Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Cas

Stunts Chat / Re: Combining two tracks into one
Yesterday at 06:18:37 PM
Yeah, I can't drive the amazing magic style of Ayrton and I've never been in a ZakStunts podium, but I always keep on racing. Also, you can choose the style you feel the most comfortable with: - Free-style, mostly everything is allowed, which leads top-pipsqueaks to produce incredible replays sometimes completely out of reach for an average guy here, but on the other hand, you have an opportunity to become one of them - OWOOT, meaning you have to stay on track and execute all stunts, more conservative, where you compete with speed rather than with tricks. It's about skills accelerating, breaking and taking corners - Also free-style, but with checkpoints that need to be respected and you can always try new, sometimes experimental, cars made by the community - Free-style except that you can't rewind and continue to enhance your replays: you have to do it from start to finish in one go. This results in pipsqueaks not wanting to do something too risky, even though they're allowed to, so tricks are not as prevalent. Also, we race fast when we can, but try to not go super fast and end up crashing. If you're good at not crashing, this is the one for you
Competition 2023 / Re: ZCT263 - Secret Level
June 05, 2023, 01:31:42 AM
Looking forward to trying it when I get back home!
General Chat - R4K / Re: Track information
June 04, 2023, 03:22:44 AM
Alright... I've been analysing the code carefully. It seems that what gets me confused is mostly the OOP structure, but also, the fact that I'm unable to see the information I'm passing or receiving. If I can somehow test this, I'll be able to understand it better.

So, what I see is I need to have this client ID and client secret to be able to send the message. I think you had sent me this via e-mail at some point, but I'm not finding it. If you can please do it again, I'll be able to send a test. Is ready to respond and will it update visibly if I send it a message now?

Another thing I'd like to know is a detail about IDs and updating races. Suppose a race called "race1" is running now and is due to end on day 25. I understand that, if I want to change the deadline live, I can use the "race1" ID and pass a new deadline and it'll be updated in the portal. Now, say this race hasn't ended, but now a new race is scheduled for day 31... can I use the ID "race2" for this new race to set it as "scheduled"?  Or will this cause the portal now to only show the scheduled race and no longer the ongoing one?  This is a question mostly to understand what to expect. We don't normally schedule races until a few days after a race is over, but R4K allows it.
Wow!  A significant difference was to be expected, but seeing the actual numbers settles it very well. Stunts cars could not have an "absolute" handicap value because, of course, the track environment makes things different every single time, but the particular feature of PG makes so much a difference that it dwarfs ("dwarves"?) every other quality of a car. If a tournament had fixed handicap values, it could still be stable as long as PG use was a constant yes or no.
Stunts Chat / Re: Combining two tracks into one
June 03, 2023, 10:28:29 PM
That oak tree looks cool!
Stunts Chat / Re: Combining two tracks into one
June 02, 2023, 04:55:29 PM
As regards deciphering the physics... if I can make my own or if I can fully understand what the current engine does, then yes, we could add whatever track element we want. Right now, I'm trying to isolate the code, but not much comprehensive analysis is going on there. If that succeeds, we may be able to duplicate or combine physical models, but creating completely new ones would be challenging, so new graphical elements would have to be associated with existing physical models.
Stunts Chat / Re: Combining two tracks into one
June 02, 2023, 03:58:27 AM
Very interesting, new elements. I have to get that engine thing working so we can mod more
Just posted my first replay here!:)
@dreadnaut, now that you're working on the portal, I think it could be time I inject that code in R4K so it passes the info to the Stunts portal and we can see what the current race is, time left, etc. I'll PM you about that.
Stunts Chat / Re: Combining two tracks into one
May 30, 2023, 10:46:03 PM
The merging looks good. The effect you notice might have to do with how Stunts handles Z-bias. Track elements have been designed taking this in mind and when you combine them, then these flags may not be the best anymore. For some reason, the people that made Stunts didn't use 1-sided polygons all that often. They are the single best way to prevent incorrect overlapping without having to resort to Z-biasing. I would've left Z-bias as the last solution.
I'm alright with all options!
Chat - Misc / Re: Association game
May 30, 2023, 10:40:30 PM
Hand over
Quote from: dreadnaut on May 28, 2023, 11:20:42 AMI'm hesitant adding even more tables to the scoreboard page, but I'll think about alternatives. There is probably a decent visualisation that can show similar details 🤔

Yes, I would be too. Maybe something that would lead to a separate page for that purpose so that the site itself doesn't get too convoluted.
The Sierra isn't included in the Stunts download for this month. I had to take it from the forum
Stunts Chat / Re: Combining two tracks into one
May 28, 2023, 11:09:53 PM
It's not as straightforward until you're familiar with the files in Stunts. The binaries for Stressed should run well on your system. The track element graphics are stored in the GAME?.P3S files. These files are packed. Stressed includes a program called stunpack, which reads P3S, but I think it can't save in the same format, so after you modify these files, you'll have to rename them out or something and place the GAME?.3SH files in their place. When Stunts cannot find the P3S files, it will look for the unpacked 3SH counterparts instead.