News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Recent posts

#41
Competition 2026 / Re: Custom cars for 2026
Last post by Spoonboy - December 15, 2025, 11:17:13 AM
I'd love to see the Testarossa. Fun handling/grip levels. Though I prefer the F512M dashboard.
I didn't get on with the 959 too well, gear ratios seemed very short, so a lot of gear changes in manual, just to get around.

For fast drives, the Mazda is very good, we raced it in R4K 2024.
And how about the Lancia LC1? Was this used in a live race a few years ago?

For grip, I'd repeat my mention of Ryoma's Stratos Gr4. Upgraded dash, faster but not crazy fast like his Gr5!

At the slow end, I love the Trueno. The Niva or Land Rover could be LM002 alternatives, though I can't remember how different the three are in handling/performance.

I love the Oxia and was glad to aee it on the list this year. However, as it worked so well on so many tracks, it was used a lot and started to feel more like work! Maybe best to keep it special by giving it a rest.

#42
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by Matei - December 15, 2025, 10:08:49 AM
Why create Stunts tracks? There are already over 1000 available. Also, if the tracks generated with my programs don't work in Stunts then the problem is with Stunts, because tracks from Stunts do work in my game (+ a few tracks from TORCS).
#43
Competition 2025 / Re: ZCT293 - Symmetry
Last post by alanrotoi - December 15, 2025, 02:14:17 AM
Who could have predicted that a new trick would be born in zct293? The wall-climb trick.

qqq.gif
#44
Prediction Games / Re: 2025 Championship predicti...
Last post by alanrotoi - December 15, 2025, 02:02:10 AM
Quote from: alanrotoi on June 30, 2025, 08:21:48 PM1. Argammon (probably in September or August)
2. Duplode
3. MiDiaN
4. KyLiE
5. Spoonboy
6. Alan Rotoi
7. Frieshansen
8. HerrNove
9. Overdrijf
10.Mortimer McMire
11.dreadnaut
12.Zapper

1. right
2. wrong, 3rd
3. wrong, 2nd
4. right
5. wrong, 7th
6. wrong, 5th
7. wrong, 8th
8. wrong, 6th
9. wrong, 11th
10.wrong, 15th
11.wrong, 12th
12.wrong, 9th

Only 2 positions predicted but @HerrNove predicted 5/12 !!! Well done!!
#45
Competition and Website / Re: What should be in the down...
Last post by alanrotoi - December 15, 2025, 01:54:38 AM
The grass skid sound is a must in my opinion. If this sound doesn't exist I will go back to pc speaker sounds. Maybe it's not the best sound but it is as useful as the paved skid. Also it's a sound for dirt road skid so it is very important for soundblaster.
#46
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by dreadnaut - December 15, 2025, 12:12:45 AM
Quote from: Matei on December 14, 2025, 10:57:03 PMThis is actually what I did here:

Neat, looking forward to a version that creates Stunts tracks!
#47
Competition and Website / What should be in the download...
Last post by dreadnaut - December 15, 2025, 12:08:45 AM
On the back of the auto-generated car pack, I thought I would automate filling in the seasonal Stunts pack.

There is a base file, to which we add the custom cars. Today it includes stunts_k and the audio fix for skid sounds on grass. I prefer to use a vanilla build, because there are many restunts-based ones, and  they move fast these days.

What else should be in the base package, that someone interested in Stunts should have?
#48
Stunts Related Programs / Re: TrackTale - This tool does...
Last post by Matei - December 14, 2025, 10:57:03 PM
This is actually what I did here:

https://matei.one/idxscr.html#download - see file simcar-6.1.2.tar.gz:

Quote from: README.txtLook in the file "README" from directory "other/newtrax" for details about making new tracks. It's easier than with any track editor of any other game.

Quote from: other/newtrax/READMEA track will be generated, based on an input file. For instance, "trk", which is the output of "./sktrk", can be used as the input file for "./gentr2", which will then generate an output file. The input file should be edited according to the elements listed below. Elements "5"..."13" and "27"..."32" can be used instead of "0" and the rest of them should be used according to the table below. When the output file is finished, edit it [etc.]
#49
Season's Chat - CCC / CCC03R1 - Rally Square
Last post by Duplode - December 14, 2025, 10:26:41 PM
@stanceboyCZ 's Christmas Special is on!

The first track, Rally Square, is open for racing at the usual CCC address, https://ccc.mystunts.net/ . Its deadline is 2025-12-27 (the Saturday after Christmas) at 23:59 UTC. Since this is a longer track, we'll race it for ~2 weeks; the later rounds may well be single-week ones.

The rules for this first race are the usual CCC ones, though note that driving through the inside of all tunnels means there will be some path-finding to do! The track map on the site includes navigation hints. As for cars, the pack for this round includes four of them:

  • @alanrotoi 's Lada Niva 4x4
  • Ryoma's Lancia Stratos Gr5 (competition debut!)
  • @Zapper 's Audi Quattro Sport Tuned For Real (competition debut!)
  • Zapper's Toyota Sprinter Trueno

You can download the cars from the site, or from this post, to make sure you get the correct versions of them. Fasten your seat belts, and enjoy the ride!
#50
Stunts Related Programs / TrackTale - This tool does not...
Last post by dreadnaut - December 14, 2025, 09:30:04 PM
While Bliss has made working with tracks much easier, I still find mouse-driven editors slow when I'm designing a track a want to experiment rapidly.

I thought it'd be nice to have a simple language and a program that can convert it to a track on the fly, taking car of the boring bits such as adding the opening and closing bits of an highway or a banked road. The right next tile can often be inferred from context: a tunnel after a banked corner needs a ramp down first.

The syntax would look something like this:
start [ asphalt | dirt | ice ] < north | west | south | east >

[ n ] [ asphalt | dirt | ice ] [ straight | wide ( right | left ) ]

[ n ] banked [ corner ] < left | right >

[ n ] chicane < left | right >

[ n ] loop | cork [up] | slalom | tunnel | highway

And a snippet of track would look like this:

start west
3 straight
corner right
banked corner left
straight
jump
wide jump
cork up
tunnel

banked corner left would generate a banked ramp to the left, and a banked corner. Then comes straight, which means the program adds a banked ramp down, and a straight piece of asphalt. jump creates a ramp up and one down, wide jump does the same with an empty tile in the middle. cork up add a spiral ramp, and the following tunnel brings us back at ground level with a ramp down, and adds a tunnel. Etc, etc.

Make a change in the middle (e.g. add a stright) and the program would regenerate the track moving the necessary tiles.

I imagine a two pane editor, with the text area on the left, and the generated track on the right. When you are happy you can save the track, move to Bliss or another editor, and fill in the rest of the details.

Leaving it here for posterity, 'cause I'll never find the time to write it 🤷