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Herr Otto Partz says you're all nothing but pipsqueaks!

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#1
I, too, don't see a problem, any advantage should be completely negligible. (I also expect visual OWOOT validation of laps will keep being done with the standard angle as it exists now, so there shouldn't be an issue on that front either.)
#2
Quote from: MiDiaN on Today at 12:19:05 AMbeing able to zoom out more would be cool too.

My prototype can do that already. It crashes sometimes, hence it will remain a prototype, but the unlocked zoom is functional and will be integrated in the upcoming "official" version.

The free-roaming camera is also on my own wish list, but whether I will ever come to build it, is still uncertain.
#3
I thought it was already at max 90dgr angle. I don't see a problem with this.
Honestly, having a free-roaming camera not attached to car would be great, and being able to zoom out more would be cool too.
#4
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by dreadnaut - Yesterday at 10:37:25 PM
I can imagine a slight advantage when checking if the car is inside or outside a tile, but it feels very small.
#5
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by alanrotoi - Yesterday at 09:25:25 PM
Maybe I don't get the full implications but I don't see a problem here.
#6
Stunts Reverse Engineering / Removing limits on Stunts came...
Last post by HerrNove - Yesterday at 09:05:43 PM
Hi guys,

as you know, Stunts does not allow to precisely point the camera vertically: the max elevation angle is limited at 84.375 degrees*.

Suppose one can build a mod removing this bound and allow a 90° angle**: would you be OK with such mod existing? In my experience, this would give a slight advantage for competitive racing: it would allow to more precisely compare partial times between replays in points where the car is flying above ground. On the other hand, such advantage is probably negligible in the grand scheme of things, and there are already repldump-derived tools that can be used for similar purposes.

* Internally defined as 240/256 of a right angle.
** Writing the mod itself is not trivial because it requires to repair a bug in the way Stunts handles the camera geometry. But I can probably build such a thing in short time.
#7
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - January 14, 2026, 06:52:51 PM
Quote from: KyLiE on January 14, 2026, 07:30:29 AM
Quote from: HerrNove on December 14, 2025, 08:59:51 PMThanks for your report!

You're welcome! :) After some further testing, I've discovered that the crashes only occur if you set the DOSBox CPU core to "dynamic".

An interesting find! It does not change my plans, since Stunts is an incredibly stable game for 1990 standards and it would be a pity to make it crash sometimes, but I would not have suspected that the CPU core setting can have an impact.
#8
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - January 14, 2026, 07:30:29 AM
Quote from: HerrNove on December 14, 2025, 08:59:51 PMThanks for your report!

You're welcome! :) After some further testing, I've discovered that the crashes only occur if you set the DOSBox CPU core to "dynamic".
#9
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by KyLiE - January 14, 2026, 07:22:12 AM
This looks great! We're no longer restricted to Need for Speed II if we want to drive this car. Thank you! :)
#10
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by Spoonboy - January 13, 2026, 03:52:15 PM
Quote from: MiDiaN on January 13, 2026, 11:17:49 AMThe dashboard is badass! Love the chrome rings around the gauges.

Yes, I forgot to mention how good the dash looks! Very clear and also beautiful.