file have inside. So I unpacked ADENG1.PVC in Stressed application and easily find out all this resources:
Unfortunately I tried to compare the content with Stunts ADENG1.VCE in Stressed but it results in error:
So as an alternative I used HxD to read all it's contents and found what I suspect, just by listening the in game engine sound of Mario Andretti's Racing Challenge's StockCar (also like "formula1" and "modified" cars), that some cars have the same car engine sound of stunts (for AdLib at least):
The INDY(car), SPNT(Sprint) and PROT(otype) resources are different engine sounds, so I copy each one to ENGI(ne) of stunts ADENG1.VCE and it worked just fine!
A few days ago I discovered "Mario Andretti's Racing Challenge" game by the fact that it uses the same sound effects file format as Stunts. This time it uses the ".pcv" extension which is the packed .vce file for "Kris' Music System Voice Format".
This game has the particularity of using different engine sound for each of it's type of racing cars (Formula1, Indycar, Sprint, Stockcar, Modified, and Prototypes).
By knowing this, my curiosity simply got me into checking how this sound file have inside. So I unpacked ADENG1.PVC in Stressed application and easily find out all this resources:
Unfortunately I tried to compare the content with Stunts ADENG1.VCE in Stressed but it results in error:
So as an alternative I used HxD to read all it's contents and found what I suspect, just by listening the in game engine sound of Mario Andretti's Racing Challenge's StockCar (also like "formula1" and "modified" cars), that some cars have the same car engine sound of stunts (for AdLib at least):
The INDY(car), SPNT(Sprint) and PROT(otype) resources are different engine sounds, so I copy each one to ENGI(ne) of stunts ADENG1.VCE and it worked just fine!