Quote from: Daniel3D on Yesterday at 09:11:34 AMQuote from: llm on Yesterday at 08:13:04 AMYes and no.Quote from: Daniel3D on September 23, 2022, 12:04:33 PMi had little time so i did an all or nothing approach.
Changing all files creates a near copy, but there are many bit differences, and it does not run,.
After fixing a typo I did it again and although it still doesn't work, i did get a clear error message.
I forgot to write it down but it was something along the line of that it failed to read the contents of sdmain. Vsh..
Te correct version is already in the post above, just didn't go into details because I had no time for it at that moment.
you will get random problems when not beeing binary equal - and you will not be able to test all effects (its impossible) - to not create a binary compatible version (which is easy and clear what to do) is like asking for random trouble somewhere over the complete code - anytime in the future - the 100% binary equal version is by design correct
there is no "it seems to work" partially - every move of code is just wrong (what does not mean in any form that the game will crash - but still its wrong, for example subtile errors in the physic engine, speed, while drawing etc., unlimited amount of silly invisble bugs)