News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

#1
Quote from: Foxpup on Today at 02:30:02 AM
Quote from: HerrNove on Today at 01:51:02 AMUnfortunately this is not my merit/fault. This mod is based on Restunts, a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
No, that bug is faithfully replicated in Restunts and all mods derived from it, including SuperSight. It is definitely something you changed in this mod that fixed it.

It's good news because there are not many commits between Restunts and my mod. I'll try to see if I can get to the decisive change.
#2
Just passing by to mention that the 2026 ZakStunts car pack includes a novel sphere-bearing car, and sure enough it explodes rectangularly. (Great finding!) 
#3
Quote from: HerrNove on Today at 01:51:02 AMUnfortunately this is not my merit/fault. This mod is based on Restunts, a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).
No, that bug is faithfully replicated in Restunts and all mods derived from it, including SuperSight. It is definitely something you changed in this mod that fixed it.
#4
Quote from: Foxpup on Yesterday at 10:56:08 PMAmazing, you actually fixed the sphere explosion bug! Did you actually figure out the underlying cause or just exclude sphere primitives from the bounding box calculation?

Unfortunately this is not my merit/fault. This mod is based on Restunts, a project that aims to rewrite Stunts in C. The fact that some bugs of the original game are missing means that the conversion is imperfect, which is a good thing for players but the Restunts project participants won't be happy to know (the project is not very active however, so this shouldn't ruin their weekend too much).

Quote from: Foxpup on Yesterday at 10:56:08 PMAlso, some custom cars (eg the Silverado monster truck) will crash with an out-of-memory error while attempting to load dashboard graphics. This seems to mainly affect cars with a large dast/dasm covering most or all of the screen.
Unfortunately Restunts replaced the original memory allocator with a custom-written one, which seems less efficient. This is one of the reasons why SuperSight put back a lot of the original code. And in fact SuperSight can load the truck, despite being also based on Restunts,

Quote from: Foxpup on Yesterday at 10:56:08 PMBut other than those issues, the mod seems to work fine. At least, I didn't encounter any other weird surprises.
And why should you encounter them, it's an absolutely innocent mod  8)
#5
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by Foxpup - Yesterday at 10:56:08 PM
Quote from: HerrNove on Yesterday at 03:58:39 PMHere is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one!  8)
Amazing, you actually fixed the sphere explosion bug! Did you actually figure out the underlying cause or just exclude sphere primitives from the bounding box calculation?

As for the camera mod itself, it is somewhat limiting that the camera cannot be rotated at all while set to 90 degrees. It won't even follow the car's orientation. Gimbal lock bug? Also, some custom cars (eg the Silverado monster truck) will crash with an out-of-memory error while attempting to load dashboard graphics. This seems to mainly affect cars with a large dast/dasm covering most or all of the screen.

But other than those issues, the mod seems to work fine. At least, I didn't encounter any other weird surprises.
#6
Chat - Misc / Re: Association game
Last post by CTG - Yesterday at 09:39:25 PM
Quote from: alanrotoi on January 12, 2026, 03:14:48 AMrubber (just like I learned how you say "condom" in English playing Leisure Suit Larry 1 ;D )
rubbish
#7
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by HerrNove - Yesterday at 03:58:39 PM
Here is a freebie for those taking part in the survey. A mystery mod. Better you fasten your seatbelt before you try this one!  8)
#8
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by Duplode - Yesterday at 01:31:08 AM
I, too, don't see a problem, any advantage should be completely negligible. (I also expect visual OWOOT validation of laps will keep being done with the standard angle as it exists now, so there shouldn't be an issue on that front either.)
#9
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by HerrNove - Yesterday at 12:26:48 AM
Quote from: MiDiaN on Yesterday at 12:19:05 AMbeing able to zoom out more would be cool too.

My prototype can do that already. It crashes sometimes, hence it will remain a prototype, but the unlocked zoom is functional and will be integrated in the upcoming "official" version.

The free-roaming camera is also on my own wish list, but whether I will ever come to build it, is still uncertain.
#10
Stunts Reverse Engineering / Re: Removing limits on Stunts ...
Last post by MiDiaN - Yesterday at 12:19:05 AM
I thought it was already at max 90dgr angle. I don't see a problem with this.
Honestly, having a free-roaming camera not attached to car would be great, and being able to zoom out more would be cool too.