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#31
Competition 2025 / Re: ZCT293 - Symmetry
Last post by alanrotoi - December 15, 2025, 02:14:17 AM
Who could have predicted that a new trick would be born in zct293? The wall-climb trick.

qqq.gif
#32
Prediction Games / Re: 2025 Championship predicti...
Last post by alanrotoi - December 15, 2025, 02:02:10 AM
Quote from: alanrotoi on June 30, 2025, 08:21:48 PM1. Argammon (probably in September or August)
2. Duplode
3. MiDiaN
4. KyLiE
5. Spoonboy
6. Alan Rotoi
7. Frieshansen
8. HerrNove
9. Overdrijf
10.Mortimer McMire
11.dreadnaut
12.Zapper

1. right
2. wrong, 3rd
3. wrong, 2nd
4. right
5. wrong, 7th
6. wrong, 5th
7. wrong, 8th
8. wrong, 6th
9. wrong, 11th
10.wrong, 15th
11.wrong, 12th
12.wrong, 9th

Only 2 positions predicted but @HerrNove predicted 5/12 !!! Well done!!
#33
Competition and Website / Re: What should be in the down...
Last post by alanrotoi - December 15, 2025, 01:54:38 AM
The grass skid sound is a must in my opinion. If this sound doesn't exist I will go back to pc speaker sounds. Maybe it's not the best sound but it is as useful as the paved skid. Also it's a sound for dirt road skid so it is very important for soundblaster.
#34
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by dreadnaut - December 15, 2025, 12:12:45 AM
Quote from: Matei on December 14, 2025, 10:57:03 PMThis is actually what I did here:

Neat, looking forward to a version that creates Stunts tracks!
#35
Competition and Website / What should be in the download...
Last post by dreadnaut - December 15, 2025, 12:08:45 AM
On the back of the auto-generated car pack, I thought I would automate filling in the seasonal Stunts pack.

There is a base file, to which we add the custom cars. Today it includes stunts_k and the audio fix for skid sounds on grass. I prefer to use a vanilla build, because there are many restunts-based ones, and  they move fast these days.

What else should be in the base package, that someone interested in Stunts should have?
#36
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by Matei - December 14, 2025, 10:57:03 PM
This is actually what I did here:

https://matei.one/idxscr.html#download - see file simcar-6.1.2.tar.gz:

Quote from: README.txtLook in the file "README" from directory "other/newtrax" for details about making new tracks. It's easier than with any track editor of any other game.

Quote from: other/newtrax/READMEA track will be generated, based on an input file. For instance, "trk", which is the output of "./sktrk", can be used as the input file for "./gentr2", which will then generate an output file. The input file should be edited according to the elements listed below. Elements "5"..."13" and "27"..."32" can be used instead of "0" and the rest of them should be used according to the table below. When the output file is finished, edit it [etc.]
#37
Season's Chat - CCC / CCC03R1 - Rally Square
Last post by Duplode - December 14, 2025, 10:26:41 PM
@stanceboyCZ 's Christmas Special is on!

The first track, Rally Square, is open for racing at the usual CCC address, https://ccc.mystunts.net/ . Its deadline is 2025-12-27 (the Saturday after Christmas) at 23:59 UTC. Since this is a longer track, we'll race it for ~2 weeks; the later rounds may well be single-week ones.

The rules for this first race are the usual CCC ones, though note that driving through the inside of all tunnels means there will be some path-finding to do! The track map on the site includes navigation hints. As for cars, the pack for this round includes four of them:

  • @alanrotoi 's Lada Niva 4x4
  • Ryoma's Lancia Stratos Gr5 (competition debut!)
  • @Zapper 's Audi Quattro Sport Tuned For Real (competition debut!)
  • Zapper's Toyota Sprinter Trueno

You can download the cars from the site, or from this post, to make sure you get the correct versions of them. Fasten your seat belts, and enjoy the ride!
#38
Stunts Related Programs / TrackTale - This tool does not...
Last post by dreadnaut - December 14, 2025, 09:30:04 PM
While Bliss has made working with tracks much easier, I still find mouse-driven editors slow when I'm designing a track a want to experiment rapidly.

I thought it'd be nice to have a simple language and a program that can convert it to a track on the fly, taking car of the boring bits such as adding the opening and closing bits of an highway or a banked road. The right next tile can often be inferred from context: a tunnel after a banked corner needs a ramp down first.

The syntax would look something like this:
start [ asphalt | dirt | ice ] < north | west | south | east >

[ n ] [ asphalt | dirt | ice ] [ straight | wide ( right | left ) ]

[ n ] banked [ corner ] < left | right >

[ n ] chicane < left | right >

[ n ] loop | cork [up] | slalom | tunnel | highway

And a snippet of track would look like this:

start west
3 straight
corner right
banked corner left
straight
jump
wide jump
cork up
tunnel

banked corner left would generate a banked ramp to the left, and a banked corner. Then comes straight, which means the program adds a banked ramp down, and a straight piece of asphalt. jump creates a ramp up and one down, wide jump does the same with an empty tile in the middle. cork up add a spiral ramp, and the following tunnel brings us back at ground level with a ramp down, and adds a tunnel. Etc, etc.

Make a change in the middle (e.g. add a stright) and the program would regenerate the track moving the necessary tiles.

I imagine a two pane editor, with the text area on the left, and the generated track on the right. When you are happy you can save the track, move to Bliss or another editor, and fill in the rest of the details.

Leaving it here for posterity, 'cause I'll never find the time to write it 🤷
#39
Competition 2026 / Re: Custom cars for 2026
Last post by alanrotoi - December 14, 2025, 09:25:35 PM
I have a proposal plus a second line of substitute cars for 2026.

cars1.png

Porsche 959: The nemesis car of F40 in Test Drive 2 the duel. Tested in CCC a couple of years ago.
Ferrari Testarossa: Another beauty that never raced in zakstunts but tested in CCC a couple of years ago.
Monster Truck: Fun "slow car" with a different experience because its unique height. Tested in R4k and in a live race.
Mazda 787B: One of the last Zapper's masterpieces. I think it wasn't tested yet but it's a beauty (specially the dashboard) and is fast as hell.
Melange XGT-88: A classic that always is an option for me. It's the most used custom car in Zakstunts (last time in 2022). Created 23 years ago (almost) but with 2024 custom graphics.


Then we have some substitute cars:

cars2.png

Nissan Skyline: a proven classic for this competition.
IKA Torino GS: an Argentinian classic. It has the most realistic dashboard I ever built. Tested in R4K and in a live race.
Chevrolet Corvette CERV III: I loved this car since Kylie came it helped by Zapper and Cas. This car opened the door to the custom prototype cars on Stunts. Tested on R4k, Zakstunts (last time 2023) and live races.
Ferrari F40: Another beauty from Zapper that always is an option. It would be an interesting nemesis of Porsche 959 like in TD2.
Williams FW12: F1 car similar of McLaren Honda MP4/4. Fast, tricky and no PG. Tested in R4K.
Toyota Sprinter Trueno: Slow car tested in zakstunts (last time 2021).
#40
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - December 14, 2025, 08:59:51 PM
Quote from: KyLiE on December 13, 2025, 09:54:29 AMI've been testing the latest version for quite some time now, and while it works great for the most part, I've been experiencing occasional random crashes, whereas previous versions never did.  Today I discovered a way to repeatedly replicate a crash, so I thought I'd report it.  Here is the procedure:

  • Start the game with the graphic level set to "FULL".
  • Go to the car selection menu.  The Countach should be selected by default.
  • Continuously cycle through the different colours.

After about 15 seconds, the game will crash.  I've experienced in-game crashes as well, but I haven't figured out a way to repeatedly replicate those.

I guess this version will remain a side branch then. When I find the time I will port the new features (unlocked zoom, etc.) on v1.6.

Thanks for your report!