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#1
Chat - Misc / Re: Association game
Last post by dreadnaut - Today at 08:49:17 PM
Sorry, it'll be "bear" then
#2
Chat - Misc / Re: Association game
Last post by Overdrijf - Today at 07:48:27 PM
Aaaaahhhhh! I want to post it but I can't, it's the rules!
#3
Chat - Misc / Re: Dissociation Game
Last post by CTG - Today at 06:44:47 PM
chili beans
#5
Chat - Misc / Re: Dissociation Game
Last post by Overdrijf - Yesterday at 09:31:06 PM
Aluminum (/aluminium)
#6
Chat - Misc / Re: World Cup 2026
Last post by Overdrijf - Yesterday at 09:29:24 PM
I don't think any of the Central or South American teams stand a chance. Your star players will get kidnapped by ICE in the middle of the night and thrown in Guantanamo Bay.
#7
Chat - Misc / Re: Association game
Last post by Overdrijf - Yesterday at 09:27:15 PM
Spain
#8
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - Yesterday at 07:46:27 PM
Quote from: Overdrijf on Yesterday at 06:37:28 AMStunts seems to be clever enough to always take whatever the lowest value in your model is and make that 0. At least, that's what I remember.
It does no such thing; if it did, my workaround of translating the entire model down 8 units would have no effect.

Quote from: Overdrijf on Yesterday at 06:37:28 AMI've never noticed any floating, I suspect it might have happened because of the size of your wheels, knowing which vehicle you were working on.
Actually that vehicle is so large that a height difference of 8 units is barely noticeable; the issue more strongly affects reasonably sized vehicles. For example, here's the Porsche March Indy demonstrating an unfortunate misunderstanding of how ground effect is supposed to work (F3 camera, left 13, down 5, default zoom). For reference, the Indy's floorpan is at y=0, the bottom of the wheels are at y=-1, and the ground is visibly far lower than that.

Also note that this specifically only affects player and opponent car1/car2 models; for scenery objects (including ghost cars) and the showroom car0 model, the ground is at y=0, as expected.
#9
Stunts Questions / Re: Introduction and some ques...
Last post by Overdrijf - Yesterday at 06:37:28 AM
Late to the party, but I have experimented with "ride height" before.

What I did was try and make a boat that floats in the ground, with the water level at 0. What happened when I loaded the model on is that the point of the keel was on the ground. Stunts seems to be clever enough to always take whatever the lowest value in your model is and make that 0. At least, that's what I remember.

I've never noticed any floating, I suspect it might have happened because of the size of your wheels, knowing which vehicle you were working on. The wheel shape may or may not perfectly fill the space between the vertexes.
#10
Chat - Misc / Re: Association game
Last post by alanrotoi - Yesterday at 01:29:58 AM
Vacations