News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - taufan99

#1
Here's one that's very different from Stunts, but also challenging in its own.
You can also make tracks by using Paint, saving them under the BMP format, and convert them to the MAP format using the tool from the game.
#2
Thanks a lot! Yeah, I've realized since a few days ago as well.
#3
Quote from: Cas on April 23, 2024, 07:53:27 PMThe style of this track is very good, though, and as I said, we have raced long tracks before.
I'm aware of that. Either way, I didn't design the trick with any particular car in mind, so it's more of a skill challenge to me. Celica Integrale might be half-decent, though.
As well, feel free to take my tracks and consider which one(s) to use then.
#4
Quote from: Cas on April 20, 2024, 08:58:20 PM@taufan99, I made a small modification so the track could run and I tried it. I found it very entertaining, with changes between rally-like and more race oriented sections, so the style is good and compatible with OWOOT, but it's a little long. I recorded 5:13.25 on it with the Jaguar, NoRH, somewhat free-style. I'm uploading the replay. Depending on the car you're considering for the race, I'd say for R4K, it's best to do something in between 1:30 and 2:30. This doesn't mean we can't take it as it is anyway. We've had long races a couple of times!  8)  What car are you thinking of for this track?
Ah yeah, I admit I was kinda overboard doing the track, hence the name. For RfK I might give either a recreation of another Indonesian racing track or an original track with some consideration. Or I can give two (one for each category), but no promises.
#5
@Cas, what do you think of the Mecha-Kucha track? Do you think this is eligible for Race for Kicks, or should I make yet another one instead? Mandalika might be okay for use either way, but I'd be happy to hear from you, sooner or later.
#6
https://store.steampowered.com/app/2026450/Stunt_Derby/
Not sure if anyone else here is aware of this one, but the MMO feature alone interests me.
#7
@Duplode, thanks a lot for both the Mecha-Kucha track fix and your Mandalika demo run! I'll check these out soon.
#8
Excuse the double post, but felt like I might ask about this, as I'm trying to make a rather messed-up track (hence its name, mchakcha.trk, based on the Japanese phrase "mecha-kucha" with the meaning of "messed-up") with the aim of providing an "evil" kind of challenge. However, for some reason, my map just won't execute at all. Anyone know what might be wrong here? I've tried checking potential problems with Bliss' feature to no avail.
#9
@Cas I'm not sure if I'm the first one to discover this, but I found out that custom maps made on Bliss are compatible with the PC-98 port. Here's how I got to add my custom track there;
  • Download DiskExplorer from this page and extract it on a folder.
  • Run editdisk.exe and open the Disk B of the PC-98 port.
  • Import your custom track(s) inside it. Keep in mind that since floppy disks have a limited size (IIRC it's 4 MB), you can only import several files before you hit the limit, but you should be able to import lots of tracks because each is about 1 KB in general.
  • Save the change and close DiskExplorer, or else the emulator (in my case, Neko Project II 21/W) will refuse to detect the disk image.
  • Load both disk images on your emulator, and presto! You can now play your custom tracks on the PC-98 port.
#10
Quote from: Cas on April 08, 2024, 08:50:28 PMIf you enjoy track making, we can find a slot for one of your tracks to be in a race. In ZakStunts, we normally reserve these slots at the beginning of the year, so they're all taken this time, but in Race For Kicks, we still can make it. Only you have to take into account it's OWOOT (see https://wiki.stunts.hu/wiki/OWOOT) when designing the track. In live races, maybe, you could also get to post a track, although those are special too.
I'll consider, but no exact promises as I've also been busy modding other games, alongside real-life responsibilities and such. Sounds like an interesting challenge, though, if not a bit complicated (due to the jumps and bumps in track variations that I know of).
#11
Quote from: Spoonboy on April 05, 2024, 07:47:59 PMThere are ways to get around some corkscrews (but not the one on the current ZakStunts track ZCT272! ;) ).
Details on @Overdrijf's video tutorials.

Maybe an invisibridge, where you jump and drive outside the raised straight before the cork starts. But I don't think this is possible here, as the cork is at the end of a long raised section that turns a corner. You can push through the Cork wall, but this is very slow and takes a lot of RH.

I am a fan of banked roads. Not sure if they can be placed over water like this. @Overdrijf?
Having got back to editing the track again, I just realized that what I meant by "corkscrew" earlier was supposed to be a half-pipe. D'oh!
On the other side, I'm learning more as I'm trying other custom tracks as well.
#12
Thanks for the kind words everyone!
I was thinking the track might be a tad too flat because: a.) it's based on a real track, and b.) I still don't have the thorough expertise to fully unlock the potential of Stunts, but it seems like my first effort isn't half-bad.
As for the corkscrew, yeah, I included it because I wanted to put some more challenge, but since it's a bit too hard, I guess I gotta replace it with something else of similar challenge but less mean-spirited (banked roads on top of water maybe?).
#13
Quote from: alanrotoi on April 04, 2024, 07:08:12 PMHi! I'll give a try! Where are you from?
I'm from Indonesia, and the track in question is based on Mandalika International Circuit.
#14
Greetings! I'm a new guy who only recently found out about Stunts.
Out of curiosity, I decided to make a map based a real track of my country with a few twists of my own.
The thing is, I'm new to Stunts and feel like I could do with some critics and suggestions to better up. I find that the track especially feels rather flat, but that could be because it's based on an actual track instead of fully using all of the game's potential (which I currently lack the more thorough knowledge).
I've tested the track from the start to the finish, but given my lack of skills, the furthest I could reach so far is the northwestern CCW spin part without crashing my car but I'd like to hear from others about it.

Thanks in advance!