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Herr Otto Partz says you're all nothing but pipsqueaks!

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#21
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by Cas - February 25, 2025, 09:18:14 PM
I enjoyed reading it as well. Makes me think I've never actually written about my programming in prose. Wish I had done it with Bliss.
#22
Stunts Reverse Engineering / Re: New mod: extended line of ...
Last post by KyLiE - February 25, 2025, 02:32:09 PM
@HerrNove, it's great to see that you've gone to the trouble of documenting the development of this.  Part 1 was a very interesting read!
#23
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 24, 2025, 11:31:17 PM
@HerrNove I think they do, especially when a map lends itself well to exploration -- thinking of ZCT268's triangle valleys now  :)
#24
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by HerrNove - February 24, 2025, 03:19:51 PM
Do people usually also go sightseeing in the maps, like in this case visiting the city districts far from the racing line? With SuperSight the experience would be even more pleasant, but also detract time that could instead be invested in optimizing out another 0.05 seconds...

In my TODO list there is a free-flight mode that would decouple the camera from the car, but whether I'll find time to work on it, is very unclear.
#25
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 23, 2025, 09:47:28 PM
These are all interesting theories (the musical notes one is a good idea for some future terrain, and the face one is quite astonishing!  :o ), but none of those things were consciously added. Something that was planned: the road pattern at the northwest is made of peaks on the horizontal plane, while the hill pattern at the southwest is also made of peaks, but in the vertical plane.

Other things I noticed after the race start: the start/finish line and the final corner are in the middle of the map. Also, the "eye" lake and the "headland" little hill are symmetrical relative to the "beach" line that goes behind the banked corner after the split:



These weren't planned either!
#26
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Frieshansen - February 23, 2025, 09:00:06 PM
When I duplicate the upper half of the Map and vertically mirror it to the lower half and then rotate everything 90° clockwise I can see a face  :)

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#27
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by alanrotoi - February 23, 2025, 06:01:46 PM
Musocal notes, maybe?
#28
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by dreadnaut - February 23, 2025, 01:13:50 PM
Is it just me seeing 8 bits encoded in these hills?

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#29
Competition 2025 / Re: ZCT283 - Shadowplay
Last post by Duplode - February 23, 2025, 01:57:57 AM
Quote from: Duplode on February 20, 2025, 04:13:47 PMTo achieve that, he can afford to lose no more than 29:43 of PTB time in the remainder of the race

Three days later, Alan's margin at midnight was 14:39, having been halved by the millisecond war.
#30
Stunts Forum & Portal / Re: Code organisation
Last post by Duplode - February 22, 2025, 05:57:21 PM
This is very good news! Besides easing collaboration, it also gives our shared coding a visible presence. The Restunts repository, in particular, should be useful as a reference for the various mod and project forks -- and also, bringing it there also moves it away from Bitbucket, which no longer looks reliable as a free host.