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Herr Otto Partz says you're all nothing but pipsqueaks!

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#1
I can imagine a slight advantage when checking if the car is inside or outside a tile, but it feels very small.
#2
Maybe I don't get the full implications but I don't see a problem here.
#3
Hi guys,

as you know, Stunts does not allow to precisely point the camera vertically: the max elevation angle is limited at 84.375 degrees*.

Suppose one can build a mod removing this bound and allow a 90° angle**: would you be OK with such mod existing? In my experience, this would give a slight advantage for competitive racing: it would allow to more precisely compare partial times between replays in points where the car is flying above ground. On the other hand, such advantage is probably negligible in the grand scheme of things, and there are already repldump-derived tools that can be used for similar purposes.

* Internally defined as 240/256 of a right angle.
** Writing the mod itself is not trivial because it requires to repair a bug in the way Stunts handles the camera geometry. But I can probably build such a thing in short time.
#4
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - Yesterday at 06:52:51 PM
Quote from: KyLiE on Yesterday at 07:30:29 AM
Quote from: HerrNove on December 14, 2025, 08:59:51 PMThanks for your report!

You're welcome! :) After some further testing, I've discovered that the crashes only occur if you set the DOSBox CPU core to "dynamic".

An interesting find! It does not change my plans, since Stunts is an incredibly stable game for 1990 standards and it would be a pity to make it crash sometimes, but I would not have suspected that the CPU core setting can have an impact.
#5
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - Yesterday at 07:30:29 AM
Quote from: HerrNove on December 14, 2025, 08:59:51 PMThanks for your report!

You're welcome! :) After some further testing, I've discovered that the crashes only occur if you set the DOSBox CPU core to "dynamic".
#6
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by KyLiE - Yesterday at 07:22:12 AM
This looks great! We're no longer restricted to Need for Speed II if we want to drive this car. Thank you! :)
#7
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by Spoonboy - January 13, 2026, 03:52:15 PM
Quote from: MiDiaN on January 13, 2026, 11:17:49 AMThe dashboard is badass! Love the chrome rings around the gauges.

Yes, I forgot to mention how good the dash looks! Very clear and also beautiful.
#8
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by alanrotoi - January 13, 2026, 12:31:21 PM
Thank you guys! :D
#9
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by MiDiaN - January 13, 2026, 11:17:49 AM
The dashboard is badass! Love the chrome rings around the gauges.
#10
Custom Cars with Stressed / Re: Isdera Commendatore 112i
Last post by Spoonboy - January 13, 2026, 10:44:15 AM
@alanrotoi the Isdera is a beauty!
Such a complex shape, you are an artist that can make straight lines look like curves!
The car drives well. Very stable and never seems to run out of gears ;D