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#1
Season's chat - R4K / Re: 2026 - Opinions on track d...
Last post by alanrotoi - Today at 12:52:07 PM
I think it's a great idea. Every comment counts. I like to read about experienses and impressions about the race in general. The forum was the place for that but we don't post much about it lately. Just a couple of senteses is enough. Frustration, happyness, congratulations but also analysis on the track/car combo and the race would be very interesting to read.
#2
Season's chat - R4K / 2026 - Opinions on track desig...
Last post by Cas - Yesterday at 10:16:47 PM
Hi, guys!  Looking at the results from track star votes in ZakStunts this year, I'm thinking it'd be good to do something similar in R4K, but I'd like to try (at least for this year) a more open and public way to do it. Not because I think that is necessarily better, but maybe seeing how it evolves will give us an idea of how track rankings can be improved or just bring new ideas.

So my proposition is this: in this thread, as we post replays and try each track of this season in Race For Kicks, you guys feel free to give your opinions on positive and negative aspects of each race based on track design and how it feels to race it with the allowed cars for that month. Doing this will help us remember our previous opinions by the end of the year, so at that time, we can look at all our posts and come up with a personal decision each of us of which was our favourite track and of those, which was our favourite guest track. What do you think?
#3
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by Cas - Yesterday at 10:11:03 PM
Number of spheres then?   Anyway, this reminds me of how using the player's car or opponent's car in a track design can make it render incorrectly at the Track Menu and the glitches not necessarily appear where the car would be. They just do or don't depending on whether the car was used or not. It does look like which car is currently selected does play a role, though. So... I do see this similarity here
#4
Competition 2025 / Re: Track of the Year 2025
Last post by Cas - Yesterday at 10:08:08 PM
Congrats, @dreadnaut! Indeed a great track and I see you've got the best score in five years!
#5
Team Zone / Re: Teams for 2026
Last post by Cas - Yesterday at 10:06:05 PM
My lap times are not very good and I don't usually have a lot of time, but count on me for Rolling Stunts this year nevertheless. I'll see what I can do. I support @Argammon and @KyLiE, who have been putting a lot of effort in the team for quite some time and understand how they need some rest or at least, a more relaxed year at Stunts  8)
#6
Competition 2026 / Re: Custom cars for 2026
Last post by Duplode - Yesterday at 06:30:28 PM
Here are my suggestions for this year's car pack!

  • Melange XGT-88: Our most storied custom car, the Melange IMO is a must-have for the 25th anniversary season!
  • Ferrari Testarossa: An iconic car, a solid option in the sports cars tier -- and, going by your lists, a popular pick as well.
  • McLaren Honda MP4/4: I'll follow @CTG 's lead and nominate this classic for my single-seater slot.
  • Chevrolet Silverado Monster Truck: A very fun choice for the slow car tier!
  • DAF Siluro Turbo Spec: And for the wildcard slot, something completely different! Also, the Siluro should look great side by side with the Monster Truck  :D

If you want to try these cars: The Testarossa (Ryoma's latest version from 2025-07-26) is attached to this post, the Siluro is available on Southern Cross, and the other cars can be obtained from R4K.

Honourable mentions/some candidates for the future:

  • The Williams FW12 is a very cool race car that will likely be my next single-seater pick in a future list.
  • The Mazda 787B is another sound choice that I skipped for this year's suggestions merely because, in the IMSA class, we'd already have the Melange, and both the P962 and Jaguar are bound to be competitive soon.
  • I would love to be able to race with the Citroën XM; however, Ryoma is reticent about it. (I don't think there's actually anything to worry about, but still.)
#7
Team Zone / Re: Teams for 2026
Last post by Argammon - Yesterday at 04:45:15 PM
First of all, happy new year everyone.

I've still not decided if and how much I will participate in the 2026 season. In other words, I would like to take it easy without having any responsibilities, meaning Rolling Stunts has two vacancies.

Thank you for hosting me guys!  :)
#8
Competition 2025 / Re: Track of the Year 2025
Last post by dreadnaut - Yesterday at 12:12:24 PM
Thank you! Looking at the list above, I am indeed in good company.
#9
Competition 2025 / Re: Track of the Year 2025
Last post by KyLiE - Yesterday at 03:38:19 AM
Congratulations @dreadnaut! Welcome to the Track of the Year hall of fame! :D
#10
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by KyLiE - Yesterday at 03:34:52 AM
That's some great investigative work! That bug has been bugging me (pun intended) for ages. ;)

Quote from: Cas on December 29, 2025, 03:01:30 AMThis could be analysed by changing a sphere's diameter and observing the changes in the explosion, I guess.

I don't think that would be useful, as Foxpup explained:

Quote from: Foxpup on December 29, 2025, 12:42:05 AMA car model will exhibit the bug if and only if it has at least one sphere primitive; the number, size, location, and orientation of the sphere(s) seems to make no difference. Even a zero-size sphere at the model's origin will produce the bug.