Due to popular request in this forum I decided to publish the source code of my Stunts tools.
This archive contains the code for the latest versions:
TrackBlaster Pro 5.3
ScoreBlaster 7.2b
ScoreViewer 1.2
CarBlaster 3.2
Everyone may use, modify and redistribute the code and the graphics generated by the executables for any non-commercial use.
This code is provided as is, without any guarantee that it will perform in the desired way, and without any warranty against data loss or hardware destruction.
To be honest, I think that any attempt to understand the logic may lead to severe despair.
- Edit: Also for me, after almost 25 years.
So please try at your own risk, I will try to assist whenever my time permits.
This archive contains the code for the latest versions:
TrackBlaster Pro 5.3
ScoreBlaster 7.2b
ScoreViewer 1.2
CarBlaster 3.2
Everyone may use, modify and redistribute the code and the graphics generated by the executables for any non-commercial use.
This code is provided as is, without any guarantee that it will perform in the desired way, and without any warranty against data loss or hardware destruction.

To be honest, I think that any attempt to understand the logic may lead to severe despair.

- Edit: Also for me, after almost 25 years.

So please try at your own risk, I will try to assist whenever my time permits.
Where would be the best place in this forum to post it?
Over the time, I implemented new features like a previous/next track function (for browsing through a directory of tracks), a copy/cut and paste function of a selection, transformation of a selection with mirroring or 180 deg. rotation, and so on. I was too lazy to properly code the correct editing of multi-block track elements (2x1 like corkscrews and loopings or 2x2 like banked corners or curved bridges), so you had to select and place all 2 or 4 sub-elements manually. But this also made it possible to create special visual effects, like bridge curves where you could drive below, or banked corners where you could drive through.