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Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Cas

#256
I made Setup2 in QuickBasic to resemble the original Setup. I don't know if I put license text somewhere, but I usually make everything free software under the GPLv3... so if it doesn't have it and you need it, I can add the license text.

The original Setup is part of Stunts and it's not free software. Important thing to note: while Restunts consists primarily in source assembly code, it is not free software (or "open source"). Stunts and any derivative product are "abandonware". We expect that we'll never get a word from the copyright holders and if we do, they probably will be OK with us to continue to do what we do and maybe even we could pay to have a special permission, but in the best case scenario, it'd become freeware, not free software. Good reason to make a new engine!
#257
Chat - Misc / Re: Association game
December 18, 2023, 10:23:04 PM
Norton
#258
Chat - Misc / Re: Dissociation Game
December 18, 2023, 10:22:16 PM
Insecticide
#259
Well, it looks like the routine that draws the 3D track view reserves some not very big amount of memory to work with each model at drawing time. I'm thinking maybe a maximum number of primitives a lot lower than 255 can be used because the low-res track elements never exceed this number, so it works well for most models, including original cars car2 model, but custom cars frequently have a high number of polygons even in the car2 model, so there's an overflow and other memory is overwritten... memory having to do with the menu locations, aparently.

If this is it, then all we have to do is give our cars a low-poly car2 model
#260
Competition 2024 / Re: Guest tracks 2024
December 18, 2023, 10:10:04 PM
I'll grab 275  8)
#261
Competition and Website / Re: Website roadmap 2024
December 18, 2023, 10:07:25 PM
I'd like to mention a non-urgent, but useful detail I've been thinking for quite a while. It has happened to me many times that, when the time comes to rate a track, I don't remember it as well in comparison with previous tracks because by day 15, I can no longer improve my lap time any more or just because I haven't been racing in the last few days. Instead of having a single chance to rate each track after the race has finished, I would like to propose for a pipsqueak to be first offered to rate a track after they post their first replay on it and being able to update their rating for as long as the race lasts. This way, we'll always have the option when we have it fresh. For the same reason, it'd be good to be able to see how we've rated the previous tracks of the current season in the track list.

Another thing. There's something I love about the ZakStunts site, which is its independence from external resources. I don't think you're planning to change that, but just in case, I wanted to state how much I appreciate it the way it is.

About pipsqueak profiles, one idea I've had for some time to implement in R4K and could be done here too is to be able to see in a pipsqueak's profile a list of the tracks they made for the tournament and link to those races. Maybe Duplode's ELO ratings could be shown here too :P

Merging articles and news posts sounds good. The main site "wall" could display something telling that there's a new article and you can expand or something.
#262
Competition 2024 / Re: Guest articles 2024
December 18, 2023, 09:53:16 PM
I'm in debt!  This season I didn't post when I had reserved  ::)  Book me for the 1st of June (ZCT274). Should be a peaceful time of the year
#263
Hey!  That's great!  I haven't had the time to help you with a bonus system, but just racing all different cars in no-PG mode here will be fun :)
#264
Now that I have my little repo, I've been thinking of hosting Restunts in a non-version-controlled way there. We'll soon have a direct mirror there, but yes, I want to tidy it up a little too
#265
Chat - Misc / Re: Association game
December 12, 2023, 01:44:04 AM
Saudi Arabia
#266
Great work, Daniël!!  8)
#267
Chat - Misc / Re: Association game
December 10, 2023, 05:05:10 AM
Invaders
#268
Competition 2023 / Re: ZCT 269 - Yella Valley
December 06, 2023, 09:53:37 PM
 :o Definitely!  Let the thread not get cut!
#269
Very funny glitches!  I guess no matter how complex an engine is, there will always be some strange behaviour
#270
Sorry to answer late, but here I go...

Like Mark said, the P3S/3SH file of a car contains three models and each can, in theory, be completely independent and entirely different from the other two, but Stunts uses these models for different things (showroom, game and race intro), so it makes sense for the first model to be more detailed than the second, which should in turn be more detailed than the third.

When creating a new car, though, since we're in 2023 and computers are extremely fast, it's reasonable to just make one design and scale it. There are still reasons why you would want to manually modify some model, but CarWorks makes things quick for you and you can just clone the model, which will be auto-scaled.

What you see in green in CarWorks exists in the 3SH file, including the wheels. Here, the wheels are primitives just like any other. The orange objects are defined by parameters in the RES file, though. These are physics objects, not graphical, but are drawn in the 3D section of CarWorks because they are three-dimensional. The circle corresponds to the distance of car-car interaction, the box is for car-environment collision and the dots define the physical wheel position, which is taken into account when the car lands or as it rolls in the air. CarWorks will try to adjust these to your 3D graphics model as well as possible, but the resolution of these physical objects is not very high and besides, they are always centred at the origin, whereas the graphical car model does not need to.

In the 3D editing section, pressing Ctrl+B wil automatically regenerate the physical objects. As of the current version, CarWorks does not include an option to manually edit the values, but you can see what it gives you. The 3D part of CarWorks is the one that's the most buggy and underdeveloped and I've been thinking of rewriting it for quite some time.