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Herr Otto Partz says you're all nothing but pipsqueaks!

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#1
General Chat - ZSC / Re: Statistics!
Last post by Duplode - Today at 12:28:56 AM
Quote from: alanrotoi on Yesterday at 07:23:44 PMI wonder if top 4 stats would be much different from top 3. I think that usually there aren't 4 different contenders for the title per year.

That's an interesting angle! Let's expand the stats to top-4 and top-6, then:



Going from podium to top-4 we typically see one to three extra pipsqueaks. The exceptions are 2002, 2019 and 2024 (zero) and 2003 (four).
#2
General Chat - ZSC / Re: Statistics!
Last post by alanrotoi - Yesterday at 07:23:44 PM
Great stats! So it also worth the rule change from 2019. Well done!

I wonder if top 4 stats would be much different from top 3. I think that usually there aren't 4 different contenders for the title per year.
#3
General Chat - ZSC / Re: Statistics!
Last post by Duplode - Yesterday at 03:46:56 PM
Races by pattern of cars on the podium (AAA = single-car podium, ABB = winner differs from the other two, etc.) and by number of cars in the top-6, from ZCT080 to ZCT286:

Podium        Races        % (over 207 races)
AAA14469.6%
ABB3115.0%
AAB199.2%
ABA104.8%
ABC31.4%

Cars in top-6        Races        % (over 207 races)
110249.3%
28842.5%
3146.8%
431.4%
500.0%
600.0%

It is worth noting the 2019 change to the bonus rules has led to a marked shift in these stats. Before that, the coefficients were further apart from each other, as bonus points were exchanged much faster, which meant multi-car races were quite rare for most of the 2010s. (For instance, there's a run of single-car podiums from ZCT162 to ZCT187 -- that's 26 races, more than two full seasons!) Below are the same stats, but for 2019 and on only (so starting from ZCT210):

Podium        Races        % (over 77 races)
AAA4558.4%
ABB1823.4%
AAB810.4%
ABA56.5%
ABC11.3%

Cars in top-6        Races        % (over 77 races)
13039.0%
24254.5%
356.5%
400.0%
500.0%
600.0%
#4
Custom Cars with Stressed / Re: Zapper's car pack (vannila...
Last post by KyLiE - June 17, 2025, 05:58:21 AM
Congratulations on the release @Zapper! :D
#5
Custom Cars with Stressed / Re: Zapper's car pack (vannila...
Last post by Zapper - June 16, 2025, 09:47:16 PM
Hello you all,

An Stunts Wiki article has been updated and published about the release of the Zapper's Car Pack.

#6
Competition 2025 / ZCT287 - A Walk in the Park
Last post by Duplode - June 15, 2025, 10:05:44 PM
Very good racing around the park, beginning with the Oxia in the first week, and now with the Indy!
#7
Competition 2025 / Re: Cars and rules for 2025
Last post by Duplode - June 15, 2025, 01:44:03 AM
Quote from: HerrNove on June 14, 2025, 07:52:59 PMI can see nowhere in the rules that a team's score is only determined by its best two drivers. Am I missing something?

Indeed! It looks like that information used to be in the seasonal scores section of the rules, was removed for the 2008 season (which exceptionally didn't feature a team competition) but never restored, even though the scoring remained unchanged all along. I have added it back, thanks!

Quote from: HerrNove on June 14, 2025, 07:52:59 PMBtw congrats for your lap, you managed to calm down the competitors for a whole day :)

I'm surprised, too -- an entire day, imagine that  :)
#8
Competition 2025 / Re: Cars and rules for 2025
Last post by HerrNove - June 14, 2025, 07:52:59 PM
Since you are at that, @Duplode : I can see nowhere in the rules that a team's score is only determined by its best two drivers. Am I missing something?

Btw congrats for your lap, you managed to calm down the competitors for a whole day :)
#9
Competition 2025 / Re: Cars and rules for 2025
Last post by Duplode - June 14, 2025, 05:38:16 PM
A clarification update to the rules page: the section on car coefficients now explicitly lists all possible deductions from the bonuses of podium cars. The rules have not changed; the extra information just documents fully how the bonus redistribution has worked since 2019.
#10
Custom Cars with Stressed / Re: Zapper's car pack (vannila...
Last post by Matei - June 10, 2025, 12:31:54 PM
I found some cars in TORCS with Free Art License:

You cannot view this attachment. You cannot view this attachment.

The screenshots are made with SDL_grf-2.0.0 with a 3D model which is in the archive but I didn't include in the game (yet). To use a car model I need it in text mode, with all the vertices and triangles specified. Models "optimized" to be rendered by Stunts probably means with fewer vertices, which would be useful for my game, if of course they really are free (i.e. you yourself made them 100%).