Herr Otto Partz says you're all nothing but pipsqueaks!

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Messages - Cas

Absolutely inhuman, ha, ha. Well, I hit some numbers wrong, but I assure you that you need a very large loop still for that speed. If it were possible to build a stable loop big enough, it would be a lot easier to do the stunt.
Chat - Misc / Re: Association game
April 16, 2024, 10:31:27 PM
(Note on the last one for non-Spanish speakers: Pope and potato are translated the same into Spanish :P)

Thanks, Zapper!  Yes, I was sure I had skipped it!  It had to be there. I've already obtained it from the CCC Stunts download, but I knew it had to be in the forum. Cheers!
Wow!  Amazing! :D
Well, acceleration is v squared by radius, so for 245 mph, which are 394 km/h, that is, 1418.4 m/s, we have a = (1418.4 m/s)^2 / r. If we want g force, we need to divide that by gravity acceleration on the surface of Earth, roughly 9.81 m/s^2, so:

g = (2011858.56 m^2/s^2) / (r * 9.81 m/s^2) = 205082.422 m / r

It still depends on the radius. If you don't want to die, but want to make sure you'll get some grip at the top (since actual tangential speed won't be constant), a maximum of some 6g, like in the video, sounds like a safe bet. To make that g value, you'd need a loop to be some 34 km in radius, ha, ha... That square in V really makes a difference!

With a loop that big, the good thing is that it'd be much easier to drive through it and speed would be a lot more constant than in the video, so g force would also be more stable. Then you can afford a bigger loop to have a lower max g as well. The problem is how you will build such a huge loop strong enough to withstand itself and the car.

Duplode, you're better a math guy than I... Let me know if I'm doing my calculations correctly, ha, ha
Hey, guys!  I'm reading the whole post and I can't find (or maybe I stupidly skipped) the binary download for ReStunts with the needle colour mod. Do you guys have it somewhere?
Chat - Misc / Re: Association game
April 15, 2024, 07:31:53 PM
The Housemartins - Build
Chat - Misc / Re: Association game
April 13, 2024, 07:06:43 PM
Live Races / Re: Live races 2024
April 13, 2024, 07:06:19 PM
As we discussed, yes, the 19th is a good idea. And it gives us time to prepare tracks :)
It's a surgical process. Sometimes, what you see in the editor may be deceiving and the resulting composed track piece doesn't work as expected, but some combinations are just perfect.
By the way, did you know that there was a World Stunts Championship?

Only it wasn't really a unified worldwide Stunts championship, but a tournament in itself.

And yes, I agree a broadcasted live event could help raise awareness. Or it could be a recorded one, but with commentary and pause between races if more than one, a time during which the commentators add more details about the community, the event, etc.
Live Races / Re: Generations - (2024-03-17)
April 08, 2024, 08:59:13 PM
Imagine if cars had a plug-in file that allows you to implement very specific behaviours for cars and their dashboards!  A dream!
I wish I could somehow make Bliss more clearly display what's going on when you do illusion on tracks, but it's really hard. The elements look amazing while driving, though!
Competition 2024 / Re: ZCT273 Kelvin
April 08, 2024, 08:54:49 PM
It's incredible how soft the transition is
Stunts Forum & Portal / Re: Forum language options
April 08, 2024, 08:52:20 PM
I tried to change my time settings back and forth to skip work, but that fails too!
If you enjoy track making, we can find a slot for one of your tracks to be in a race. In ZakStunts, we normally reserve these slots at the beginning of the year, so they're all taken this time, but in Race For Kicks, we still can make it. Only you have to take into account it's OWOOT (see when designing the track. In live races, maybe, you could also get to post a track, although those are special too.