Quote from: Duplode on October 27, 2008, 06:58:09 PMAdded both features in SVN, although this can already be done with existing 3d modelling software...Quote from: CTG on October 27, 2008, 09:42:11 AM
Only an idea for Stressed innovation: to make the car edition faster, it would be cool to have a special duplicating option which converts the new polygon to inverse X coordinates.
On that same line, one addition I'd propose would be vertex reordering in polygons, so it would be easier to flip their faces. Anyway, both major recent changes - culling data displays and weld coexisting vertexes - were really useful and help a long way in making Stressed a capable 3D editor for Stunts shapes, in particular for testing and experimentation.
Quote from: Duplode on October 27, 2008, 06:58:09 PMHm, are you sure? It doesn't look like I reversed the change...
Just one small thing, Dstien: it seems you inserted back that 49x line on shaperesource.cpp which (tries to) export wheels as lines. Could you please revert it to r35 behaviour? Thanks in advance
Quote from: Duplode on October 27, 2008, 06:58:09 PMThank you! I'll need a little more time to digest it and do some experiments. I think we'll fully solve the mystery in time for Zak's submission deadline.
Now, on to further experimentation: after a lot of head-scratching, I have a reasonable, semi-functional, theory on how the four culling bit sets work.