News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

Delorean-DMC12 Back to the Future.

Started by Daniel3D, December 07, 2021, 10:39:39 AM

Previous topic - Next topic

Daniel3D

I've started work on the Delorean.

I want to release it with the updated stunts package (including the coloured needle mod)
I got the idea because i want to make stunts future-proof and try to get some attention on the game.

so, this will be the Special car for Stunts V1.1 Modification 1.1

Stunts Back to the Future.  8) 8)

The work is not presentable yet, so here some stock photo's.
I want to make the normal and the back to the future one both drivable through paint jobs.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)


Daniel3D

 :-\ worked hard on the base model, but I exceeded the maximum number of vertices...
Not by a awful lot I think. What was the maximum amount again?
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

Lol welcome to my painful World... 256 vertices and 256 polygons

Daniel3D

#4
here is a preview of the model so far.
236 vertices.. but no wheels,
need to trim just a little bit more. But im not sure i can add the back to the future bits..
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

Too much useless détails for the wheel arch. Remember that the render will be in 320x240 pixels upscale to 640x480

Daniel3D

Quote from: Ryoma on December 08, 2021, 09:56:23 PM
Too much useless details for the wheel arch. Remember that the render will be in 320x240 pixels upscale to 640x480
you are right, i had a lot more in the beginning, but I can save some there. And cutting the arch trough to body will save a few points as well.
I am thinking about losing the doors as well but add the black line over the door,,. 
That is for another day though,.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Daniel3D

Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)


Cas

That's looking good!  Try to get the car aligned so that the wheels remain all at the same distance from the centre. It's what Stunts handles more naturally. I should also work on a car myself. I would like to make something new from scratch.
Earth is my country. Science is my religion.

Daniel3D

The car is perfectly aligned. But I copied the wheels, have not placed them yet.
I also still have to make car 1 and 2.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Daniel3D

Alright.. some things happened.
Learned some things worth mentioning and had a dilemma to decide on.

First. When making a model completely in an external 3D editor like I did on this one you can experience issues.
In my case, polygons were turned inside out when importing the obj in stressed, and that resulted in glitchy weirdness.
I had a nice paint job, but i could not get the bugs out.

I solved it by importing the model in Carworks and give it autoshading. That runs fine in stuns, no weird stuff at all.
So i now have to paint again in stressed, but that is ok.

The other thing i am struggling with is the following.
The delorean is basically a boring and underpowered car by itself, and making just a back to the future paint job doesn't do that justice.
Also, the dashboard can not change with the paint job and that feels not right as well.
I decided therefore to make the back to the future edition. In the movie they used a Porsche Carrera for the engine (sound) and fx's of course.
I will base the performance on that, but a little tweaked to be more realistic to the car model.
i have the base model of the delorean . So I may create that car as well or publish what I have for others to use.,.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

Do the car as you want...if somebody is not happy, it's not tour issue.

Daniel3D

Quote from: Ryoma on December 13, 2021, 12:19:16 PM
Do the car as you want...if somebody is not happy, it's not tour issue.
Thanks. I will do that. I just wanted to inform everyone on my reasoning.
Edison once said,
"I have not failed 10,000 times,
I've successfully found 10,000 ways that will not work."
---------
Currently running over 20 separate instances of Stunts
---------
Check out the STUNTS resources on my Mega (globe icon)

Ryoma

It's art...no artist shall explain it's choices.