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Cars and rules for 2026

Started by dreadnaut, August 27, 2025, 08:52:30 PM

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Duplode

#15
Quote from: Argammon on August 29, 2025, 12:02:08 PMIs a fixed -100% coefficient sufficient to keep all the "cheat cars" at bay? I haven't tested them much so I am unsure how fast they really are.

Excellent question. The balanced bonus for PG Indy is somewhere near -30%, so let's round the coefficient to a nice 4/3. A -100% bonus amounts to a multiplier of 2, so the ratio between the driven lap times would be 2/3 for balance. The free/RH Default record with the Indy is around 30 s, while the time of a comparable lap with the Lada Niva Comeback is around 20 s. So yes, the fastest cheat cars might actually be competitive even with a -100% bonus!

(That said, if we were actually going to implement this, we might as well use -150%, or even have two tiers to distinguish cheat cars from the rest.)

Matei

Quote from: Duplode on August 31, 2025, 06:06:17 PMDo consider posting replays at ZakStunts just for fun;

Read the end of message here... from which I should have actually translated more, but I can give some of my other messages as example. Anyway:

QuoteYou don't have to care about scoreboard position or the car bonuses;

I don't care about scoreboard position or the car bonuses, I don't even care about the "races". Do I have to put links to the messages where I already wrote that?

Quotejust pick your favourite car out of the 16 and enjoy the ride.

I only have ~4 pairs of skates, but the rides are not very enjoyable because there's cars everywhere.

https://matei.one/osub.html

QuoteClearly, these killing machines have no business being used anywhere there are people around,

If we're referring to favorite games, Stunts is on the second place, here:

https://matei.one/idxscr.html

And it's not actually Stunts. Stunts is not interesting as a game, but has some other things made around it, especially by Cas. Otherwise I wouln't pay any attention to it.

https://wiki.stunts.hu/wiki/Cas

QuoteCas' most significant software contribution to the Stunts community is Bliss Track Editor,

No, his most significant software contribution is R5K_engine, which should be obvious. Besides, there was Track Blaster already and I hate "mouse-driven interfaces" anyway.

Matei

#17
Another thing. From the messages here I come up with ideas.

https://forum.stunts.hu/index.php?topic=4482.msg98413#msg98413

QuoteLike in Stunts, but not in my game.

Because the framerate is not fixed, but I fixed it to n frames/second and in the new version the replay is now like in Stunts, i.e. the input controls are saved at each frame, instead of the positions. I tested, it works, the replays will be saved in files and I'll post the version here when it's ready. I will keep the replays like they are now in the main version though, but I will use the new type of replays in Skunks, because the replay feature available in previous versions is currently missing there. The same kind of things happen with Wayland, btw. Wayland is a very good protocol for graphics and who knows? Maybe 50...60 years from now it will become usable.

Frieshansen

First of all: I joined here in 2021 because I had been observing the competition for quite some time and found it to be just right, and I still do. Apart from a few minor changes, the basic pillars have remained the same, and as far as I'm concerned, that's fine. I particularly like the car podiums as an addition.

When it comes to car selection, I was reminded of RidgeRacer on the PS1. There is a small overview of the most important features for each car:
You cannot view this attachment.

I would love to do something like that for Stunts, but unfortunately I don't have the time. We could perhaps overlay several of these diagrams to see which characteristics a car would need to have to make it a balanced choice. Here's a video showing what it looks like in RidgeRacer, but I'm sure many of you are already familiar with it: https://www.youtube.com/watch?v=qrY2eOG-N5g

Duplode

Quote from: Frieshansen on September 01, 2025, 04:58:15 PMWhen it comes to car selection, I was reminded of RidgeRacer on the PS1. There is a small overview of the most important features for each car:

This would be very fun to have! I remember having daydreamed with @CTG about a NFS-style display for our cars. Other neighbouring ideas: category and tier lists; Super Trunfo.