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Messages - HunterBoy344

#1
Live Races / Re: Stunts Online race (2024-06-15)
June 19, 2024, 07:52:37 PM
Quote from: Daniel3D on June 19, 2024, 08:08:13 AM
Quote from: HunterBoy344 on June 17, 2024, 03:43:17 PM
Quote from: Daniel3D on June 17, 2024, 01:20:21 PM
Quote from: HunterBoy344 on June 15, 2024, 07:43:48 PM
Quote from: Cas on June 15, 2024, 07:34:13 PMGreat that this could be tested and enjoyed :)  I hope I can join next time!  Is there a way to obtain the replays?

Not yet, but definitely a feature I'll add next time!
Since replay files are created while driving, would it be possible to make a tsr that auto saves the replay?

I already have a function in the code to automatically detect scoreboard files and send them to the server, so I can definitely add automatic replay saving as well! I'd just have to modify the existing function (which checks for scoreboard files every second) to check for replay files as well and handle them accordingly. The player would still have to save their replay in game manually, but since all other replay files are cleared at the start of the race, it'll be easy to tell when the player saves their own and automatically download it. I'll work on it today!
It's not that easy, the replay file isn't finalised until you manually save it.
You don't have time for that in the setup of the last event.
It's is somewhere in memory so it can be done.
Maybe linking the save replay code to the enter name for the high score part, so it saves a replay whenever you get a high score (so only a NoRH finish) and saves with a timestamp and first part of the player name..

Oh, I see what you mean, having the replay itself save automatically. I thought you meant automatically downloading a replay when it's saved, which I was able to implement in the client. No idea how to make the game itself save replays at the same time as high scores.
#2
Live Races / Re: Stunts Online race (2024-06-15)
June 17, 2024, 03:43:17 PM
Quote from: Daniel3D on June 17, 2024, 01:20:21 PM
Quote from: HunterBoy344 on June 15, 2024, 07:43:48 PM
Quote from: Cas on June 15, 2024, 07:34:13 PMGreat that this could be tested and enjoyed :)  I hope I can join next time!  Is there a way to obtain the replays?

Not yet, but definitely a feature I'll add next time!
Since replay files are created while driving, would it be possible to make a tsr that auto saves the replay?

I already have a function in the code to automatically detect scoreboard files and send them to the server, so I can definitely add automatic replay saving as well! I'd just have to modify the existing function (which checks for scoreboard files every second) to check for replay files as well and handle them accordingly. The player would still have to save their replay in game manually, but since all other replay files are cleared at the start of the race, it'll be easy to tell when the player saves their own and automatically download it. I'll work on it today!
#3
Chat - Misc / Re: The Thank You thread
June 16, 2024, 06:33:56 PM
Quote from: dreadnaut on June 15, 2024, 06:44:27 PMThanks to @HunterBoy344 for developing, hosting and organising an Online race today!

Exciting event, one more way to enjoy Stunts!

Thanks for attending @dreadnaut ! I may have hosted the race, but you, @Duplode , and @Erik Barros were the stars of the show. You guys also helped me discover several quirks and inconsistencies with Stunts Online that I would've never considered if not for your attendance, such as the inability to unfocus the chat by clicking on the game and inability to save replays while connected to a server.

In fact, if not for @dreadnaut unintentionally crashing the server by abbreviating seconds with a quotation mark, I would never have realized that I never programmed escaping special characters in chat messages for both the client and server. At best, that would result in a server crash, and at worst, it could allow for remote arbitrary code execution on the server! I owe you a huge thanks for accidentally pointing out the huge "hack me" banner I didn't even realize I was hosting. ;)
#4
Live Races / Re: Stunts Online race (2024-06-15)
June 15, 2024, 07:43:48 PM
Quote from: Cas on June 15, 2024, 07:34:13 PMGreat that this could be tested and enjoyed :)  I hope I can join next time!  Is there a way to obtain the replays?

Not yet, but definitely a feature I'll add next time!
#5
Live Races / Re: Stunts Online race (2024-06-15)
June 15, 2024, 06:39:19 PM
The scores, in text form:

ROUND 1 (SUS):
#1: Duplode (00:47.450)
#2: dreadnaut (00:47.950)
#3: Erik Barros (00:49.150)
#4: HunterBoy344 (00:50.700)

ROUND 2 (DIVOT):
#1: dreadnaut (00:41.800)
#2: Duplode (00:42.950)
#3: Erik Barros (00:45.150)
#4: HunterBoy344 (00:50.300)

ROUND 3 (RIVRHILL):
#1: Duplode (00:56.550)
#2: dreadnaut (00:59.650)
#3: Erik Barros (00:59.650)
#4: HunterBoy344 (01:03.800)

ROUND 4 (CHAINS):
#1: Duplode: 58400 ms
#2: Erik Barros: 59050 ms
#3: dreadnaut: 59600 ms
#4: HunterBoy344: 60850 ms

ROUND 5 (SIMCITY):
#1: Duplode (01:06.100)
#2: dreadnaut (01:09.450)
#3: Erik Barros (01:10.050)
#4: HunterBoy344 (01:29.400)

ROUND 6 (LEVEL5):
#1: Duplode (01:03.300)
#2: dreadnaut (01:05.050)
#3: HunterBoy344 (01:10.950)
#4: Erik Barros (01:18.700)
#6
Live Races / Re: Stunts Online race (2024-06-15)
June 15, 2024, 01:56:43 PM
Quote from: Duplode on June 15, 2024, 06:16:14 AMHere's one more! The track title is Level Five -- there indeed were four earlier tracks here when I started sketching  :) Tested with the Jaguar; it should be suitable for any of the faster cars on the IMSA/DTM/Indy tiers.

Awesome! Looking forward to racing on it during today's live race :)

Now that the tracks are ready, I'll get the server all set up for the event. I'll try to show up to the live chat a little early to make sure I'm there when everyone arrives.
#7
Live Races / Re: Stunts Online race (2024-06-15)
June 15, 2024, 03:33:16 AM
Oh, and here's track 5. One more!
#8
Live Races / Re: Stunts Online race (2024-06-15)
June 15, 2024, 03:32:37 AM
Quote from: Cas on June 15, 2024, 02:45:41 AMMy help has been requested by my dad two hours before the race. I think I'll surely be home before the event, but even if I happen to delay a little, I'll try to log in as soon as I arrive and get to the chat.

Understandable! Just show up whenever you can. Hope it goes well :)

Quote from: Erik Barros on June 14, 2024, 11:12:04 PMHere's a track

Thanks! That's track #4. More than halfway there!

By the way, one important thing I should probably mention before tomorrow: you'll need some variant of Chromium to connect to the Stunts Online server. For some reason, Firefox handles websockets differently compared to Chromium and its variants, and I have no idea why. Any Chromium-based browser will work, including Ungoogled Chromium.
#9
Live Races / Re: Stunts Online race (2024-06-15)
June 14, 2024, 10:38:48 PM
Here's track #3.
#10
Live Races / Re: Stunts Online race (2024-06-15)
June 14, 2024, 09:42:26 PM
Track #2 is ready, but we still need 4 more!
#11
Live Races / Re: Stunts Online June race
June 14, 2024, 12:00:58 AM
Quote from: Duplode on June 13, 2024, 11:37:16 PM
Quote from: HunterBoy344 on June 13, 2024, 07:58:29 PMAt the end of each 10 minute round, the results of that round are displayed for 20 seconds before the leaderboard is cleared and the next track is loaded. As long as someone copies and pastes those results into a text file every round, we'll have a complete record of each pipsqueak's score. As a "just in case" measure, I personally think everyone should do that at the end of each round to make sure we have the scores even if someone forgets. All in all, not much of an issue, but definitely something to be aware of.

All right  :)  Something related: Stunts Online allows us to download files from the running game. right? (I remember having tried that in the client, at least.) It would be nice if we could save our race replays for posterity.

About that... back when I initially developed the time-sending system for Stunts Online, I made it so that you couldn't add or remove files while connected to a server (to prevent cheating). Thinking about it now, I probably should've kept in the ability to save replays but not upload them while connected, since that accomplishes the same effect while still allowing for the preservation of replays, but there's not enough time to fix it and debug it before the race on Saturday. I'll put it on my priorities list for the next update so future live races can be better documented.
#12
Live Races / Re: Stunts Online June race
June 13, 2024, 08:41:17 PM
I've decided the tracks should go here because it's convenient. If possible, try not to play any of the tracks (unless you made them) until the event! It'll be way more fun if it's a surprise ;)
#13
Live Races / Re: Stunts Online June race
June 13, 2024, 08:05:08 PM
Oh, one more thing: When the time of the live race rolls around, we should all meet in the live chat. There are a few quirks to Stunts Online and the way I'm hosting the server that I gotta explain before the race starts.
#14
Live Races / Re: Stunts Online June race
June 13, 2024, 07:58:29 PM
Alright, awesome! Should I make a separate post for track submissions or just do them here?

Also, for score counting, I agree with your idea of both individual and overall scores. As for the actual process of saving scores for each track, there is one little problem, but I don't think it'll be that much of an issue as long as at least one person has a text editor open. Let me explain:

At the end of each 10 minute round, the results of that round are displayed for 20 seconds before the leaderboard is cleared and the next track is loaded. As long as someone copies and pastes those results into a text file every round, we'll have a complete record of each pipsqueak's score. As a "just in case" measure, I personally think everyone should do that at the end of each round to make sure we have the scores even if someone forgets. All in all, not much of an issue, but definitely something to be aware of.
#15
Live Races / Re: Stunts Online June race
June 12, 2024, 11:56:38 PM
Alright, the date and time have been decided! 3:00 PM UTC on Saturday, June 15. Now, for a few questions:

How should scoring work? If we're going to do 6 tracks, should they all count towards a total score, or are we counting individual victories? Stunts Online has no built in scoring system, so we'd have to tally up points separately if we're doing things tournament style.

Also, is anyone willing to help design tracks for the event? I can make all of them if necessary, but I fear my general lack of knowledge of good track design would make the live race boring and repetitive. There will be 6 in total, and ideally they should be about half the length of a usual ZakStunts season track (or less) to ensure every pipsqueak can learn the track and finish several attempts within each 10 minute round.