Here is my take:
Early daysI first met Stunts in 1996 or thereabouts, when I was seven. At home, we had a 100MHz 486 since late 1994, and my father would regularly exchange floppies with other PC users in the school he worked at. One day, he came home with a floppy auspiciously labelled "AUTOPISTA" that contained, along with a few other disparate things, Stunts 1.0. I loved cars and motor racing from a very early age, and I enjoyed making up city grids and racing tracks with pen and paper, and so I was instantly fascinated by the game. Stunts sessions quickly became a favourite pastime for me and Yves, the neighbour next door and my inseparable buddy back then. Yves was a very competitive kid, but such was the magic of Stunts that it got to suspend that: instead of hotlap competitions, we'd just design
our crazy tracks and then take turns playing driver and copilot while trying to survive them (and/or laughing at the absurd crashes).
More than meets the eyeI found out there were websites about Stunts in 2002, around the time I came back to the game after a longish hiatus. That quickly made me aware of many things I had overlooked as a small kid (I'm not even sure I knew about powergear before). In particular, there was a lot of fun to be had in trying out the myriad track design tricks described and demonstrated in Luke's site.
Becoming a pipsqueakCompetitive racing was not a huge draw for me in those early years. Still, I was curious enough about the online contests to drive a (never submitted) lap on Z40, and to send
a couple replays to Alan's 4DSL (which never reached the scoreboard -- I guess they were illegal in some way). Back then, I was extremely shy and self-conscious, not to mention very busy (I spent most of 2004 preparing for university admission exams), and so I didn't stick around. Another hiatus would follow.
I picked up Stunts again in 2007. While thinking about torque curves of real cars, I remembered that Car Blaster made it quite easy to tune Stunts cars, so I figured I could use it to perform some virtual experiments. That didn't really work (not enough was known about
the physical model back then), but the fire was rekindled. One of the first things I did was to pay a visit to Kalpen. As luck would have it,
the first race of the 2007 Kalpen season had just begun, so I felt like "why not?", and sent a replay. Soon enough, I found there was a lot to learn (being up to that point for a mildly-mannered auto gears BB 1.0 driver, I knew little about shortcuts and Stunts-specific driving technique), and that I felt at home in the community. And here I am, eleven years later
Running a competitionIn the mid-to-late 00's, starting your own Stunts competition was a natural step in the evolution of a Stunts pipsqueak, and, I would add, an integral part of Stunts' gift economy. My first brushes with contest management happened thanks to
JACStunts, a blossoming Brazilian community which used to gather at the now defunct Orkut social network. Not long after I joined, though, a silly argument escalated up to the point the manager quit his own contest, and the site admin took his ball and went home, taking the site offline with no warning. The remaining pipsqueaks were left to pick up the pieces, sharing the tasks needed to restart the contest. I used what I had learned in the international community to write a set of rules and help sorting out interpretation conflicts about them.
The freedom to make up your own rules being part of the charm of Stunts, I always cheered for and tried to participate in competitions with alternative rules. In mid 2009, with Paleke's WSC having been unfortunately discontinued a while ago, there was an opportunity to step up and try to keep OWOOT racing as a going concern. The result was
The Southern Cross Stunts Trophy, which was successful, if short lived in all of its five races. Perhaps some day there will be a second season, though if that ever happens it is likely to morph into a NoRH with shortcuts competition.
Stunts hackingOne nice thing about being a Stunts driver who likes to code is that Stunts is a perennial source of inspiration for hobby projects. I joined the community shortly after having my first experiences with programming, and not long before
the major reverse engineering breakthrough in 2008, and so I was able to help grow the knowledge about Stunts' internals, and to build a few things with it. In terms of software tools, the one I have written that I'm happiest about is
Stunts Cartography. I definitely need to make up some time for adding a few extra features to it!
My one regret when it comes to Stunts hacking is not being all that successful in converting my assembly reading efforts into more effective and tangible contributions to the restunts project. My latest attempt to do so went up in smoke (
literally). There might still be time for that, though...
I would like to know if there's a topic or a graphic with the different competitions in choronological order or a history of how each formed, when and by whom.
The Chronology article in the wiki is a good starting point.
On your broader point, the Wiki is also meant as a repository of community lore, so expanding it with historical notes is definitely welcome, be it through first-person accounts or by digging into the depths of the forum or of the Internet Archive.