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Messages - Duplode

#76
Chat - Misc / Re: Association game
March 06, 2024, 02:05:31 AM
Mount
#77
Chat - Misc / Re: Distro hopping and my impressions
March 03, 2024, 09:20:42 PM
I have been happily using Arch as my main distro for many years now. One of the nice things in starting from a minimal, unopinonated base and adding to it what you need is how that gives you a system with hardly any hidden corners (the excellent documentation in the Arch Wiki also contributes to that). The rolling release aspect has not been a problem for me, as Arch updates have been very reliable -- broadly sticking to the recommended practices should be enough for a smooth experience.
#78
Stunts Questions / Re: Slow video mgmt
March 03, 2024, 01:21:13 AM
The graphics menu dialog I linked to above sets three variables. Options 5 and 6 in the switch, which according to the menu order correspond to the mysterious "Slow video mgmt.", set timertestflag; options 7 and 8, corresponding to "[Slow/Fast] Simulation Speed", set framespersec2, the frame rate; and options 0 to 4 (the fall-throughs in the switch) set timertestflag2, the detail level.
#79
Quote from: dukeofurl on March 02, 2024, 10:19:50 PMMore pics

In a rare sighting, the elusive Stunts paper manual in its natural habitat, hunting copy protection prompts  :D Great to see!
#80
Stunts Questions / Re: Slow video mgmt
March 02, 2024, 02:46:45 PM
A very good question! The graphics menu code in Restunts suggests that option toggles a flag which Restunts calls timertestflag. I'm not familiar at all with the rendering code, but apparently that flag is supposed to change some aspects of how graphics are drawn. See e.g. this snippet of ported code, which seemingly deals with using clipping for certain updates. Like @Cas has noted, I haven't noticed any difference in game play by changing the option, be it in the visuals or the performance -- at least not in DOSBox. Maybe it would be worth it to try it in 86Box or an actual DOS, but I wouldn't be surprised if the option turned out to be ineffectual, as @Matei suggests.

Quote from: Spoonboy on March 01, 2024, 09:37:42 PMIn other news, I just tried the game in low (FAST) Graphics mode for the first time  :o  ;D

For the full experience, be sure to cycle through the cameras!  :)
#81
Chat - Misc / Re: Association game
February 23, 2024, 03:26:45 AM
Horse
#82
Chat - Misc / Re: Association game
February 21, 2024, 12:44:06 AM
Churn
#83
Chat - Misc / Re: Politics around the world
February 21, 2024, 12:42:30 AM
Quote from: dreadnaut on February 20, 2024, 08:55:47 PMUS and "special relations" like the UK

"Coalition of the willing" 😬
#84
Motor sports, Racing / Re: Reverse racing
February 21, 2024, 12:35:36 AM
Quote from: Overdrijf on February 20, 2024, 09:12:30 AMAnother early event: caravan racing. Unlike on Top Gear, these are not professionals:
https://youtu.be/S7ipFApsFec?si=nvBUQeLke3cGYg5L&t=205

Sensational action!  :D

Quote from: Overdrijf on February 20, 2024, 09:12:30 AMThe flying event:
https://www.youtube.com/watch?v=XJIh2ueC7uk

That's a bold magic carpet over water at 2:28; too bad the landing angle was a little too acute.
#85
Stunts Questions / Re: Other games?...
February 20, 2024, 04:17:22 PM
In any case, I don't think there's anything on the table here to justify a passionate argument. On the one hand, it's obvious that Stunts doesn't provide a comprehensive, realistic physics model; on the other hand, it does incorporate a number of aspects of car dynamics, perhaps more than would be expected for an arcade racing game of the era. There's no need to argue semantics, it's clear enough what everyone means.
#86
Motor sports, Racing / Re: Reverse racing
February 20, 2024, 02:34:53 AM
Quote from: Overdrijf on November 13, 2019, 05:42:30 PMThe reason this was ever a thing was the variomatic transmission in these cars. One side effect of the technology is that the car can reach all the same gear ratio's in reverse that it can going forward, and is thus just as fast going backwards. Well, just as slow anyway...

Wait, so the cars in the video at the beginning of the thread are all DAFs? Wonderful!  ;D
#87
Competition 2024 / Re: ZCT271 - Dopamine Pathways
February 20, 2024, 02:17:13 AM
Quote from: Overdrijf on February 19, 2024, 11:18:46 PM...Wait, let's climb that hill, maybe we can still see the original topic of this thread from there.

So... it seems we have a full set of friendly names for the track sections this time: brain stem, middle brain, cerebellum, hypothalamus (?), prefrontal cortex, premotor and motor cortex, and optical cortex  :D
#88
Live Races / Re: Live races 2024
February 20, 2024, 01:13:02 AM
It's somewhat likely I won't be able to race on 31 March (Easter Sunday); the earlier three days are should be okay for me. For now I'll vote on the 17th, the earliest date with minimum confirmed absences so far.
#89
Live Races / Re: Live races 2024
February 18, 2024, 06:56:17 PM
I should really sign up for hosting one of the events -- it's been a while! Either August or May would work for me (there's some chance I won't be around for the March and November ones, depending on the exact dates).

Quote from: Chulk on February 17, 2024, 07:24:50 PMgotta get to it!

That's the spirit!  8)
#90
Stunts Chat / Re: Stunts WIKI
February 18, 2024, 06:30:42 PM
Quote from: alanrotoi on September 21, 2023, 12:53:06 PMThe team needs a stunts wiki article :D

Done!  :D The text is a basic stub for now; I encourage the team's members to expand it  ;)

You'll also note I have added a team infobox, mostly to make current and past members easier to spot at a glance.

@dreadnaut : I have enabled Extension:ParserFunctions for the sake of tidier optional fields in the infoboxes (I plan to experiment with that on the car infoboxes as well). Both the additional string functions (abominations) and Scribunto (YAGNI?) remain off for now.