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SimCar laps on Stunts tracks

Started by Duplode, August 04, 2025, 03:49:39 AM

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Matei

Actually the kerbs in Stunts are holographic road indicators.

https://www.thesignchef.com/blog/holographic-traffic-signs

Whoever gets outside of the road should be disqualified and indeed Stunts shows very advanced technology, including cars with electronic damping so that they don't bounce after landing from a jump.

https://cartriple.com/bmw-electronic-damper-control-edc/

Matei

Quote from: Matei on August 20, 2025, 08:45:30 AMThe low detail models are close enough to the high detail models and in my game they were better for the contact model, with one exception

Actually around 5 exceptions, including the pipes and obviously the loop, where the high detail model wasn't usable either. Changing the subject, I attached 2 screenshots from track ZCT004. Any problem noticed?

Matei

#17
I attached a modified version of SimcarStunts, in which the input controls are saved for replays instead of the positions of the objects. Replays are saved in files in directory "replays" and I included 6 replays made by me, which can be loaded by selecting "6. Load" and typing "rep1", ..., "rep5". Replay "default" is loaded from the start. More details in "README.txt". Only executable file for GNU/Linux provided, besides the source code.

Matei

https://wiki.stunts.hu/wiki/Replay_file_format

Quote•    bit 0 : Accelerate
•    bit 1 : Brake
•    bit 2 : Turn right
•    bit 3 : Turn left
•    bit 4 : Gear up
•    bit 5 : Gear down
•    bit 6 : Ignored
•    bit 7 : Ignored

In the version I posted above:

bit 0: driving mode: 1 forward, 0 reverse
bits 2 and 1: 11 left, 00 no turn, 01 right
bit 3: acceleration
bit 4: brake
bit 5: handbrake
bit 6: rocket
bit 7: ignored

I replaced "float" with "double" which seem to work a little better, but at least car 1 still has problems. I will soon post on my site 2 versions which save replays in files, one with the method in the file downloadable from above and the other one with the positions of the objects. About bits:

https://www.pcgamingwiki.com/wiki/Category:Controllers_with_pressure-sensitive_input(s)

QuoteUnlike traditional buttons that are simply digital (0 to 1), pressure-sensitive buttons can detect differences in the amount of force applied to them.
[...]
For example, they can be used to control the acceleration and braking of vehicles,

No need for this in Stunts or my game.

https://gamefaqs.gamespot.com/pc/579127-stunts/reviews/94022

QuoteStunts is easily the best-controlling racing game ever to be released on the PC. The controls are responsive and their layout is perfect. Never once will anyone have to touch the "Controller Configuration" button because the ergonomics of these controls is downright amazing.