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SimCar laps on Stunts tracks

Started by Duplode, August 04, 2025, 03:49:39 AM

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Matei

Actually the kerbs in Stunts are holographic road indicators.

https://www.thesignchef.com/blog/holographic-traffic-signs

Whoever gets outside of the road should be disqualified and indeed Stunts shows very advanced technology, including cars with electronic damping so that they don't bounce after landing from a jump.

https://cartriple.com/bmw-electronic-damper-control-edc/

Matei

Quote from: Matei on August 20, 2025, 08:45:30 AMThe low detail models are close enough to the high detail models and in my game they were better for the contact model, with one exception

Actually around 5 exceptions, including the pipes and obviously the loop, where the high detail model wasn't usable either. Changing the subject, I attached 2 screenshots from track ZCT004. Any problem noticed?

Matei

#17
I attached a modified version of SimcarStunts, in which the input controls are saved for replays instead of the positions of the objects. Replays are saved in files in directory "replays" and I included 6 replays made by me, which can be loaded by selecting "6. Load" and typing "rep1", ..., "rep5". Replay "default" is loaded from the start. More details in "README.txt". Only executable file for GNU/Linux provided, besides the source code.