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Messages - Duplode

#1
Quote from: mrdries on March 26, 2024, 11:47:13 AMThese long corkscrews are kind of cool.

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An amusing (and hard!) little challenge is making all of the upside down turns.

Quote from: mrdries on March 26, 2024, 11:47:13 AMThis works too

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That's a cool idea! It works so well because the pipe and the l/r cork have exactly the same diameter.

Quote from: mrdries on March 26, 2024, 07:43:40 PMFigure 8  :)

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One neat thing about this is that the figure-8 layout can be changed into a barbell one just by flipping one filler tile.

#2
Competition 2024 / Re: ZCT272 - Spiral Architect
March 20, 2024, 10:58:28 PM
Data maxima venia 🤭, I find it a perfectly fine element! Besides, it's the only way we get an usable 360° turn. (I guess calling it a "corner" might be a bit of a stretch  :) )
#3
Chat - Misc / Re: Association game
March 19, 2024, 04:13:33 PM
Metal
#4
Competition 2024 / Re: ZCT272 - Spiral Architect
March 19, 2024, 04:11:05 PM
It's been so long, indeed, that I'm not even sure I remember the last time we had to climb a cork at ZakStunts. (Was it really as far back as ZCT089?!)
#5
Live Races / Re: Generations - (2024-03-17)
March 17, 2024, 04:39:47 PM
What an excellent trophy, thanks @Erik Barros ! :D And yes, I really enjoyed the opportunity of driving the 2003 Melange again! :)
#6
Live Races / Re: Generations - (2024-03-17)
March 17, 2024, 01:43:53 PM
Cas:

1. 1:03.90
2. 2:01.95
3. 2:55.70
4. 3:53.40
5. 4:48.45
6. 5:43.15
7. 6:41.50
8. 7:38.35

8:00 leaving the first banked corner; 72 jumps

Lap times:

1. 63.90
2. 58.05
3. 53.75
4. 57.70
5. 55.05
6. 54.70
7. 58.35
8. 56.85
#7
Live Races / Re: Generations - (2024-03-17)
March 17, 2024, 01:28:08 PM
Done!
#8
Competition 2024 / Re: ZCT272 - Spiral Architect
March 16, 2024, 04:49:28 PM
I don't know which car will take it this time... it feels like these early races have been quite instructive about bonuses, though!
#9
It looks like early competition manager David Leadbetter mentioned above was also the author of the well-known (it's a reference in the Wikipedia Stunts article) Game Bytes review of Stunts (Daniel posted about it some time ago).

Game Bytes, by the way, was a fascinating publication: an indie digital magazine, packaged as a DOS program and distributed through public FTP. The issues can be found and ran interactively, via DOSBox on the browser, at the dosgames.com archive. You can find David's Stunts review in Issue #20 (August 29, 1994) >> Miscellaneous >> Golden Oldies: Stunts!
#10
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 03:18:08 PM
Quote from: Daniel3D on March 16, 2024, 07:17:57 AMBasically, it only has elements that were there early in production.

Could this be a bunch of test tracks from DSI production that were given to the Amiga team with the game when they were starting the port to Amiga?

It feels a bit like Vancouver..

On the other hand, the Skid Marks tracks already had ice and dirt, while Vancouver had a custom terrain.
#11
After a bit of a delay, here is the ZCT271 Folyami update! (Edit: fixed the link) Ratings-wise, this was a good round for the top 5 generally, with Mark Nailwood and Zapper reaching personal best ratings. Below is the updated evolution chart:

#12
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 16, 2024, 02:14:52 AM
Very nice reviews  :)  By the way, Raven is a pretty nice track indeed! I tried it with Mercedes and GAR, though freer or pseudo OWOOT there could be interesting too.
#13
Stunts Chat / Re: 4D Sports Driving Master Tracks I
March 15, 2024, 11:33:51 PM
One mystery here is who were Bitmask Softworks, the creators of the "expansion pack". So far no references online have come up about them other than credits for Master Tracks I on several database entries (Bitworld, Hall of Light, GameFAQs).
#14
Chat - Misc / Re: Association game
March 15, 2024, 09:32:16 PM
Magic
#15
Yup, it does! Going by the descriptions (not really familiar with it either) it seems the difference between I and II is (track editor aside!) more akin to that between Stunts 1.0 and 1.1, as opposed to a full-blown sequel. By the way, @CYBERYOGI -CO-Windler posted several interesting threads about Hard Driving and other games a while ago, like this one.