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#1
Stunts Chat / Broken track files from old co...
Last post by dukeofurl - Today at 03:11:35 AM
Hi guys, as a Christmas present to myself, I recently hired a data recovery service to try and recover data from the old defunct nonworking HDD from my first computer circa 1993. The recovery service had better luck than I had with my amateur data recovery efforts, and they sent over a file list to show what they recovered from the drive.  Judging from the file types, some of my old Stunts tracks were recovered!

The catch is, that the HDD partition was damaged and the recovery included recovering a mix of good files and damaged/partial files.  I'm yet to receive my recovered data back, but looking at the stunts files I've seen in the file listing, the vast majority of the stunts track files have messed up names, such as "_rack1" instead of "track1", which is a nomenclature I've seen before when recovering damaged (and ultimately nonworking) files from floppy disks. So I assume many of my stunts tracks will be among the damaged/partial files from the recovery. 

When I get the files back (in a few days), I will certainly test them and may upload them here, but I guess I'm wondering - if I have a partial file, might there be any conceivable way to repair it so that I could see what remains of it within Stunts?  Like maybe combining the data I have from the partial file with data from a working stunts track?  In any case, I suppose I'll check that out to see what can be done.  Expecting to actually have the data back in a few days...
#2
Season's Chat - CCC / Re: an idea for 2025 Christmas...
Last post by Duplode - Today at 02:22:03 AM
It's confirmed: 🎄 A special 2025 Christmas Season at CCC 🎄 will be held, with @stanceboyCZ 's concept and @Daniel3D 's blessing! The event will be made of short races with rally cars and wintry tracks, held during the four-week window in between ZakStunts seasons. That means the launch will be this Sunday, December 14th! Watch this space for further news!
#3
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - Yesterday at 10:12:10 AM
Quote from: Foxpup on Yesterday at 10:07:13 AM(What the heck is up with this game's scale, anyway?)

The cars are ~1:2 scale models. Does the tipping cargo bed work?
#4
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Foxpup - Yesterday at 10:07:13 AM
Quote from: HerrNove on Yesterday at 09:47:05 AMGlorious! I love how it does not even fit in the showroom screen :D
And that's despite the showroom model being scaled by a factor of 10 (same as the Ikarus 260) instead of the usual 20. In fact, this truck is almost as large as the garage door at the gas station. (What the heck is up with this game's scale, anyway?)
#5
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by HerrNove - Yesterday at 09:47:05 AM
Glorious! I love how it does not even fit in the showroom screen :D
#6
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by dreadnaut - Yesterday at 09:44:02 AM
Standing ovation 👏

Belated welcome, and thank you! Can't wait to take this for a ride ;D
#8
Custom Cars with Stressed / Caterpillar 789D
Last post by Foxpup - Yesterday at 08:30:24 AM
Introducing the Caterpillar 789D 200-ton mining truck, which I believe sets the record for the largest custom car in the game to actually be a car by some loose definition of the word. While most trucks this size use electric transmission (where the engine spins a generator which powers electric motors), the 789 series uses an entirely conventional mechanical transmission, making it behave remarkably similarly to any ordinary car. Unfortunately, it doesn't quite have the performance of one, and thus it has slight problems with certain stunt elements. It jumps as well as an elephant (ie, it doesn't at all), can't fit through the corkscrew the normal way (and even cutting it is dicey), however the loop is surprisingly doable (albeit barely) if you can get the machine close to top speed. Some of these performance problems are due to the machine's very short gear ratios, spaced tightly to take full advantage of the engine's torque rise, resulting in phenomenal low-end acceleration (and, in real life, hauling capacity up steep grades) at the cost of a dismal top speed of 37 mph.

Since the engine's peak torque exceeds the game's limit of 1024 ft*lb, I had to reduce the vehicles' torque, mass, and aerodynamic drag by a factor of 12. I also gave it a significantly higher idle torque than peak torque to simulate the stall torque multiplication of the torque converter, and a slightly higher max rpm than redline so it can get a little speed boost on ramps, making it a bit more dynamic without being too unrealistic.

Note that due to the vehicle's enormous width (22.4 feet) preventing it from fitting next to another vehicle on the starting line, you cannot race against AI opponents unless you use the replay-breaking truck-launch glitch. (Not that there's much point, though it is pretty funny to put Skid in the big Cat and watch him immediately wipe out at the slalom on Default because the AI doesn't take vehicle width into account...)

Layout: Rigid double-axle, front engine, rear-wheel drive
Engine: Caterpillar 3516C MEUI V-16 quad-turbo aftercooled diesel
Displacement: 78080cc
Peak torque: 8275 ft*lb @ 1200 rpm
Peak power: 2100 bhp @ 1650 rpm
Transmission: 6-speed
Empty machine operating weight: 300,000 lb
Nominal payload capacity: 415,000 lb
0-60 mph: Nope
Quarter mile: 29.45 sec @ 37 mph
Half mile: 53.30 sec @ 37 mph
Flat top speed: 37 mph
Real top speed: 49 mph
Power gear: No (bug-free)
Seating capacity: 2
Cup holders: 1
Colours: Canary Yellow, International Orange, Eco-wash Green, Corporate Slate
Price: $1,100,000
#9
Stunts Questions / Re: Introduction and some ques...
Last post by alanrotoi - December 11, 2025, 12:55:34 PM
Quote from: Foxpup on December 10, 2025, 04:37:42 AMThank you for confirming my findings, and for updating the wiki. Get ready for a new addition to the absurd novelty vehicle category very soon!

Hey I like that title! I'll wait for it. :)
#10
Custom Cars with Stressed / Re: Baronetti Payback
Last post by Spoonboy - December 10, 2025, 11:03:26 PM
@alanrotoi I have been driving the Payback and I'm loving it! It has stats that are all in fun ranges. Good acceleration, fast but not uncontrollable. And that dashboard! 🤩
What was your inspiration?
Looking forward to seeing this in R4K maybe.