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#41
Stunts Chat / Re: Level/Track Creation
Last post by alanrotoi - November 23, 2023, 03:10:14 AM
The game has a track editor. Also there are some external tools like Bliss or Track Blaster. The tracks are saved with the .trk extension.
#42
Stunts Chat / Level/Track Creation
Last post by conalhughes - November 23, 2023, 02:44:02 AM
How can you create a new track to test and share with other players?
#43
Competition 2023 / Re: Guest articles 2023
Last post by dreadnaut - November 22, 2023, 02:32:30 PM
Yep, since they've become more regular frequent it's worth having a page listing them all. Oh, hello blog-like thing ;D
#44
Competition 2023 / Re: Guest articles 2023
Last post by alanrotoi - November 22, 2023, 11:40:36 AM
It would be cool to add a separated item to have them at hand or in the articles section.
#45
Competition 2023 / Re: Guest articles 2023
Last post by KyLiE - November 22, 2023, 05:04:38 AM
As far as I know, they only appear in the News Archive.
#46
Competition 2023 / Re: Guest articles 2023
Last post by alanrotoi - November 22, 2023, 04:05:52 AM
Where are all the race articles saved?
#47
Chat - Misc / Re: Association game
Last post by Cas - November 21, 2023, 07:32:32 PM
Hadfield (Canadian astronaut that recorded a David Bowie song in space)
#48
Stunts Chat / Re: Put this newbie in his pla...
Last post by dreadnaut - November 20, 2023, 08:57:37 PM
Sticking to the road (no shortcuts) I drove a fun 2'38". Thank you for the track ;D
#49
Chat - Misc / Re: Association game
Last post by alanrotoi - November 20, 2023, 12:28:28 PM
Hetfield
#50
Stunts Reverse Engineering / Re: The 'canned' spin out phy...
Last post by Daniel3D - November 20, 2023, 11:42:37 AM
Quote from: Niels007007 on November 17, 2023, 08:11:40 PMAt the other end, why would you 'mess'  with a 30 year old game.. Maybe my desire to just have a bit more feel of the 'limit' by adjusting this fake oversteer is silly, I can go back to my modern sim and tweak its physics..
Well understanding the mechanisms can help. But changing it is not a light matter.
For instance, there is a slight difference between left steering and right steering (referred to as the 'left corner bias") fixing this (or any physics) will make all past replays unplayable.

I did a tweak on purpose for a version that doesn't allow 'continue driving ' from the replay menu to differentiate the replay files. But that is about the extent.

Another available adaptation that makes it possible to design cars with different colours for the speedometer and tachometer needle is made so it's fully reverse compatible.

In the process of re-engineering and hopefully upgrading the game a bit. The spin out physics could be 'fixed' and Connected to a switch.
So that the legacy gameplay stays available. But we're not there yet.