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#41
General Chat - ZSC / Re: I built a Stunts-inspired ...
Last post by peterramirez - August 28, 2026, 06:09:30 PM
I forgot to include some screenshots, here are some:






#42
General Chat - ZSC / I built a Stunts-inspired game...
Last post by peterramirez - August 28, 2026, 02:34:21 AM
Hello everyone,
Long-time Stunts fan, first post. I hope this is the right place for it.
I played Stunts in 1991, in high school, and it never really left me. What got me
wasn't the racing, it was the editor. Building something absurd and then driving
it. Years later I showed the game to my son, and he got hooked on exactly the same
part. Watching him do that is what finally made me start building my own.
It's called OVERDRIVE. It's free, open source, and made with Godot. I want to be
clear about what it is: it is NOT a remake and it is not trying to replace Stunts.
The physics are my own arcade model, not a recreation of the original's. It's a
homage from someone who loved the thing.
What's there:
- A modular track editor with loops, corkscrews, a spiral helix, ramps, banked
  curves, overpasses, pipes, half-pipes, tunnels and crossroads, over terrain you
  can sculpt. Live connection feedback while you place tiles, undo/redo, and Test
  Drive without leaving the editor.
- Track-relative gravity, so the car sticks through loops and barrel rolls.
- Racing with AI, laps, checkpoints, ghost cars and medals. You can race any
  circuit in reverse.
- Replays with scrub, slow-motion and several cameras.
- Shareable challenges: a track plus your ghost lap plus a time, in one file. Send
  it to someone and they race your line on a track they've never seen.
- 14 tracks, 28 cars.
One of the tracks, Tres Marías, is the road loop around the neighbourhood I'm from
in Morelia, Mexico. Another is the city I live in now. Building the place you grew
up in as a track turns out to be a strange and lovely thing to do.

Windows & Linux download and source (MIT licence, CC0 art):
https://github.com/pedro-ramirez-suarez/overdrive/releases/tag/v0.1

**A note on antivirus warnings.** These builds are unsigned, and Godot games are a
known source of antivirus false positives — the executable ships a game engine
alongside a data file, which heuristic scanners sometimes mistake for a packer.
Two different things can happen:

- **SmartScreen** ("Windows protected your PC") — expected for any unsigned
  download. **More info → Run anyway**.
- **Your antivirus flagging the file itself** — rarer, and it may quarantine the
  download without asking. It is a false positive.
  [VirusTotal report](ADD_LINK_AFTER_UPLOAD) if you would like to check for
  yourself.

The game installs nothing, phones nowhere, and writes only to its own folder and
your save directory. If you would rather not take my word for it, the whole source
is in the link above build it yourself and you get the same game.


What I'd genuinely value from this forum, more than downloads:
1. Does the editor FEEL right? That's the part I care most about, and you are the
   only people on earth with the right calibration for it.
2. What's missing from the tile set? I know I'm short of pieces compared to the
   original.
3. Is there anything about how the original handled that I've obviously failed to
   understand?
Be blunt. I'd rather hear it.
And thank you for keeping this game alive for thirty-five years.
#43
Competition 2026 / Re: ZCT302 Through the Ages
Last post by Argammon - August 25, 2026, 07:34:04 PM
My original design goal was to fine tune the coefficients so that Way 2 is a few seconds faster than Way 1. In that sense Way 1 was meant to be a side quest - just like the car podiums.

To achieve that goal, I was planning to adjust the bonuses such that there is an 8% bonus point difference between the Carrera on the one hand and the Acura and the GTO on the other. That plan got spoiled by the ZCT301 results. 8)


#44
Stunts Chat / Re: Stunts WIKI
Last post by alanrotoi - August 25, 2026, 04:23:07 PM
The "Recent changes" link is broken: https://wiki.stunts.hu/wiki/Special:RecentChanges
#45
Competition 2026 / Re: ZCT302 Through the Ages
Last post by alanrotoi - August 25, 2026, 01:44:54 PM
Well, to beat somebody's lap after watching his replay isn't a hard task (and 20 years later! ;D ).
#46
Competition 2026 / Re: ZCT302 Through the Ages
Last post by Alain il professore - August 25, 2026, 11:21:57 AM
Hello my friends,

0110111 = 7
0111000 = 8
0100000 = space
1010111 = W
1001001 = I
1001110 = N
1010011 = S

Tree work, 7 columns binary code

Brain work wins.

Central tree formation meant to be a hourglass? It's a cup.

If you decode the cactus + palm tree formation on he lower left it reads :

 1010011 = 83
 0110111 = 55

binary code translates 83 to "S" and 55 to "7". Flip the S and it becomes a 2.

That's a 27. It relates to the 27 wins for Argammon thru the ages from 06 to 26.

But Argammon started at zakstunts in september 2001 and earned 6 wins from 2002 to 2004. GG for that career record, my friend.

But those are not the intended code for ice drawn characters "06" and "26": there's an easter challenge at Z302: we have to beat Ayrton's 1:21.05 with a slightly different track and a Porsche Carrera.

Good luck!
#47
Competition 2026 / Re: ZCT302 Through the Ages
Last post by HerrNove - August 24, 2026, 11:51:19 PM
I'm away from my Dosbox-equipped laptop these days, so I'll play with the track by doing some exegesis.

"79 vs 78": track ZCT079 was Default, while 078 was Brain Work. The right half of the track might be seen as Argammon's reinterpretation of Brain Work? but the left part is 067 as stated by Argammon himself.

Is the central tree formation supposed to be a hourglass? This would be consistent with the title. But what about the trees west of it?

For now, more questions than answers. Maybe veteran Zakstunters will be able to make more progress in the decryption.
#48
Competition 2026 / Re: ZCT302 Through the Ages
Last post by Argammon - August 24, 2026, 12:43:10 PM
The concept of this track is to add a brand new way (Way 2) to the spiral (Way 1) from https://zak.stunts.hu/tracks/ZCT067.

The simple rule is that it is not allowed to switch from Way 1 to Way 2 or vice versa. However, it is allowed to use dual-way switching within Way 2. The picture below shows some examples of what is allowed and what is not:

ZCT302.jpg

The dual-way switches indicated by the red and yellow arrows are not allowed. That's because one switches from Way 1 to Way 2 or the other way round. Note that the red arrow in particular cuts most of the track.

The purple arrows indicate allowed dual-way switches that occur strictly within Way 2.
#49
Stunts Reverse Engineering / Re: Reversing Grand Prix Circu...
Last post by Zapper - August 23, 2026, 08:04:11 PM
Another recent finding about sound and music modification on GPC:

https://youtu.be/LUjgzxsvFYA


Can this somehow be related to any previous post messages?
#50
Competition 2026 / Re: Cars and rules for 2027
Last post by Alain il professore - August 23, 2026, 04:41:55 PM
Hello my friends,

I think team points for every rider is a good idea.

Looking forward to next year championship.