Stunts Forum

Stunts - the Game => Stunts Questions => Topic started by: stanceboyCZ on July 16, 2025, 08:44:54 AM

Title: how tf does pgarage works?
Post by: stanceboyCZ on July 16, 2025, 08:44:54 AM
I'm pretty good at PC and some file things, but i can't figure how to use pgarage. I have the game on E: drive, i tried it how it manual said. I'm pretty unpatient and have meltdown when i don't know something. And i'm not sure if there's any way to exceed the max cars limit or what's the purpose of pgarage. Can someone tell me how the hell is it supposed to work? Thanks alot.
Title: Re: how tf does pgarage works?
Post by: HerrNove on July 16, 2025, 12:30:13 PM
Maybe @Cas can help. Pinging him.

I have never tried the program and cannot give specific hints, but the idea is that Stunts only allows you to have a limited number of cars (32 I think), so if you want to use more of them you need to move the files in and out of the game's directory, making sure that you never use more than 32 of them at the same time. Pretty Garage allows you to do that in a GUI instead of managing the files manually.

There is a Wiki with links, but asking in this forum is usually the best way to get help.

https://wiki.stunts.hu/wiki/Pretty_Garage

P.S. Probably a silly question, but have you made sure to remove the `#` character before the line `stunts=E:\games\stunts` ?
Title: Re: how tf does pgarage works?
Post by: Duplode on July 16, 2025, 01:11:41 PM
Welcome to the Forum, @stanceboyCZ ! @HerrNove is right about both the 32 cars limit and having to remove the # from the start of the stunts= line. You should also create a garage subdirectory in your Stunts folder (that's where your extra cars will go), remove the # from the first garage= line in the configuration file and change the path there to specify it, so that it'll look like this:

garage=Main Garage|E:\GAMES\STUNTS\garage

That should be enough to get Pretty Garage to work. (If not, let us know!)
Title: Re: how tf does pgarage works?
Post by: stanceboyCZ on July 16, 2025, 07:52:44 PM
ï've thought that the hashtag symbol was supposed to be in there
Title: Re: how tf does pgarage works?
Post by: dreadnaut on July 16, 2025, 08:21:01 PM
Quote from: stanceboyCZ on July 16, 2025, 07:52:44 PMï've thought that the hashtag symbol was supposed to be in there

Ouch, the hash means "This line is a comment, ignore it" !
Title: Re: how tf does pgarage works?
Post by: stanceboyCZ on July 16, 2025, 10:01:36 PM
I was trying to write the directory where i have the game and it doesn't work. And how does secondary garage works?
Title: Re: how tf does pgarage works?
Post by: alanrotoi on July 16, 2025, 10:05:07 PM
try:

cd games
cd stunts
md garage

Old DOS fashion always works.
Title: Re: how tf does pgarage works?
Post by: HerrNove on July 16, 2025, 10:26:58 PM
You are using Linux-style separators (/) for a DOS path, which likely requires Microsoft-style separators (\). Also, "secondary" seems too long of a name, DOS only supports up to eight characters.
Title: Re: how tf does pgarage works?
Post by: stanceboyCZ on July 16, 2025, 10:43:54 PM
it says it cannot be written, maybe i am dumb
Title: Re: how tf does pgarage works?
Post by: Duplode on July 16, 2025, 11:32:28 PM
Looking at the screenshots, I think I see the problem: you are running the DOS version of Pretty Garage (pgarage.com) on DOSBox, while the E: paths in the config file are the "real" Windows paths (rather than the paths in the emulated DOSBox filesystem). The easiest solution, then, should be using Windows version (pgarage.exe) directly from Windows instead. (The DOS version could be made to work, but you'd have to change the paths to how they appear within DOSBox.)