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New mod: extended line of sight

Started by HerrNove, January 27, 2025, 01:47:06 AM

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Duplode

Quote from: HerrNove on February 20, 2025, 02:36:28 AMThe first part of the writeup is online!

https://marnetto.net/2025/02/20/broderbund-stunts-1

What a great writeup, thank you! It's also a useful read for people getting to know Restunts -- I have added a link to it to the Restunts Wiki article. Looking forward to part 2 already!

P.S.: I also enjoyed finding out about the other "DSI". Gotta try it out, too!

HerrNove

#76
Quote from: Duplode on February 20, 2025, 03:33:04 PMP.S.: I also enjoyed finding out about the other "DSI". Gotta try it out, too!

I am not above cheap marketing tactics, and my inclusion of multiple links to my other magnum opus might have been not totally innocent ;)

Jokes apart, Stunt Island has a lot in common with Stunts. The big difference is the lack of a present-day active community. I guess that Stunts' much easier editor and its competitive nature helped to keep a sufficient number of people interested for 35 years.

Cas

I've finally had the time to try the mod on 4:00am from beginning to end and yes, there are point in the track when lots of things show on the screen at the same time and the mod barely slows down if at all. Of course it does requires more cycles, but very comfortable still. I made the track to be very full of scenery, but had never seen it that rich before :)
Earth is my country. Science is my religion.

Matei

This is a very impressive achievement but I think it shows the track about as "rich" as my version. You can increase the viewing distance if you want. The car moves properly too, not like in the original game...

Duplode

So, @Matei , here goes a general point. Broadly speaking, there are at least two kinds of Stunts-related projects, with rather different aims:

  • On the one hand, Stunts might be a source of inspiration, and possibly of game assets as well, to a new racing game, created according to the author's own vision. That's a valid and worthwhile goal.
  • On the other hand, Stunts itself might be reverse engineered and modded, be it for the technical challenge, for documenting the original game (perhaps even with an eye towards remixing it with other projects), or for the sake of compatibility with a 35-year history of playing, racing and modding. That's also a valid and worthwhile goal.

These are different high-level goals, and "solving" one of them won't "solve" the other. And that's okay! Progress in one front can still spur progress in the other, and projects of different kinds can cross-pollinate just fine. Comparing projects of different kinds as if they were trying to achieve the same thing, though, leads to an apples-and-oranges situation.

And now, back to our regularly scheduled programming.

Duplode

Quote from: Duplode on February 20, 2025, 03:33:04 PMI have added a link to it to the Restunts Wiki article. Looking forward to part 2 already!

Speaking of the Wiki, I was going to create an initial version of the SuperSight article to cover the red link, but it turns out you've already done that 👍

Matei

Thank you for calling the laws of physics "my own vision". A lot of people do that.