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Messages - Byproduct

#1
Stunts Related Programs / Re: Stunts Dynolab
October 31, 2026, 03:05:37 PM
Cool, testing cars is fun, I'll give these tools a try!

Somewhat on the topic - did you know the showroom charts are based on actual simulation? I didn't! I always assumed they're just random fluff that don't correspond to the game (just like the text next to it). But when I saw the playstunts code it turns out they're based on simulation using the game engine! Originally they're not very large but they can always be expanded.




#2
Stunts Related Programs / Re: Stunts Online
October 30, 2026, 12:44:56 AM
Replay-focused update today.

In the track menu, you can click the videocamera icon to enter a replay mode. There you can simultaneously view, for example, everyone's top attempts or all of your own attempts in the selected track (including crashes and persistent debris for some mayhem). Then fly freely around like a first-person game using WASD+mouse, and save the replay into a video file.

Here's 650 attempts in one track, for example.
#3
Stunts Related Programs / Re: Stunts Online
October 24, 2026, 06:17:11 PM
Thank you.

In a happier note, there's a big editor/track update. Go unleash your creativity. :)

New things include tunnels through terrain, "cliff" tool for vertical drops, elevated roads at any height, snow and ice terrain, sloped variants of some stunt blocks, and much more. Hoping to publish some new tracks showcasing some of these new features next week.
#4
Stunts Related Programs / Re: Stunts Online
October 22, 2026, 05:39:15 PM
Quote from: dukenukem on October 22, 2026, 05:17:35 PMThe difference that 3 years ago the AI was not that advanced that someone could just say "Re-enable RH in this client" and in 15 minutes it's there.

Stunts Online doesn't accept RH replays. You tried submitting them earlier, were easy to detect and your replays and accounts were deleted within the same day. You can now stop going on about this topic, your point was already understood 2 forum pages ago. Everyone is already aware of AI.
#5
Stunts Related Programs / Re: Stunts Online
October 22, 2026, 04:12:01 PM
The SO rules are available in-game. So far we haven't had the need to make them more complicated than this. Discord is a good place for discussion if any of this needs clarification, but it probably doesn't.

#6
Stunts Related Programs / Re: Stunts Online
October 22, 2026, 03:09:42 PM
With all this talk about cheating, it's again worth stressing that so far, Stunts Online has had no significant trouble with cheaters. We've only received a few  modified replays (I'm guessing by mr. nukem here), and these were automatically flagged and easily deleted within the same day. Besides that, hundreds of people have been playing fair and having fun, and admins have no doubts about the authenticity of Marco or the other top drivers.

I'm not saying the site is bulletproof, but I am saying that the cheating scenarios imagined in this thread have not actually manifested in reality, so far.
#7
Stunts Related Programs / Re: Stunts Online
October 22, 2026, 01:21:49 PM
Quote from: dukenukem on October 22, 2026, 11:12:50 AMAsk Marco about it.

:D So you envy Marco's current top position in the Stunts Online championship. Here's how to get there:
[X] You tried asking Claude to send modified replays for you - that didn't work
[X] You tried crying at the forums - that also didn't work

Next,
[✓] Try practicing and getting good at the game. That might actually work!

The most efficient path is to not waste time on points 1 and 2, but go directly to point 3.
#8
Stunts Related Programs / Re: Stunts Online
October 21, 2026, 01:31:06 PM
Quote from: Alain il professore on October 21, 2026, 08:46:00 AM2. DELETED previous results of the default competition without any warning.

Results of one track (default.tr2) were erased only. A player discovered and reported a large shortcut, and we blocked it and wiped the scores because the track changed.

We generally don't mind if people find small skips or shortcuts (although we try to avoid these in map design), but if someone manages to bypass large portions of the track without penalty time, then we may edit the track. It's most likely to happen to the original tracks that are yet unedited (joes, cherris, helens), but could happen to any track.

I'm not going to spam all feature updates here, but check the feature updates section of the page from time to time - for example, curved and sloped tunnel sections were added recently and you can now play with mobile devices too (on-screen keyboard).

I also encourage the track makers among you to take a look at the new track editor. :) The best and/or most creative maps will be added to the "community" map rotation for everyone to play. Yesterday there was a total of 1876 time trial attempts.
#9
Stunts Related Programs / Re: Stunts Online
October 20, 2026, 04:15:57 PM
Quote from: dreadnaut on October 20, 2026, 02:29:56 PMThank you for letting us know about it @Byproduct, don't feel like you need to reply to everything here.

Thanks, that's a good way to go about it from now on!

I do still want to mention that there is no problem with scores on the site. It was merely a weak score hacking attempt by the above person, just one of their multiple antics in an attempt to waste my time. I don't even know them – some people just can't stand the idea of others having fun I suppose. 🤷

But, such scores are automatically flagged and easily removed, so there is no issue really, and no need to discuss it further. And you're right, for any actual bug reports, discord is a better place.
#10
Stunts Related Programs / Re: Stunts Online
October 19, 2026, 09:15:16 PM
Alain: if you prefer to play Stunts the original way, for that you have ZakStunts right here! And playstunts too. Reinventing that wheel would be pointless. :)

Stunts Online is for playing with the new features.
#11
Stunts Related Programs / Re: Stunts Online
October 19, 2026, 12:41:58 AM
Quote from: dreadnaut on October 18, 2026, 11:05:39 PMThe last car in the distance flying straight up made me laugh out loud, thank you 🤣
The Stunts physics lend themselves for some great TV. :D


Also, community tracks are now available!

You can submit your tracks in the track editor. If accepted, they will be in the community folder for others to play.

Community tracks award championship points like other tracks, but points are counted only from tracks that are currently in game. New community tracks are periodically added and old tracks taken out.


1478 time trial attempts were made yesterday (including quick restarts).
#12
Stunts Related Programs / Re: Stunts Online
October 18, 2026, 09:08:10 PM
Quote from: Alain il professore on October 18, 2026, 08:35:23 PMHello my friend,
I see one or two things that would be of interest to me in this project, which you haven't thought about:
Live multiplayer races, easy to set up, open to participants from all over the world (ping issues will haunt that one), with automatic rankings and statistics.

The ability to upload my own replays, played on the same track, and to shoot a video of the race featuring multiple car ghosts.

Upload a replay, race against the ghost, and download the resulting replay.

Split races into two separate categories: "no skip" and "skip", with the choice left to the racer to tag their own race in either category, and to prevent their ghosts from being viewed by others.

On a side note, I will be staying with the original tracks and will not play the mods that are mere simulacra of the original 1990 Stunts that have become a totally different game. I hope I can still play the original Stunts on your website.
Finally, there is a problem with loading gazillion of ghosts: it takes one hour to load 37 ghosts.

I wish your project a vision, a spine and a heart.

Yours, Alain il Professore.


Hello Alan, thanks for the feedback! Here are my thoughts:

- Simultaneous multiplayer is in the to-do list, but not trivial to implement, so it will take time.

- Uploading own replays is not possible. We have our own track and replay format for the new features, and we only allow replays recorded with the Stunts Online client to keep the competition fair.

- We aim to design tracks so that large skips are not possible. We can do that thanks to the new track format. Besides that, we don't have rules on how to drive through the track and don't intend to make a skip vs no-skip split. If completely outrageous skipping is detected we can edit the track accordingly to prevent it (by e.g. placing a barrier).

If you prefer the original game more than the new features in Stunts Online, then there are better options: playstunts, dosbox, etc. Stunts Online was made to take the game to some new directions. :)
#13
Stunts Related Programs / Re: Stunts Online
October 18, 2026, 03:24:45 PM
Quote from: Byproduct on October 18, 2026, 01:13:05 AM
Quote from: Victor Narl on October 14, 2026, 02:57:50 PMA new elements for tracks are really cool! I also suggest add the ability to create trick elements in the custom track editor not just on asphalt but also directly on dirt or ice surfaces (for example, it would be cool to see slalom on ice or dirt). This would be a real breakthrough in track construction and would take the game to a new level!

Added dirt and ice variants of intersection, highway, tunnel and slalom blocks.

Now also corkscrew, pipe, banked roads, solid elevated road, elevated corner and corkscrew blocks in dirt and ice versions. Unsure if it makes sense to place these in any track, but they were easy to implement after the other variants, and variants don't take any space in the UI, so why not.

Also implemented cars as scenery blocks, and other fun stuff.
#14
Stunts Related Programs / Re: Stunts Online
October 18, 2026, 09:25:41 AM
Quote from: dukenukem on October 18, 2026, 05:52:49 AMYou mean 10 more seconds for an LLM?

No.