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Herr Otto Partz says you're all nothing but pipsqueaks!

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#81
Competition 2025 / Re: Cars and rules for 2026
Last post by HerrNove - August 28, 2025, 01:28:16 PM
Quote from: Duplode on August 27, 2025, 11:35:12 PM
Quote from: Matei on August 27, 2025, 10:55:23 PMIdea: all cars available and no rules.

There is a way to make all cars available: set a fixed -100% coefficient to anything outside the 16-car list for the year. I'm not really joking: this might actually be a useful way to keep cars away from the competition proper while still allowing people to drive for fun with them.

I'd love to see that! But only if @dreadnaut can implement it without going crazy. I guess this would create many special paths in the code (e.g. you must not add the time to the car podiums, you cannot generate a car icon, etc.). You also cannot "just" set a coefficient, you have to ignore the time outright to avoid it skewing the diagrams.
#82
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 28, 2025, 01:11:41 PM
Quote from: KyLiE on August 28, 2025, 01:04:36 PMMy experience is the same.  Using the DOSBox settings that you recommend, I didn't notice any slowdown on ZCT288.  I tested this on an Intel Core i7 6700HQ and an i5 10300H.  What's your idea regarding the CPU configuration?  I know that you can change it in DOSBox using commands.  Is that it?

With the DOSBox keyboard commands you can increase or decrease cycles, but you cannot set the dynamic core which is key for top performance. DOSBox uses the dynamic core automatically for protected mode programs, but sticks to the normal core for real mode games, I guess for better compatibility. To force the dynamic core on old games like Stunts you have to edit the .conf file.

My idea is to provide different graphic detail levels so that people with different machines and levels of expertise can find a combination that works for them. I'll check if I can repurpose Stunts' options menu for this goal. Worst case I can instead provide different exes.
#83
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - August 28, 2025, 01:04:36 PM
My experience is the same.  Using the DOSBox settings that you recommend, I didn't notice any slowdown on ZCT288.  I tested this on an Intel Core i7 6700HQ and an i5 10300H.  What's your idea regarding the CPU configuration?  I know that you can change it in DOSBox using commands.  Is that it?
#84
Competition and Website / Re: Plaidoyer: Maintaining Fai...
Last post by HerrNove - August 28, 2025, 12:01:58 PM
Quote from: KyLiE on August 28, 2025, 05:22:33 AM
Quote from: HerrNove on August 27, 2025, 06:20:11 PMI am also not super happy of having wasted time to find a rules-sanctioned way to negotiate the slalom, just to see said rule changed two days after.

The slalom was a ticking time bomb at Race For Kicks that unfortunately went off during that race.  The rules were changed to make sure that it didn't happen again and to make it fair for the majority of the race.  We did the best that we could in that situation.  We like to make the competition as inviting as possible for newcomers, so rest assured, the rules won't be changing again anytime soon. :)

Sorry for that part: when I have complaints I use to raise them directly and not complain behind the back. I just wanted to use this as example of how having more rules tends to generate more of these situations. I understand ZakStunts had similar cases with dual-way switching and track splits neat the endline, so no tournament is safe in this respect.
#85
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 28, 2025, 11:53:01 AM
Quote from: KyLiE on August 28, 2025, 06:02:12 AMI really appreciate your work on this!  I just tested it and I didn't notice any issues, but you're right, the performance is significantly worse for the same amount of CPU cycles.  A prime example of this is that there is noticeable slowdown on ZCT288 at even 250000 cycles.  Still, removing the bounds on the camera zoom is a great addition!

Thanks for the quick feedback! If you have time, try to test it with the dynamic core using the settings I wrote. In my experience, it provides much better performance than using a fixed # of cycles, however high. On my mid-level laptop (Ryzen 7 5700U) it runs fluidly.

But I agree that it's also important to have a variant that does not require to edit the dosbox.conf file. I have an idea about that, that I'll try to implement in the next days.
#86
Competition 2025 / Re: Cars and rules for 2026
Last post by Matei - August 28, 2025, 09:17:30 AM
For the idiot who deleted my latest message: when I mentioned that people who finish in the shortest time (recorded by the game, that is) are considered to win is a stupid rule, I referred to this:

https://forum.stunts.hu/index.php?topic=4482.msg98492#msg98492

QuoteIf you really must know, I spent 6.5 hours trying to pull off a power gear lap with the Corvette.  That doesn't include the time I spent driving other cars.

Time to realise that I wasted too much time here too. Bye.

[edit]
Further reading, just found in an article published today.

https://trenduri.blogspot.com/2025/08/incrancenatii.html

Translation from Romanian:

QuoteI was sitting the past few days to think that we, as a people, have a characteristic that is radically different from other peoples: banter, humor. Honestly, I have never seen such an appetite for making fun of everything.
[...]
Mostly, this characteristic is essential in detecting non-Romanians.
[/edit]
#87
Stunts Related Programs / Re: LambdaCube 3D: a stunts li...
Last post by Duplode - August 28, 2025, 07:13:21 AM
Though the LambdaCube project did go dormant AFAIK, the Stunts tech demo subsists as the stunts package on Hackage. I have borrowed code from it a couple times  :)
#88
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - August 28, 2025, 06:02:12 AM
I really appreciate your work on this!  I just tested it and I didn't notice any issues, but you're right, the performance is significantly worse for the same amount of CPU cycles.  A prime example of this is that there is noticeable slowdown on ZCT288 at even 250000 cycles.  Still, removing the bounds on the camera zoom is a great addition!
#89
Competition and Website / Re: Plaidoyer: Maintaining Fai...
Last post by KyLiE - August 28, 2025, 05:22:33 AM
Quote from: Alain il professore on August 26, 2025, 10:10:38 AM@KyLiE is the only pipsqueak that could help us with hints on what you want to know, he is the only one who saw how to do it, and drove for a ZCT289 podium.

As far as I'm aware, I was the first person in our team to attempt a power gear lap with the Corvette.

Quote from: Alain il professore on August 26, 2025, 10:10:38 AMI'd love to know how much total time you invested @KyLiE once you had the informations needed to imitate the PG lap.

It was a team effort.  If you really must know, I spent 6.5 hours trying to pull off a power gear lap with the Corvette.  That doesn't include the time I spent driving other cars.  You seem to be insinuating that I blatantly copied @Argammon with little to no effort, but if you compare our replays, you'll realise that we both have quite different approaches to reaching power gear.

Quote from: HerrNove on August 27, 2025, 06:20:11 PMI am also not super happy of having wasted time to find a rules-sanctioned way to negotiate the slalom, just to see said rule changed two days after.

The slalom was a ticking time bomb at Race For Kicks that unfortunately went off during that race.  The rules were changed to make sure that it didn't happen again and to make it fair for the majority of the race.  We did the best that we could in that situation.  We like to make the competition as inviting as possible for newcomers, so rest assured, the rules won't be changing again anytime soon. :)
#90
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by HerrNove - August 28, 2025, 02:40:51 AM
Hello guys,

as you might have noticed in the last days I have been working on a new release of SuperSight. Here the main news:

* Reduced exe size by 70% thanks to @llm's work. More space for tracks and cars on your floppy!
* New rendering algorithm: shows up to 180 tiles and tries to scrape every byte of memory to depict as many polygons as possible.
* Removed the bounds on the camera zoom so that you can enjoy the scenes from up high.
* Extended debug infos (F5), including camera angles for easier comparison of given scenes.

The minus side is that the engine really needs CPU power, so I recommend you to configure DOSBox to go fast:

[cpu]
core=dynamic
cputype=auto
cycles=max

The mod works fine on my PC, but before releasing it I'd like to ask anyone interested to test it, so that while you are busy I can stay on top of this month's leaderboard for longer I can be sure that the new version runs on a wide range of configurations and tracks.

Here's a take on last month's track. You can find a couple of other views in my recent posts. Note that I chose the best angles, your mileage may vary.

You cannot view this attachment.

@Matei : if you want to try on your machines, I made it easier to reduce the computational load. Download the branch supersight-next, edit src/restunts/c/frame.c and decrease with the variables TILES_TO_DRAW_MAX and low_detail_priority_thresholds to your satisfaction.