Herr Otto Partz says you're all nothing but pipsqueaks!

Quote from: Duplode on November 22, 2025, 01:10:04 AMI don't think you'd want to make that change in your code, though, as it has side effects on other environments where everything has been working normally
Quote from: MateiI will make an update, but I have to think how.
Quotefullscr=1 - "Set 623x600x32" instead of "Set 800x600x32", so a little more than 2 pixels missing and "Segmentation fault".
Quote from: Duplode-- see e.g. the black lines at the right and bottom of the window
Quote from: Matei on November 21, 2025, 11:03:44 PMI had no problems with SDL 3 or SDL 1, with which the game worked perfectly with fullscr=0 and fullscr=1
Quote from: Matei on November 21, 2025, 07:55:39 AMPossible workaround for "XMonad". Add 2 pixels to the width and height of the created window, file graphics/forsdl3/graph2d.c, line 139:RGLOB_window = SDL_CreateWindow(title,width+2,height+2,0);