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Physics investigations on Stunts

Started by Duplode, December 09, 2008, 01:05:09 AM

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Alain il professore

Demonstration: Using the "Subtile" Unit
Scenario
Imagine you are playing "Stunts" and need to navigate a course with various obstacles and jumps. Understanding distances in "Subtiles" can help you make precise maneuvers.
Step 1: Understanding the Units

1 Tile = 62.5 meters
1 Subtile = 6.25 meters (1 Tile divided by 10)

Step 2: Measuring Vehicle Length

Suppose your vehicle is approximately 6.25 meters long.
This means your vehicle is 1 Subtile long.

Step 3: Navigating Obstacles

You approach a jump and need to know the distance to the landing zone.
The distance to the landing zone is 18.75 meters.
Convert this distance to Subtiles:

So, the landing zone is 3 Subtiles away.

Step 4: Adjusting Speed

You need to adjust your speed to successfully land the jump.
Your current speed is 12.5 meters per second.
Convert this speed to Subtiles per tick (1 tick = 1/20 second):

Your speed is 0.1 Subtiles per tick.

Step 5: Successful Maneuver

Knowing the distance to the landing zone is 3 Subtiles and your speed is 0.1 Subtiles per tick, you can calculate the time needed to reach the landing zone:

Since there are 20 ticks in a second, 30 ticks equal 1.5 seconds.
You have 1.5 seconds to adjust your trajectory and successfully land the jump.

By using the "Subtile" unit, you can make precise calculations and adjustments, enhancing your gameplay experience in "Stunts."
It is reasonable to expect that genetic influences on traits like IQ should become less important as one gains experiences with age. Surprisingly, the opposite occurs.

Matei

Your message is off-topic, but anyway.

QuoteKnowing the distance to the landing zone is 3 Subtiles and your speed is 0.1 Subtiles per tick, you can calculate the time needed to reach the landing zone:

Doesn't work because the car in Stunts doesn't always move the same. Sometimes it goes straight up, sometimes it goes down faster. All the stuff that you propose is also not fun when playing with a game. However, try doing this with those calculations:

https://www.youtube.com/watch?v=MorjKK2fjxA

...or this:

https://www.youtube.com/watch?v=y9O-vxPD-Ek

Matei

So how small are the cars in Stunts?

Quote from: Duplode on December 09, 2008, 01:05:09 AMLancia, one of the shortest original cars, is 79 points long, which amounts to 15.8ft or 4.82m, surely much larger than the real car.

https://www.ultimatespecs.com/car-specs/Lancia/7660/Lancia-Delta-HF-Turbo.html

QuoteLength : 390.0 cm / 153.54 inches

4.82 / 3.9 = 1.2359, so the car was estimated to be 23.59% larger, therefore it's (4.82 / 1.947) / 3.9 = 63.5% of the size of the real car. The width of the road was overestimated to be 14.6 m instead of 7.5 m - 94.7% larger. The volume of the car is (63.5%)^3 = 25.6% of that of the real car. The other cars are probably also around there.

Matei

And about the speeds and the gravity. The speed to make a jump between 2 ramps is ~80 km/h in my game and ~100 mph shown by the indicator in Stunts (I tried with Corvette ZR1, I didn't check all the cars), which means 100 * 1.6 / 1.947 = 82.2 km/h, so about the same. When leaving the ramp at a low speed, the cars fall in ~2 seconds in both games, so the gravity is modelled well enough in Stunts.