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Messages - Victor Narl

#1
@alanrotoi, thanks for the congratulations. It's a pity you didn't take part in the last race. Perhaps you would have been able to use PG on the Ferrari at least in the final part of the track.
#2
@Alain il professore, thanks for the congratulations. I'm always happy to help my favorite team, and I also congratulate you on your victories in two cars.
#3
Season's Chat - CCC / Re: CCC03R3 - Blankenship
January 11, 2026, 10:30:00 AM
@Duplode, thanks for the congratulations. I didn't expect such success from myself again. You have created a very interesting and challenging track that completely deprives the opportunity to use the capabilities of PG on the Ferrari. There is only one drawback - the deadline for this stage is too short. I think such a complex track needs at least 10 days. Thanks to all the organizers and designers.
#4
@Duplode, thanks for the congratulations. This was my debut in CCC and I never expected such success from myself. This was a challenging competition with an unprecedentedly tight deadline. I was only saved by having a lot of free time during those days, but I see that not all the riders were able to cope with such a short deadline, especially in the third stage, and because of this, the competition lost a lot of interest. Therefore, for future similar competitions, I would like to see a more lenient/loyal deadline, and I think other riders will support me in this proposal. Thanks to all the organizers and designers. I would also like to see a new stage of the NTT competition this year.
#5
Season's Chat - CCC / Re: CCC03R2 - Sweden-3
January 05, 2026, 01:53:50 PM
@Duplode, @Alain il professore, thanks for the congratulations. I couldn't have expected such success from myself again. It's a bit of a shame that @stanceboyCZ doesn't create more tracks for CCC. Thanks to all the organizers and designers. Track number 3 looks much more technically challenging than the first two.
#6
Season's Chat - CCC / Re: CCC03R2 - Sweden-3
January 04, 2026, 10:38:48 AM
Quote from: Spoonboy on January 04, 2026, 09:42:55 AMWere my 4 laps not received? I sent them all yesterday  :'(  :'(  :'( 

I understand that all Quiet replays are still not open. I also sent all 4 of my replays yesterday.
#7
Season's Chat - CCC / Re: CCC03R1 - Rally Square
December 31, 2025, 09:57:43 AM
@alanrotoi, thanks for the congratulations. Don't forget you wanted to send your Free/RH replay to FranceStunts; today is the last day of the race. https://hyperionracingteam.win/fsc25/
#8
Season's Chat - CCC / Re: CCC03R1 - Rally Square
December 29, 2025, 05:13:48 PM
@Duplode, @Spoonboy, @Alain il professore, thanks for the congratulations. This was my debut in the CCC competition and I never expected such success from myself. Thanks to all the organizers and designers. It's a bit of a shame that @stanceboyCZ himself barely participated.
#9
Competition 2025 / Re: ZCT293 - Symmetry
December 27, 2025, 03:33:42 PM
Quote from: alanrotoi on December 15, 2025, 02:14:17 AMWho could have predicted that a new trick would be born in zct293? The wall-climb trick.

qqq.gif

It's a really cool and spectacular trick. And I've already learned how to do it at a beginner level  ;)
#10
Competition 2026 / Re: Guest track 2026
December 27, 2025, 03:23:23 PM
I still don't have any specific experience creating tracks specifically for ZakStunts, but I think I'll gain this experience within a year, so I'll choose the ZCT305.
#11
Competition 2026 / Re: Custom cars for 2026
December 17, 2025, 10:41:57 AM
QuoteSome slow competition for the LM002 would be nice.


To compete with the LM002, I would suggest the Lada Niva 4x4
#12
Competition 2026 / Re: Custom cars for 2026
December 15, 2025, 03:11:40 PM
My proposed list for 2026 is as follows:
Melange XGT-88 - certainly a golden classic among custom cars
Baronetti HEXA - a very difficult to drive but very beautiful car, a completely new level in the history of stunt handling, I think it definitely needs to be featured here
Williams Renault FW12C - a new word in the line of super-racing cars
Ferrari Testarossa - what would a championship be without an elite Ferrari?
Pontiac Firebird Turbo Trans Am (Kitt) - a simply incredible, one-of-a-kind car for super-difficult stunts without PG
Ford Crown Victoria Police Interceptor - to add a bit of detective thrill to the competition
#13
I have a question about the first route right away. The rules state that all tunnels are checkpoints. But tunnel number 6 is passed through twice. Is it possible to pass it only once and take a shortcut the second time? Also, is it possible to drive on the roofs of the tunnels?
#14
Quote from: Argammon on August 25, 2025, 03:47:05 PMIf the community agrees that PG wins should be limited, here's my proposal:

Once a car wins a race, it becomes unavailable for the rest of the season.

We can then discuss whether a pool of 16 cars remains sufficient under this rule.



your proposal looks fresh as a compromise measure, in general I support it. but it is even better to use patched versions from Daniel3D, then you won't have to change anything at all
#15
Quote from: dreadnaut on August 25, 2025, 01:50:25 PMThanks Victor, I think I understand your view on powergear as a bug, one that deviates too far from the idea of Stunts as a racing-on-a-track game.

Alain, apologies if my questions was mis-worded. What I want to ask is, to each participant, why do you not attempt or send a powergear lap? I need more information beyond "most people would..."


A thought: powergear is a tricky skill. I had to drive a powergear lap in my second race, and could only do so because of the folks in the shoutbox and forum guiding me — no team yet! Took me a long time to learn before I could get near a PG podium. Fast-forward to today, I think we have some nice resources like Overdrjft's video, but nothing othewise little on powergear! Learning resources might be part of the steep obstacle 🤔


One point I should make clear now though: this is a useful discussion to drive the rules for next season, maybe coefficient changes (double bonus loss for PG podium positions?), anything to improve the balance, but powergear is a feature of ZakStunts, and it's here to stay.

(and I repeat, ZakStunts is not the whole Stunts world, there are other great competitions to enjoy without powergear)

let's go back to 1990 when the game was created and think about what was the author's idea? and what meaning did Kevin Pickell put into it? the grass bug was clearly not conceived by the authors, and was never part of the idea of ��the game, Kevin Pickell said this in his late interview with two simple words: "it's a bug!". when there are errors in all games, patches are used to fix errors. hence the question: if Kevin Pickell himself had released the original patch with a fixed grass bug, would you continue to use the old version or the fixed version? unfortunately, Kevin Pickell did not have time to release the patch due to insurmountable reasons, but there is an amateur patch from Daniel3d. why don't you want to use the fixed versions in the spirit of the game's author's ideas?