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#1
Chat - Misc / Re: Dissociation Game
Last post by Overdrijf - Yesterday at 09:31:06 PM
Aluminum (/aluminium)
#2
Chat - Misc / Re: World Cup 2026
Last post by Overdrijf - Yesterday at 09:29:24 PM
I don't think any of the Central or South American teams stand a chance. Your star players will get kidnapped by ICE in the middle of the night and thrown in Guantanamo Bay.
#3
Chat - Misc / Re: Association game
Last post by Overdrijf - Yesterday at 09:27:15 PM
Spain
#4
Stunts Questions / Re: Introduction and some ques...
Last post by Foxpup - Yesterday at 07:46:27 PM
Quote from: Overdrijf on Yesterday at 06:37:28 AMStunts seems to be clever enough to always take whatever the lowest value in your model is and make that 0. At least, that's what I remember.
It does no such thing; if it did, my workaround of translating the entire model down 8 units would have no effect.

Quote from: Overdrijf on Yesterday at 06:37:28 AMI've never noticed any floating, I suspect it might have happened because of the size of your wheels, knowing which vehicle you were working on.
Actually that vehicle is so large that a height difference of 8 units is barely noticeable; the issue more strongly affects reasonably sized vehicles. For example, here's the Porsche March Indy demonstrating an unfortunate misunderstanding of how ground effect is supposed to work (F3 camera, left 13, down 5, default zoom). For reference, the Indy's floorpan is at y=0, the bottom of the wheels are at y=-1, and the ground is visibly far lower than that.

Also note that this specifically only affects player and opponent car1/car2 models; for scenery objects (including ghost cars) and the showroom car0 model, the ground is at y=0, as expected.
#5
Stunts Questions / Re: Introduction and some ques...
Last post by Overdrijf - Yesterday at 06:37:28 AM
Late to the party, but I have experimented with "ride height" before.

What I did was try and make a boat that floats in the ground, with the water level at 0. What happened when I loaded the model on is that the point of the keel was on the ground. Stunts seems to be clever enough to always take whatever the lowest value in your model is and make that 0. At least, that's what I remember.

I've never noticed any floating, I suspect it might have happened because of the size of your wheels, knowing which vehicle you were working on. The wheel shape may or may not perfectly fill the space between the vertexes.
#6
Chat - Misc / Re: Association game
Last post by alanrotoi - Yesterday at 01:29:58 AM
Vacations
#7
Competition 2026 / Re: ZCT294 - Quitters Day
Last post by Duplode - January 18, 2026, 11:40:36 PM
Quote from: CTG on January 12, 2026, 10:20:32 PM
Quote from: CTG on January 04, 2026, 07:27:28 PMTested with LM002 and Jaguar XJR9.
Too bad, I was not aware of the final car pack & bonuses before sending the track - LM002 will win it. Even if this circuit is a lot more enjoyable with IMSA(-like) cars.

I don't think the odds for the LM002 are all that good -- and they may have fallen a bit further with Victor's lead lap ;)   
#8
Chat - Misc / Re: Association game
Last post by Cas - January 18, 2026, 10:22:31 PM
Live Aid
#9
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by HerrNove - January 18, 2026, 10:04:20 PM
Given the voting trend I don't think this poll needs to continue for one full month as I planned. I'll keep it open till next Sunday in case new insights arise, then I will wrap up the new SuperSight edition.
#10
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by Overdrijf - January 18, 2026, 06:57:14 PM
There were some later projects around changing visual elements

https://forum.stunts.hu/index.php?topic=4056
https://forum.stunts.hu/index.php?topic=2753

Ironically that last thread already has me complaining that I can't find the most impressive example anymore.

But yeah, physical models are a different thing entirely. They're a much more integral part of the program. We can color the road on the inside of a tunnel white (which will affect all tunnels in that copy of the game, we can't create extra elements, even if they're a copy of an original element), but we don't have a way to alter the grip of that road, not as far as I know.

.

Now that I'm here anyway: No, I would not consider that cheating. I think you could already do the thing you're talking about if you wanted to. There's not a lot on the forum about it, but the Restunts project (contact the members involved for more information) is at this stage kind of an HD replay viewer, with loads more camera options than the game itself.

https://forum.stunts.hu/index.php?topic=3714.0

You could theoretically import all your replays in there to do these measurements (I think), it just takes a bunch of time. In practice, if it's useful to compare section times down to the 20th of a second you're probably looking at two very similar lines, which means you'll be jumping at a very similar height, which means I expect the advantage gained to be very minimal.