Herr Otto Partz says you're all nothing but pipsqueaks!
Started by dreadnaut, September 24, 2012, 10:05:33 PM
Quote from: zaqrack on September 25, 2012, 04:07:30 AMbuilt-in editor has its limitations
Quote from: zaqrack on September 25, 2012, 04:07:30 AMUsing TrackBlaster on a laptop is painful and the built-in editor has its limitations we all are familiar with.
Quote from: dreadnaut on September 25, 2012, 01:41:32 PMI have also never found a good explanation for illusion tracks, btw, so I don't know how an editor would allow those.
Quote from: Stunts Wiki on filler tilesCode Select Expand Element Orientation reference Orientation NW SW SE NEFiller Tile position ** FE FD FFFiller tiles are necessary for multi-part track elements to be built correctly. The proper positioning of such tiles will be described using a 2x2 grid of tiles in which the NW tile contains the value of the actual track element. For 2x1 elements (loops and corks l/r), the track element tile is either the top or the left one (depending on orientation), and so the correct fillers are either SW or NE respectively. For 2x2 elements (corks u/d, chicanes and large corners) all three fillers should be used.Editing track files with external tools such as Track Blaster gives the user liberty to omit filler tiles, either leaving the other tiles blank or filling them with other elements. That is the main trick deployed to build illusion tracks, as the space where the fillers would be will appear to contain the full NW tile track element except at very short viewing distances and yet the physical behaviour will be set by whatever element the designer put in its place.
Element Orientation reference Orientation NW SW SE NEFiller Tile position ** FE FD FF
Quote from: Duplode on September 25, 2012, 04:50:12 PMAttached to this post is ZCT106, which is a good example of some of these techniques. View it in TrackBlaster to see how the bridge chicane and other sepcial effects were produced.