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more and more Stunts ports are coming up :)

Started by llm, September 11, 2026, 10:29:10 AM

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llm

the one x29retaliator is talking about: https://forum.stunts.hu/index.php?topic=4651.0
Linux, Windows, with Network-Play support and integrated SuperSight mod - no release so far but very interesting - used Restunts as base

this one based on TypeScript, also playable in Web-Browser, currently Web only - based on Stunts 1.1 from Mindscape
Reddit: https://www.reddit.com/r/dosgaming/comments/1wct0pp/i_reverse_engineered_stunts_11_1990/
Play in Web-Browser: https://playstunts.com/ - try the "Enable graphics update"
Github https://github.com/ACatWithEbola/playstunts

this one based on C - Linux/Windows/Mac - ported to DOS 5h ago - used Restunts as base
Github: https://github.com/murphy666/stuntsengine
DOS-Port-PR: https://github.com/murphy666/stuntsengine/pulls

this one also based on C
Github: https://github.com/CommonLoon102/restunts4d - work is going on in the C-port branches
based on Restunts, first goal is a 1:1 Borland/Watcom port running on DOS

so after ages we seem to be overflown by ports :)






dreadnaut

Exciting times! Thanks for collecting the links here 👍

svenanders

Thanks for mentioning Play Stunts! It is a native TypeScript browser reconstruction of Mindscape's 4D Sports Driving 1.1 from December 1990—not an emulated DOS build. The aim is to preserve the original gameplay and graphics while also offering an optional enhanced renderer.

It is already playable at https://playstunts.com, and the source is available at GitHub. It is still a public beta, so feedback and bug reports are very welcome. It's great to see several different Stunts projects appearing after all these years!

clvn

Hi, CommonLoon102's Chocolate Stunts was just released! Very excited about this:

Website: https://commonloon102.github.io/restunts-bb11
Github: https://github.com/CommonLoon102/restunts-bb11

100% Stunts 1.1 compatible. Original physics by default with optional gameplay fixes. Play in the browser, on Windows/Mac/Linux/DOS or a zillion other SDL3 targets.


Zapper

#4
Happy to know about "Chocolate Stunts" which seems very promising on new developments over Stunts 1.1. Notice that left-corner biased steering was finally addressed.  8) Looking forward for what comes next!

Byproduct

#5
Quote from: clvn on October 03, 2026, 11:20:27 AMWebsite: https://commonloon102.github.io/restunts-bb11

Fun project, but looks silly on a website that looks and reads like ChatGPT is selling me a SaaS product. Why is there taglines everywhere? I don't need 20 taglines to enjoy Stunts. :D

svenanders

Hi everyone! A quick update on PlayStunts since my September post.

The site now has shared top-10 leaderboards, with overall and per-car rankings, replay links and each driver's five most recent submitted runs. Submitted recordings are checked automatically and labelled **Valid**, **Exploit detected** or **Unverified**. The checks have been adjusted following community feedback, but they're still being tested, please report any classification that seems wrong.

Community track sharing is available, and the replay library now has track/car filters and sorting by time. The website is also available in English, Spanish and Italian; original game names and in-game text remain unchanged.

Recent fixes include the restart timer, allowing slower completed runs to be submitted to the website, and falling back to original graphics if enhanced graphics cannot start during the introduction or demo.

It's still a public beta, and feedback from experienced Stunts players is very welcome. Thanks especially to Marco from MARCO PLAYS DOS GAMES on Facebook, and everyone who has helped test it!

[PlayStunts.com] · [GitHub]