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LambdaCube 3D: a stunts like engine

Started by llm, August 27, 2025, 03:10:25 PM

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llm


HerrNove

One of the authors even appeared in this forum:
https://forum.stunts.hu/index.php?topic=2454.msg69745#msg69745

But judging from his current home page, he seems to have moved on:
https://cobbpg.github.io/

Matei

Moved on to:

https://cobbpg.github.io/articles/stunt-car-r@cer-plus4-port.html

As I mentioned this forum has some bugs (unlike Stunts), so copy link address and replace "@" with "a".

QuoteStunt Car R@cer is one of the most sophisticated games from the 8-bit era. You're not going to find many other examples of filled-vector 3D rendering combined with a physics engine that resolves spring collisions against a 3D mesh while still delivering a decent frame rate running on a 1 MHz CPU and no assistance from the hardware whatsoever.

https://inv.nadeko.net/channel/UCrVJ6lEIa-FhGO7wX9Ntmpw

I also referred to Stunt Car R_a_c_e_r:

Quote from: https://forum.stunts.hu/index.php?topic=4243.msg92817#msg92817I'm pretty sure that what Mr. Simon Hasur describes in the second video here could have functioned perfectly on a 286 CPU:

https://matei.one/games.html#video

...considering that:

https://worldofspectrum.net/item/0004969/

Duplode

Though the LambdaCube project did go dormant AFAIK, the Stunts tech demo subsists as the stunts package on Hackage. I have borrowed code from it a couple times  :)