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Messages - Kubby

#1
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 16, 2013, 09:33:43 PM
OK, so the rest of the dash is done. Now, I'll start making the rotated versions of the steering wheel. Thanks to having a separate file with steering wheel in separate layer, it shouldn't be that difficult.

EDIT: Forgot about the attaching the progress...
#2
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 15, 2013, 08:57:58 PM
Well, I've made 8s one pixel taller, but 40 is kind of beyond my pixelart skills to make more legible in given space.

However, there is some progress...

#3
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 15, 2013, 04:21:45 PM
OK, I'm done with the gauges, I think. Tell me, are the digits legible enough?

#4
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 13, 2013, 01:40:34 PM
Ok, so after some tedious repainting job (or is there some more or less hidden way or recoloring all the polys with one color?), I began working on the dashboard. I have the layout in mind and basic outline already, not it's time for all the shading, etc. I will got for more traditional gauge layout, as the retro-styled original layout would be:
1. Impossible to recreate with fixed center point in Stunts.
2. Pretty illegible in low resolution.

As you can see, the steering wheel (the middle position, that is) is pretty much done.
#5
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 11, 2013, 05:52:11 PM
Quote from: CTG on October 11, 2013, 09:04:00 AM
In Stunts world, it is definitely slow. :D

Not slow enough to give it any extreme tuning.
#6
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 10, 2013, 10:22:28 PM
Quote from: Duplode on October 10, 2013, 08:27:43 PM
You can't go beyond 255 (a single byte is used for polygon indices).

I see. Taking this into account, I've created a new car0 model, with 144 polies, mainly adding some details, and adding curvature to front windshield.

Quote from: CTG on October 10, 2013, 10:06:28 PM
What kind of specifications would you like to give? As far as I see, the real Abarth is quite a slow car...

Well, I'll first start with stock stats and then tune it a little bit to be on par with Lancia. Oh, and I won't try to simulate lack of lower-gear traction in more powerful FWD vehicle.
#7
Custom Cars with Stressed / Re: [WIP] Abarth 500
October 10, 2013, 03:36:38 PM
OK then. What would be the appropiate poly count for car0? Is 335 okay for showroom performance?
#8
Custom Cars with Stressed / Abarth 500
October 09, 2013, 09:28:17 PM
Ok, so it's my first Stunts mod project. As I'm more of artist background, I decided to go for the car1 model first. It's got more polies than the original models (133, to be exact), I hope it won't be a problem. Now, I'll go for car0, and then, after making different paintjobs, car2 model and those debris thingies, I'll start drawing the dashboard. (I'll leave the res file for the end)

3D: Done, not tested yet
2D: In progress
Statistics: Not started.