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Herr Otto Partz says you're all nothing but pipsqueaks!

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#1
Competition 2026 / Re: Cars and rules for 2026
Last post by Victor Narl - Today at 10:39:55 AM
I propose a slight change to the next PTB rule:

"pipsqueaks who get less than 1 bonus point in a race carry unused hours to the next one."

Instead of "less than 1," change it to "less than 2," and also add the ability to award 1.5 PTB points per race.
#2
@HerrNove, Regarding the camera, I don't think there's any need to change anything at the moment. But I have an unusual suggestion for your mod: Add the ability to create trick elements in the custom track editor not only on asphalt but also directly on dirt or ice surfaces (for example, it would be cool to see slalom on ice or dirt). This would be a real breakthrough in track construction and would take the game to a new level!
#3
Chat - Misc / Re: Association game
Last post by Overdrijf - Yesterday at 11:25:39 PM
Ruin
#4
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by dreadnaut - Yesterday at 10:26:05 PM
I find these investigation threads quite interesting: slow-then-sudden progress, dead-ends and red herrings!

Thank you folks!
#5
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by HerrNove - Yesterday at 09:44:30 PM
We are making good progress, guys! Now the explosion is round again, albeit still off-center.

Screenshot_20260117_214206.png
#6
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by HerrNove - Yesterday at 09:09:16 PM
Quote from: Foxpup on Yesterday at 07:53:50 PM
Quote from: HerrNove on Yesterday at 01:05:27 PMIf you tell me where did you get a Restunts version showing the explosion bug, I can try to trace at which point the bug was removed.
I didn't. I'm just a big dummy and got the executables mixed up during testing, because as far as I can tell the bug is not in Restunts, only in SuperSight and the original DOS executable.

Oh, but it was an extremely useful observation, that the bug does not appear in Restunts. The good news is that I was able to identify on my first try the function where the conversion to C accidentally fixed the bug; the bad news is that the function is transformed_shape_op, which I have elsewhere described as "a behemoth spanning over 1574 assembly lines". The function contains comments like "denne fucker opppppp litt inni", which I can understand even if don't know much about Norwegian.

At lines 2137–2293 there is a block dealing specifically with spheres, but good luck finding where the C conversion has introduced the discrepancy.
#7
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by Foxpup - Yesterday at 07:53:50 PM
Quote from: HerrNove on Yesterday at 01:05:27 PMIf you tell me where did you get a Restunts version showing the explosion bug, I can try to trace at which point the bug was removed.
I didn't. I'm just a big dummy and got the executables mixed up during testing, because as far as I can tell the bug is not in Restunts, only in SuperSight and the original DOS executable.
#8
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by Foxpup - Yesterday at 07:48:32 PM
Nevermind, I'm just dumb. It turns out the bug is not present in Restunts, and I don't know why I thought it was. I must have somehow gotten the executables mixed up during testing at some point. The bug is only in SuperSight and the original DOS executable.
#9
Stunts Reverse Engineering / Re: Distorted explosion sprite...
Last post by HerrNove - Yesterday at 01:05:27 PM
Quote from: Duplode on Yesterday at 04:45:14 AMJust passing by to mention that the 2026 ZakStunts car pack includes a novel sphere-bearing car, and sure enough it explodes rectangularly. (Great finding!) 

It's the Williams F1. The lack of this detail led to the destruction of several million of dollars worth of cars for experimental purposes. Feel guilty!

@Foxpup the current Restunts (commit b24de7d, in attachment) is bug-free, see image. If you tell me where did you get a Restunts version showing the explosion bug, I can try to trace at which point the bug was removed.
#10
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by HerrNove - Yesterday at 11:05:33 AM
Quote from: Foxpup on Yesterday at 02:30:02 AM
Quote from: HerrNove on Yesterday at 01:51:02 AMUnfortunately this is not my merit/fault. This mod is based on Restunts, a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
No, that bug is faithfully replicated in Restunts and all mods derived from it, including SuperSight. It is definitely something you changed in this mod that fixed it.

It's good news because there are not many commits between Restunts and my mod. I'll try to see if I can get to the decisive change.