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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - dm_s1e6

#1
Ah, of course I couldn't stop myself from looking into it, and see - it was easier than expected. :)

Release Notes for this update:
- BGI driver now linked into the EXE
- Maximum amount of cars in garage increased to 32 (from 30)
- new hint regarding accuracy added to the engine screen
- more helpful RPM lines added to the RPM/velocity graph
#2
Thanks for the link, much appreciated. I'll be on the road most of next week, so there's no hurry at all, and then I'll look into it next weekend.
#3
Oh, that (including the BGI driver) is a good point! If you could point me to a howto, I'll gladly do the job.

(The online help states that one has to link the driver and register it, but the RegisterBGIDriver source code snippet seemingly only explains how to register a driver that is present in the file system...)
#4
Hey again,

simply because I needed it: Here comes a very small DOS program that updates a first HIG file with relevant entries from a second HIG file.
Entries in the second file that are binary duplicates to entries in the first file will be ignored, thus allowing the proper merging of two HIG files that share a common past.
If entries from the two input files have identical time values, the entry from the first file ranks higher (in other words, the tool preserves local records over imported records).

By the way, is it still true that nobody has revealed the meaning of the four bytes at offset 38 (dec) of each HIG entry?

Cheers
dm_s1e6
#5
Hi folks,

there may by now be more car editors than cars for Stunts, but what the heck:
I want to share this tiny tool with a community that provided me with some much-desired, missing information on RES file parameters.
Please find attached a DOS-based car manager/editor that took me back 20 years.
See the included README file for details.

Kind regards
dm_s1e6

Admin edit: the original topic title was "And yet another (DOS-based) Car Editor".