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Herr Otto Partz says you're all nothing but pipsqueaks!

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#31
Chat - Misc / Re: Association game
Last post by dreadnaut - September 19, 2026, 11:20:45 PM
Upside-down
#32
Competition 2026 / Re: Guest track 2026
Last post by dreadnaut - September 19, 2026, 11:19:04 PM
Quote from: Victor Narl on September 19, 2026, 10:48:17 PMSince you refused to let Alain il professore create a track, I have selected the most suitable candidate for the December track for you

I'm confused, I never said Alain could not create a track, I only pointed out he didn't seem interested 🤔 Sorry that got lost in translation.

Also, you seem to feel responsible for filling up the December slot, but don't worry, it's not your right or responsibility. If you are busy or don't feel like it, that's OK. I was hoping you'd reconsider because I am interested in seeing what you would build, and I'm sure everyone would enjoy racing on a track that matches the way you enjoy the game.

@Cas, thanks for picking this up! You missed a slot this year, but looking forward to driving on one of your tracks! Let's stick to that plan for consistency, and @Victor Narl can get early pick on a 2027 slot. @Alain il professore too, when he has more time!
#33
Competition 2026 / Re: Guest track 2026
Last post by Victor Narl - September 19, 2026, 10:48:17 PM
@dreadnaut, since I declined, I certainly won't be creating track ZCT305. Since you refused to let @Alain il professore create a track, I have selected the most suitable candidate for the December track for you, which should suit everyone. @Cas now has the desire and has a lot of experience in creating interesting tracks. Please assign @Cas to the December track ZCT305
#34
Stunts Chat / Re: Stunts medal case
Last post by Cas - September 19, 2026, 08:39:08 PM
Well, I think this would be distinct from trophies, right, so it wouldn't be that much about having won a race or a tournament season, but more about great unique feats. I mean, if you run a race, it may be hard, but somebody is necessarily going to win, so that doesn't count.

I imagine medals for the people that contributed the most in different ways, people that changed the way we play it, or that made a discovery. Some of these things would have to do with the code of Stunts, the file formats, etc., but others with the mechanics, say, somebody who first showed that a certain trick was possible and how. Many of these feats, we know who and sometimes even when, but others, we just know they happened at some point. The medals would have shapes and images resembling those things :)
#35
Stunts Reverse Engineering / Re: Working native port of Stu...
Last post by HerrNove - September 19, 2026, 08:28:31 PM
Consider that

* Stunts has not been commercially available for decades (GOG, Steam etc. never had it)
* Some of its original devs said they were okay with the game being distributed for free.
* The current legal rightsowner is unclear (Encore Software maybe?). No company has claimed to own Stunts's copyright in the last 20+ years.

I think you should have no problem, either legal and moral, by distributing the full game. The possibility that somebody complains cannot be mathematically excluded but it seems almost totally theoretical. In cases where companies wanted to claim back the rights of long-forgotten games they usually just kindly asked the modders to take down their projects before the new edition came out.

Which is why, even if I am strongly pro-copyright and pro-respecting the authorship of the developers of old games, I feel ok in publishing my mod of Stunts, under my real name even.

If you want to feel safer, your idea of making the mod depend on the user providing the original assets is good: that's what the XWVM project does, and they're dealing with Star Wars, one of the most precious IPs of one of the most copyright-aggressive companies on the planet.

Obviously no method can give perfect assurance of being 100% in the clear: but, retrogaming is a dirty job, and one must accept to get their hands a little stained.
#36
Chat - Misc / Re: Association game
Last post by Cas - September 19, 2026, 08:27:56 PM
Turtles
#37
Competition 2026 / Re: ZCT302 Through the Ages
Last post by Duplode - September 19, 2026, 07:51:10 PM
Quote from: dreadnaut on September 16, 2026, 06:46:51 PM@Duplode is not on the scoreboard yet, and he's unlikely to completely miss a race!

You bet  ;)
#38
Competition 2026 / Re: Guest track 2026
Last post by Cas - September 19, 2026, 07:37:32 PM
Hi, guys. So, given the circumstances, and that Victor has reached to me about the December slot, I'm willing to take it if Victor is sure. Of course, at any time you'd like, @Victor Narl, you just let me know and the slot is yours again. This, of course, if everybody is OK with it.
#39
Stunts Reverse Engineering / Re: Working native port of Stu...
Last post by x29retaliator - September 19, 2026, 01:25:52 PM
I would like to be respectful towards the original game/license (and also avoid legal trouble), I don't know if they sell it on GOG or similar places, still.

How much of the original game can I just keep in the source code and how much do I need to extract from the original game?

I think what some open source projects in terms of "engine recreations" do is that they don't include graphical assets and just require the user to provide the original game, which they then extract graphical assets, levels, sound, etc. from---so that what they release is essentially not a working game.

Are there any examples I can go by?
#40
Prediction Games / ZCT302 - Through The Ages (pre...
Last post by Victor Narl - September 17, 2026, 07:32:11 PM
1 Argammon
2 MiDiaN
3 Alan Rotoi
4 Victor Narl
5 Duplode
6 Alain
7 Zapper
8 Spoonboy
9 HerrNove
10 dreadnaut