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#31
Season's Chat - CCC / Re: an idea for 2025 Christmas...
Last post by CTG - December 15, 2025, 12:40:56 PM
Do you remember USC X-Mas Cup? :D
#32
Season's Chat - CCC / Re: an idea for 2025 Christmas...
Last post by Victor Narl - December 15, 2025, 12:39:52 PM
I have a question about the first route right away. The rules state that all tunnels are checkpoints. But tunnel number 6 is passed through twice. Is it possible to pass it only once and take a shortcut the second time? Also, is it possible to drive on the roofs of the tunnels?
#33
Competition 2026 / Re: Custom cars for 2026
Last post by Spoonboy - December 15, 2025, 11:17:13 AM
I'd love to see the Testarossa. Fun handling/grip levels. Though I prefer the F512M dashboard.
I didn't get on with the 959 too well, gear ratios seemed very short, so a lot of gear changes in manual, just to get around.

For fast drives, the Mazda is very good, we raced it in R4K 2024.
And how about the Lancia LC1? Was this used in a live race a few years ago?

For grip, I'd repeat my mention of Ryoma's Stratos Gr4. Upgraded dash, faster but not crazy fast like his Gr5!

At the slow end, I love the Trueno. The Niva or Land Rover could be LM002 alternatives, though I can't remember how different the three are in handling/performance.

I love the Oxia and was glad to aee it on the list this year. However, as it worked so well on so many tracks, it was used a lot and started to feel more like work! Maybe best to keep it special by giving it a rest.

#34
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by Matei - December 15, 2025, 10:08:49 AM
Why create Stunts tracks? There are already over 1000 available. Also, if the tracks generated with my programs don't work in Stunts then the problem is with Stunts, because tracks from Stunts do work in my game (+ a few tracks from TORCS).
#35
Competition 2025 / Re: ZCT293 - Symmetry
Last post by alanrotoi - December 15, 2025, 02:14:17 AM
Who could have predicted that a new trick would be born in zct293? The wall-climb trick.

qqq.gif
#36
Prediction Games / Re: 2025 Championship predicti...
Last post by alanrotoi - December 15, 2025, 02:02:10 AM
Quote from: alanrotoi on June 30, 2025, 08:21:48 PM1. Argammon (probably in September or August)
2. Duplode
3. MiDiaN
4. KyLiE
5. Spoonboy
6. Alan Rotoi
7. Frieshansen
8. HerrNove
9. Overdrijf
10.Mortimer McMire
11.dreadnaut
12.Zapper

1. right
2. wrong, 3rd
3. wrong, 2nd
4. right
5. wrong, 7th
6. wrong, 5th
7. wrong, 8th
8. wrong, 6th
9. wrong, 11th
10.wrong, 15th
11.wrong, 12th
12.wrong, 9th

Only 2 positions predicted but @HerrNove predicted 5/12 !!! Well done!!
#37
Competition and Website / Re: What should be in the down...
Last post by alanrotoi - December 15, 2025, 01:54:38 AM
The grass skid sound is a must in my opinion. If this sound doesn't exist I will go back to pc speaker sounds. Maybe it's not the best sound but it is as useful as the paved skid. Also it's a sound for dirt road skid so it is very important for soundblaster.
#38
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by dreadnaut - December 15, 2025, 12:12:45 AM
Quote from: Matei on December 14, 2025, 10:57:03 PMThis is actually what I did here:

Neat, looking forward to a version that creates Stunts tracks!
#39
Competition and Website / What should be in the download...
Last post by dreadnaut - December 15, 2025, 12:08:45 AM
On the back of the auto-generated car pack, I thought I would automate filling in the seasonal Stunts pack.

There is a base file, to which we add the custom cars. Today it includes stunts_k and the audio fix for skid sounds on grass. I prefer to use a vanilla build, because there are many restunts-based ones, and  they move fast these days.

What else should be in the base package, that someone interested in Stunts should have?
#40
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by Matei - December 14, 2025, 10:57:03 PM
This is actually what I did here:

https://matei.one/idxscr.html#download - see file simcar-6.1.2.tar.gz:

Quote from: README.txtLook in the file "README" from directory "other/newtrax" for details about making new tracks. It's easier than with any track editor of any other game.

Quote from: other/newtrax/READMEA track will be generated, based on an input file. For instance, "trk", which is the output of "./sktrk", can be used as the input file for "./gentr2", which will then generate an output file. The input file should be edited according to the elements listed below. Elements "5"..."13" and "27"..."32" can be used instead of "0" and the rest of them should be used according to the table below. When the output file is finished, edit it [etc.]