Hello all!
It's time already for our next live race, and we're getting a little experimental with the rules. Welcome to the Rallycross Regionals. Prepare to have your memory tested as well as your driving skill. The rules for Stunts Rallycross are below, but first there is the order of picking the date.
Update: we picked Saturday October 21, 12:00 GMT.
Because my own evening as your host is blocked unfortunately the "Saturday afternoon in South America, late Saturday in Europe, early Sunday in Australia" option won't be contending. This means that we can pick between driving on Saturday at 12:00 GMT or Sunday at 12:00 GMT.
This should match with the following schedule, but be adviced that this weekend is very close to the usual dates for switching out of daylight savings time, so triple check when 12:00 GMT is for you!
• 09:00 Buenos Aires, São Paulo
• 14:00 Amsterdam, Budapest, Rome
• 22:00 Brisbane
The Rallycross regionals will consist of 3 races, on 3 tracks, with 3 different cars (or sets of cars), all of which will be revealed over the next two weeks.
But let me reveal the first track to demonstrate the principle. Somewhere hidden in a Finnish forest lies a track known only as Local Lap. We will race on it using... oh Otto so many new cars... any car from the tier 1 muscle car pack by Alan Rotoi, the Plymouth Superbird, Dodge Charger or Pontiac GTO. Driver's choice.
You cannot view this attachment.
(The track will receive a last minute visual modification by a randomly selected participant, something you can see from the road that prevents pre-recorded replays from entering. In this case hopefully not a pine tree.)
Stunts Rallycross rules:
In Stunts Rallycross you have 8 minutes of real world driving time to finish a 5 lap race. Laps 1 through 4 are ended by driving through the tunnel, lap 5 is ended by going across the finish line, finishing the race. At least one of these 5 laps must be a joker lap, using the longer way around. The joker lap will always start by going straight at a large split. There will never be another point in the track where you can make the same choice.
The winner of a race is the fastest valid drive measured in total ingame time (driven + penalty). Given that most of these live races become videos now I don't think we really need to confirm validity during the event, as an invalid lap would get caught eventually, but a run is valid if:
1 it's 5 laps;
2 at least one lap is a joker lap;
3 there was no dual way switching*;
4 It was posted within 8 minutes of the race start;
5 It was driven on the version of the track with the last minute visual modification;
6 The finish time and penalty time are confirmed. Finish time will usually be the replay length minus one second. A replay with a delay of shorter than one second is legal, as long as the actual finish time is stated correctly.
*for now at least, a future change could be that any lap that starts by choosing the joker lap counts as the joker lap.
(End of Stunts Rallycross rules.)
Each race of course has its own winner, but the Rallycross Regionals will also feature an overall podium. Contenders will be ranked on total in-game time (driven + penalty) across all three tracks.
Practicing the tracks is allowed, pre-recording runs is not.
It's time already for our next live race, and we're getting a little experimental with the rules. Welcome to the Rallycross Regionals. Prepare to have your memory tested as well as your driving skill. The rules for Stunts Rallycross are below, but first there is the order of picking the date.
Update: we picked Saturday October 21, 12:00 GMT.
This should match with the following schedule, but be adviced that this weekend is very close to the usual dates for switching out of daylight savings time, so triple check when 12:00 GMT is for you!
• 09:00 Buenos Aires, São Paulo
• 14:00 Amsterdam, Budapest, Rome
• 22:00 Brisbane
The Rallycross regionals will consist of 3 races, on 3 tracks, with 3 different cars (or sets of cars), all of which will be revealed over the next two weeks.
But let me reveal the first track to demonstrate the principle. Somewhere hidden in a Finnish forest lies a track known only as Local Lap. We will race on it using... oh Otto so many new cars... any car from the tier 1 muscle car pack by Alan Rotoi, the Plymouth Superbird, Dodge Charger or Pontiac GTO. Driver's choice.
You cannot view this attachment.
(The track will receive a last minute visual modification by a randomly selected participant, something you can see from the road that prevents pre-recorded replays from entering. In this case hopefully not a pine tree.)
Stunts Rallycross rules:
In Stunts Rallycross you have 8 minutes of real world driving time to finish a 5 lap race. Laps 1 through 4 are ended by driving through the tunnel, lap 5 is ended by going across the finish line, finishing the race. At least one of these 5 laps must be a joker lap, using the longer way around. The joker lap will always start by going straight at a large split. There will never be another point in the track where you can make the same choice.
The winner of a race is the fastest valid drive measured in total ingame time (driven + penalty). Given that most of these live races become videos now I don't think we really need to confirm validity during the event, as an invalid lap would get caught eventually, but a run is valid if:
1 it's 5 laps;
2 at least one lap is a joker lap;
3 there was no dual way switching*;
4 It was posted within 8 minutes of the race start;
5 It was driven on the version of the track with the last minute visual modification;
6 The finish time and penalty time are confirmed. Finish time will usually be the replay length minus one second. A replay with a delay of shorter than one second is legal, as long as the actual finish time is stated correctly.
*for now at least, a future change could be that any lap that starts by choosing the joker lap counts as the joker lap.
(End of Stunts Rallycross rules.)
Each race of course has its own winner, but the Rallycross Regionals will also feature an overall podium. Contenders will be ranked on total in-game time (driven + penalty) across all three tracks.
Practicing the tracks is allowed, pre-recording runs is not.