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#31
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Zapper - December 13, 2025, 12:02:56 PM
That is quite an achievement on making that "fit" into Stunts, either in terms of performance and appearance!
#32
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 11:17:02 AM
Then just take the previous version, that's what I did (supersight-v1.6).

https://marnetto.net/projects/stunts

https://github.com/AlbertoMarnetto/restunts/tags

Or as I wrote above:

Quote from: Matei on September 01, 2025, 05:04:29 PMThanks, but just leave it as it is if no one asks for any settings. I have version 1.6 and I prefer it.
#33
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - December 13, 2025, 10:54:50 AM
Quote from: Matei on December 13, 2025, 10:28:00 AMWhich version do you use?

The one posted by HerrNove on 1/9/2025.
#34
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Matei - December 13, 2025, 10:28:00 AM
Which version do you use? I never had any problem. You can try the executables from here:

https://matei.one/games.html#download

I set the viewing distance a little lower, obviously, documentation inside. I removed (and replaced) the "Countach" cuz I didn't like it, so I didn't test what you specified.
#35
Stunts Chat / Re: Broken track files from ol...
Last post by dreadnaut - December 13, 2025, 09:58:31 AM
Quote from: dukeofurl on December 13, 2025, 03:11:35 AMif I have a partial file, might there be any conceivable way to repair it so that I could see what remains of it within Stunts? 

Valid track files from Stunts should all be 1802 bytes. Hard drive sectors at the time were around 512 bytes, if I remember correctly. So four sectors to a track: partially recovered files are possible.

If your tracks are incomplete, there'll be a sector missing, could be terrain or track. You'll need a bit of guesswork to understand which chunk is missing, an hex editor to fill it with zeros, and then we'll see what Bliss or Stunts make of it ;D
#36
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - December 13, 2025, 09:54:29 AM
I've been testing the latest version for quite some time now, and while it works great for the most part, I've been experiencing occasional random crashes, whereas previous versions never did.  Today I discovered a way to repeatedly replicate a crash, so I thought I'd report it.  Here is the procedure:

  • Start the game with the graphic level set to "FULL".
  • Go to the car selection menu.  The Countach should be selected by default.
  • Continuously cycle through the different colours.

After about 15 seconds, the game will crash.  I've experienced in-game crashes as well, but I haven't figured out a way to repeatedly replicate those.
#37
Stunts Questions / Re: Introduction and some ques...
Last post by KyLiE - December 13, 2025, 09:18:43 AM
Welcome @Foxpup!  It's great to see another Australian in the Stunts community.  Which part of Australia are you from?
#38
Stunts Chat / Broken track files from old co...
Last post by dukeofurl - December 13, 2025, 03:11:35 AM
Hi guys, as a Christmas present to myself, I recently hired a data recovery service to try and recover data from the old defunct nonworking HDD from my first computer circa 1993. The recovery service had better luck than I had with my amateur data recovery efforts, and they sent over a file list to show what they recovered from the drive.  Judging from the file types, some of my old Stunts tracks were recovered!

The catch is, that the HDD partition was damaged and the recovery included recovering a mix of good files and damaged/partial files.  I'm yet to receive my recovered data back, but looking at the stunts files I've seen in the file listing, the vast majority of the stunts track files have messed up names, such as "_rack1" instead of "track1", which is a nomenclature I've seen before when recovering damaged (and ultimately nonworking) files from floppy disks. So I assume many of my stunts tracks will be among the damaged/partial files from the recovery. 

When I get the files back (in a few days), I will certainly test them and may upload them here, but I guess I'm wondering - if I have a partial file, might there be any conceivable way to repair it so that I could see what remains of it within Stunts?  Like maybe combining the data I have from the partial file with data from a working stunts track?  In any case, I suppose I'll check that out to see what can be done.  Expecting to actually have the data back in a few days...
#39
Season's Chat - CCC / Re: an idea for 2025 Christmas...
Last post by Duplode - December 13, 2025, 02:22:03 AM
It's confirmed: 🎄 A special 2025 Christmas Season at CCC 🎄 will be held, with @stanceboyCZ 's concept and @Daniel3D 's blessing! The event will be made of short races with rally cars and wintry tracks, held during the four-week window in between ZakStunts seasons. That means the launch will be this Sunday, December 14th! Watch this space for further news!
#40
Custom Cars with Stressed / Re: Caterpillar 789D
Last post by Matei - December 12, 2025, 10:12:10 AM
Quote from: Foxpup on December 12, 2025, 10:07:13 AM(What the heck is up with this game's scale, anyway?)

The cars are ~1:2 scale models. Does the tipping cargo bed work?