News:

Herr Otto Partz says you're all nothing but pipsqueaks!

Main Menu

HOWTO: Stunts on WinXP, Win2000, Linux

Started by zaqrack, January 28, 2005, 12:47:52 PM

Previous topic - Next topic

Duplode

#60
Hello and welcome @Fmarci75 ! For the quickest way to get Stunts running, begin by installing and starting DOSBox. On a PC, you'll see a number of "cycles" on the title of the DOSBox window, which will probably be 3000 the first time you run it. Press Ctrl + F12 a few times to increase it to about 20000, to make sure the game runs well. Then, on the DOSBox prompt, enter...

MOUNT C path\of\your\stunts\folder

... to make your Stunts folder available, navigate to C: and start the game as you would in DOS.

To avoid having to redo these steps every time you want to run the game, it's indeed a good idea to have a dosbox.conf file. Below is a small example configuration file. Change the Stunts folder path and the name of the Stunts executable to the ones you actually have, then save it as a stunts.conf text file and start DOSBox with dosbox -conf stunts.conf from the command line (or create a desktop shortcut which runs that).

[cpu]
cycles=20000
core=dynamic

[render]
aspect=true
scaler=normal3x

[autoexec]
mount C path\of\your\stunts\folder
C:
your-stunts-executable

Feel free to ask us about anything you need to get started!

Matei

Let's not forget DOSEMU:

https://en.wikipedia.org/wiki/DOSEMU

This is much faster than DosBOX (when it works).

Fmarci75

Hello All Mates! 8)

I have no problem starting Stunts!

The challenge is to be able to start it in such a way that random voice errors appear, which we used to laugh about a lot.

In particular, the music slipped, jingling back and forth when you defeated the opponent.

but the losing music also crashed sometimes.

the main menu too, but less often.

We want to recreate these random sound errors!

Dosbox is too stable. We tried in vain to mess with the irq and dma values, or to slow down or speed up the cpu, but it didn't lead to any results.

Do you have any ideas?
Has anyone else experienced funny voice errors?
If so, in which version was this more typical?
thank you very much

Duplode

Oh, I see, so it's the other way around  :D As you say, DOSBox is generally well-behaved, and the obvious ways of making it perform poorly lead to graceful degradation. Setting the cycles too high for one's CPU (100k+ will very likely be too much, and max with competing CPU loads doesn't work well either) can lead to music slowdowns, but not outright glitches as far as I remember. Trying to use MT-32 sound while relying on the OS's default MIDI support (rather than the Munt emulator or a real MT-32) does funny things to the sound effects, but that seems different to what you're describing.

If you want to experiment with configuration in an environment that's closer to DOS on a real retro machine than DOSBox, one option might be setting up FreeDOS and Stunts on the 86box emulator.

Fmarci75

thank you!!!
MT32 is funny but there are no random errors.
I haven't tried 86box.
"PCem" already has the old 386.
Same.
But how do I bring up the "kind of" error that produced random music breakdowns.
We laughed for hours.
Tube sounds, inappropriate highs and lows. Sometimes the opening image music started with frog-like sounds.
Especially when you beat your opponent. Well, that music could slip a lot.
Irq, DMA, EMS, XMS, ...
I have about 12 hours in it.
I've been using Chatgpt for about a week :)
Would you like to speed up the cpu?
I haven't tried that yet. I wonder if.