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#31
Season's Chat - CCC / CCC03R1 - Rally Square
Last post by Duplode - December 14, 2025, 10:26:41 PM
@stanceboyCZ 's Christmas Special is on!

The first track, Rally Square, is open for racing at the usual CCC address, https://ccc.mystunts.net/ . Its deadline is 2025-12-27 (the Saturday after Christmas) at 23:59 UTC. Since this is a longer track, we'll race it for ~2 weeks; the later rounds may well be single-week ones.

The rules for this first race are the usual CCC ones, though note that driving through the inside of all tunnels means there will be some path-finding to do! The track map on the site includes navigation hints. As for cars, the pack for this round includes four of them:

  • @alanrotoi 's Lada Niva 4x4
  • Ryoma's Lancia Stratos Gr5 (competition debut!)
  • @Zapper 's Audi Quattro Sport Tuned For Real (competition debut!)
  • Zapper's Toyota Sprinter Trueno

You can download the cars from the site, or from this post, to make sure you get the correct versions of them. Fasten your seat belts, and enjoy the ride!
#32
Stunts Related Programs / TrackTale - This tool does not...
Last post by dreadnaut - December 14, 2025, 09:30:04 PM
While Bliss has made working with tracks much easier, I still find mouse-driven editors slow when I'm designing a track a want to experiment rapidly.

I thought it'd be nice to have a simple language and a program that can convert it to a track on the fly, taking car of the boring bits such as adding the opening and closing bits of an highway or a banked road. The right next tile can often be inferred from context: a tunnel after a banked corner needs a ramp down first.

The syntax would look something like this:
start [ asphalt | dirt | ice ] < north | west | south | east >

[ n ] [ asphalt | dirt | ice ] [ straight | wide ( right | left ) ]

[ n ] banked [ corner ] < left | right >

[ n ] chicane < left | right >

[ n ] loop | cork [up] | slalom | tunnel | highway

And a snippet of track would look like this:

start west
3 straight
corner right
banked corner left
straight
jump
wide jump
cork up
tunnel

banked corner left would generate a banked ramp to the left, and a banked corner. Then comes straight, which means the program adds a banked ramp down, and a straight piece of asphalt. jump creates a ramp up and one down, wide jump does the same with an empty tile in the middle. cork up add a spiral ramp, and the following tunnel brings us back at ground level with a ramp down, and adds a tunnel. Etc, etc.

Make a change in the middle (e.g. add a stright) and the program would regenerate the track moving the necessary tiles.

I imagine a two pane editor, with the text area on the left, and the generated track on the right. When you are happy you can save the track, move to Bliss or another editor, and fill in the rest of the details.

Leaving it here for posterity, 'cause I'll never find the time to write it 🤷
#33
Competition 2026 / Re: Custom cars for 2026
Last post by alanrotoi - December 14, 2025, 09:25:35 PM
I have a proposal plus a second line of substitute cars for 2026.

cars1.png

Porsche 959: The nemesis car of F40 in Test Drive 2 the duel. Tested in CCC a couple of years ago.
Ferrari Testarossa: Another beauty that never raced in zakstunts but tested in CCC a couple of years ago.
Monster Truck: Fun "slow car" with a different experience because its unique height. Tested in R4k and in a live race.
Mazda 787B: One of the last Zapper's masterpieces. I think it wasn't tested yet but it's a beauty (specially the dashboard) and is fast as hell.
Melange XGT-88: A classic that always is an option for me. It's the most used custom car in Zakstunts (last time in 2022). Created 23 years ago (almost) but with 2024 custom graphics.


Then we have some substitute cars:

cars2.png

Nissan Skyline: a proven classic for this competition.
IKA Torino GS: an Argentinian classic. It has the most realistic dashboard I ever built. Tested in R4K and in a live race.
Chevrolet Corvette CERV III: I loved this car since Kylie came it helped by Zapper and Cas. This car opened the door to the custom prototype cars on Stunts. Tested on R4k, Zakstunts (last time 2023) and live races.
Ferrari F40: Another beauty from Zapper that always is an option. It would be an interesting nemesis of Porsche 959 like in TD2.
Williams FW12: F1 car similar of McLaren Honda MP4/4. Fast, tricky and no PG. Tested in R4K.
Toyota Sprinter Trueno: Slow car tested in zakstunts (last time 2021).
#34
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - December 14, 2025, 08:59:51 PM
Quote from: KyLiE on December 13, 2025, 09:54:29 AMI've been testing the latest version for quite some time now, and while it works great for the most part, I've been experiencing occasional random crashes, whereas previous versions never did.  Today I discovered a way to repeatedly replicate a crash, so I thought I'd report it.  Here is the procedure:

  • Start the game with the graphic level set to "FULL".
  • Go to the car selection menu.  The Countach should be selected by default.
  • Continuously cycle through the different colours.

After about 15 seconds, the game will crash.  I've experienced in-game crashes as well, but I haven't figured out a way to repeatedly replicate those.

I guess this version will remain a side branch then. When I find the time I will port the new features (unlocked zoom, etc.) on v1.6.

Thanks for your report!
#35
Car Archive project / Re: Car archive
Last post by dreadnaut - December 14, 2025, 08:47:26 PM
I've folded this project, as centralising the archive turned out an unlikely and unpopular direction.

I might build a "show all cars in this directory in a nice way" system one day ;D
#36
Live Races / Re: Live races 2026
Last post by alanrotoi - December 14, 2025, 07:34:33 PM
I want to organize a live race! It depends on the time but there are more possibilities for me in Jan/Feb/March. 2025 was a very busy year! I'll keep you informed.
#37
Competition 2026 / Re: Guest track 2026
Last post by Erik Barros - December 14, 2025, 07:00:13 PM
ZCT302 for me, please!!
#38
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - December 14, 2025, 06:09:21 PM
Converted program mentioned above from FreeBASIC into C, archive attached again, file README.txt updated.
#39
Competition 2026 / Re: Cars and rules for 2026
Last post by dreadnaut - December 14, 2025, 04:56:04 PM
Let's get this thread moving again, focussing on PTB improvements — if any.

And for the car selection, there's a new thread.

No carry-over from 2025 to 2026 makes sense to me. Podium time is easier to correct, so a full reset gives the new season a clean slate.
#40
Competition 2026 / Custom cars for 2026
Last post by dreadnaut - December 14, 2025, 04:53:07 PM
Let's split out this discussion from the rules thread 💥

All the custom cars this year saw some good action and podium results, including (finally!) the Mercedes DTM. Looking at previously used cars there, none stand out to me as "oh, we should really bring that back this season", although we could pick one out of Melange, Lola, or the Ford truck!

That could mean four or five new cars to shake up the selection. Some slow competition for the LM002 would be nice.

What do you suggest?